Jeebs14 7 năm trước cách đây
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72 tập tin đã thay đổi với 0 bổ sung2475 xóa
  1. 0 45
      Arcade Cores/Bomb Jack/A.BMBJCK/Lanczos2_coeff.txt
  2. 0 41
      Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt
  3. 0 41
      Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt
  4. 0 41
      Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Scanlines_20_coeff.txt
  5. 0 41
      Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Scanlines_25_coeff.txt
  6. 0 41
      Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Scanlines_30_coeff.txt
  7. 0 44
      Arcade Cores/Bomb Jack/A.BMBJCK/Sharper_Bilinear_LCD_Effect_coeff.txt
  8. 0 40
      Arcade Cores/Bomb Jack/A.BMBJCK/coeff.txt
  9. 0 41
      Arcade Cores/Bomb Jack/A.BMBJCK/coeff_Even_Sharper_Bilinear.txt
  10. 0 40
      Arcade Cores/Bomb Jack/A.BMBJCK/coeff_Sharp_Bilinear.txt
  11. 0 40
      Arcade Cores/Bomb Jack/A.BMBJCK/coeff_nn.txt
  12. 0 40
      Arcade Cores/Bomb Jack/A.BMBJCK/coeff_pp.txt
  13. BIN
      Arcade Cores/Bomb Jack/Bomb Jack - 2018_11_10_Coeff.rbf
  14. BIN
      Arcade Cores/Bomb Jack/Bomb Jack - 2018_11_10_Coeff_Rom_Injected.rbf
  15. 0 45
      Arcade Cores/Donkey Kong/A.DKONG/Lanczos2_coeff.txt
  16. 0 41
      Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt
  17. 0 41
      Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt
  18. 0 41
      Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Scanlines_20_coeff.txt
  19. 0 41
      Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Scanlines_25_coeff.txt
  20. 0 41
      Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Scanlines_30_coeff.txt
  21. 0 44
      Arcade Cores/Donkey Kong/A.DKONG/Sharper_Bilinear_LCD_Effect_coeff.txt
  22. 0 40
      Arcade Cores/Donkey Kong/A.DKONG/coeff.txt
  23. 0 41
      Arcade Cores/Donkey Kong/A.DKONG/coeff_Even_Sharper_Bilinear.txt
  24. 0 40
      Arcade Cores/Donkey Kong/A.DKONG/coeff_Sharp_Bilinear.txt
  25. 0 40
      Arcade Cores/Donkey Kong/A.DKONG/coeff_nn.txt
  26. 0 40
      Arcade Cores/Donkey Kong/A.DKONG/coeff_pp.txt
  27. BIN
      Arcade Cores/Donkey Kong/Donkey Kong - 2018_11_10_Coeff.rbf
  28. BIN
      Arcade Cores/Donkey Kong/Donkey Kong - 2018_11_10_Coeff_Rom_Injected.rbf
  29. 0 45
      Arcade Cores/Ms Pacman/A.MSPCMN/Lanczos2_coeff.txt
  30. 0 41
      Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt
  31. 0 41
      Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt
  32. 0 41
      Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Scanlines_20_coeff.txt
  33. 0 41
      Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Scanlines_25_coeff.txt
  34. 0 41
      Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Scanlines_30_coeff.txt
  35. 0 44
      Arcade Cores/Ms Pacman/A.MSPCMN/Sharper_Bilinear_LCD_Effect_coeff.txt
  36. 0 40
      Arcade Cores/Ms Pacman/A.MSPCMN/coeff.txt
  37. 0 41
      Arcade Cores/Ms Pacman/A.MSPCMN/coeff_Even_Sharper_Bilinear.txt
  38. 0 40
      Arcade Cores/Ms Pacman/A.MSPCMN/coeff_Sharp_Bilinear.txt
  39. 0 40
      Arcade Cores/Ms Pacman/A.MSPCMN/coeff_nn.txt
  40. 0 40
      Arcade Cores/Ms Pacman/A.MSPCMN/coeff_pp.txt
  41. BIN
      Arcade Cores/Ms Pacman/Ms Pacman - 2018_11_12_Coeff.rbf
  42. BIN
      Arcade Cores/Ms Pacman/Ms Pacman - 2018_11_12_Coeff_Rom_Injected.rbf
  43. 0 45
      Arcade Cores/Xevious/A.XEVS/Lanczos2_coeff.txt
  44. 0 41
      Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt
  45. 0 41
      Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt
  46. 0 41
      Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Scanlines_20_coeff.txt
  47. 0 41
      Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Scanlines_25_coeff.txt
  48. 0 41
      Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Scanlines_30_coeff.txt
  49. 0 44
      Arcade Cores/Xevious/A.XEVS/Sharper_Bilinear_LCD_Effect_coeff.txt
  50. 0 40
      Arcade Cores/Xevious/A.XEVS/coeff.txt
  51. 0 41
      Arcade Cores/Xevious/A.XEVS/coeff_Even_Sharper_Bilinear.txt
  52. 0 40
      Arcade Cores/Xevious/A.XEVS/coeff_Sharp_Bilinear.txt
  53. 0 40
      Arcade Cores/Xevious/A.XEVS/coeff_nn.txt
  54. 0 40
      Arcade Cores/Xevious/A.XEVS/coeff_pp.txt
  55. BIN
      Arcade Cores/Xevious/Xevious - 2018_11_13_Coeff.rbf
  56. 0 41
      Coeff Examples/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt
  57. 0 41
      Coeff Examples/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt
  58. 0 41
      Coeff Examples/Sharp_Bilinear_Scanlines_20_coeff.txt
  59. 0 41
      Coeff Examples/Sharp_Bilinear_Scanlines_25_coeff.txt
  60. 0 41
      Coeff Examples/Sharp_Bilinear_Scanlines_30_coeff.txt
  61. 0 44
      Coeff Examples/Sharper_Bilinear_LCD_Effect_coeff.txt
  62. 0 40
      Coeff Examples/coeff.txt
  63. 0 45
      Coeff Examples/coeff_ Lanczos2.txt
  64. 0 41
      Coeff Examples/coeff_Even_Sharper_Bilinear.txt
  65. 0 40
      Coeff Examples/coeff_Sharp_Bilinear.txt
  66. 0 40
      Coeff Examples/coeff_nn.txt
  67. 0 40
      Coeff Examples/coeff_pp.txt
  68. BIN
      Console Cores/Atari 2600/Atari2600 - 2018_11_12_Coeff.rbf
  69. BIN
      Console Cores/Gameboy/Gameboy - 2018_11_11_Coeff.rbf
  70. BIN
      Console Cores/NES/_v1_builds/NES - 2018_11_10_Coeff.rbf
  71. BIN
      Console Cores/NES/_v1_builds/NES - 2018_11_11_AltPal_Coeff.rbf
  72. BIN
      Console Cores/TurboGrafx16/_v1_builds/TurboGrafx16 - 2018_10_19_Coeff.rbf

+ 0 - 45
Arcade Cores/Bomb Jack/A.BMBJCK/Lanczos2_coeff.txt

@@ -1,45 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2 on x-axis and y-axis
-# Not sorgelig's original lanczos though...
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis
-# 15% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   5, 118,   5,   0
-   4, 117,   7,   0
-   2, 113,  11,   0
-   1, 106,  15,   0
-   1,  98,  21,   0
-   1,  87,  27,   0
-   0,  77,  35,   0
-   0,  65,  44,   0
-   0,  55,  55,   0
-   0,  44,  65,   0
-   0,  35,  77,   0
-   0,  27,  87,   1
-   0,  21,  98,   1
-   0,  15, 106,   1
-   0,  11, 113,   2
-   0,   7, 117,   4

+ 0 - 41
Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis. Gaussian on y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   3, 122,   3,   0
-   2, 120,   4,   0
-   1, 115,   7,   0
-   1, 107,  10,   0
-   0,  96,  14,   0
-   0,  84,  20,   0
-   0,  72,  28,   0
-   0,  59,  37,   0
-   0,  47,  47,   0
-   0,  37,  59,   0
-   0,  28,  72,   0
-   0,  20,  84,   0
-   0,  14,  96,   0
-   0,  10, 107,   1
-   0,   7, 115,   1
-   0,   4, 120,   2

+ 0 - 41
Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Scanlines_20_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 20% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 125,   1,   0
-   0, 119,   3,   0
-   0, 111,   7,   0
-   0, 100,  14,   0
-   0,  86,  23,   0
-   0,  71,  36,   0
-   0,  53,  53,   0
-   0,  36,  71,   0
-   0,  23,  86,   0
-   0,  14, 100,   0
-   0,   7, 111,   0
-   0,   3, 119,   0
-   0,   1, 125,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 123,   1,   0
-   0, 116,   3,   0
-   0, 106,   7,   0
-   0,  94,  13,   0
-   0,  80,  21,   0
-   0,  65,  33,   0
-   0,  48,  48,   0
-   0,  33,  65,   0
-   0,  21,  80,   0
-   0,  13,  94,   0
-   0,   7, 106,   0
-   0,   3, 116,   0
-   0,   1, 123,   0
-   0,   0, 127,   0

+ 0 - 41
Arcade Cores/Bomb Jack/A.BMBJCK/Sharp_Bilinear_Scanlines_30_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 30% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 122,   1,   0
-   0, 113,   3,   0
-   0, 101,   7,   0
-   0,  88,  12,   0
-   0,  74,  20,   0
-   0,  59,  30,   0
-   0,  44,  44,   0
-   0,  30,  59,   0
-   0,  20,  74,   0
-   0,  12,  88,   0
-   0,   7, 101,   0
-   0,   3, 113,   0
-   0,   1, 122,   0
-   0,   0, 127,   0

+ 0 - 44
Arcade Cores/Bomb Jack/A.BMBJCK/Sharper_Bilinear_LCD_Effect_coeff.txt

@@ -1,44 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear with pixel outline
-# effect (for LCD simulation)
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-
-

+ 0 - 40
Arcade Cores/Bomb Jack/A.BMBJCK/coeff.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Bomb Jack/A.BMBJCK/coeff_Even_Sharper_Bilinear.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear on x-axis and y-axis
-# May cause shimmering in motion
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Bomb Jack/A.BMBJCK/coeff_Sharp_Bilinear.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Bomb Jack/A.BMBJCK/coeff_nn.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Near Neighbor
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0

+ 0 - 40
Arcade Cores/Bomb Jack/A.BMBJCK/coeff_pp.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2
-
-# horizontal coefficients
- -24, 176, -24,   0
- -20, 174, -26,   0
- -16, 169, -26,   1
- -11, 160, -23,   2
-  -6, 147, -16,   3
-  -1, 129,  -4,   4
-   2, 109,  11,   6
-   5,  84,  32,   7
-   6,  58,  58,   6
-   6,  22,  96,   4
-   5,   3, 119,   1
-   4, -12, 140,  -4
-   2, -20, 154,  -8
-   1, -25, 165, -13
-   0, -26, 172, -18
-   0, -25, 175, -22
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 126,   6,   0
-  -8, 124,  13,  -1
- -10, 119,  20,  -1
- -11, 111,  30,  -2
- -11, 103,  40,  -4
- -10,  93,  50,  -5
-  -9,  82,  61,  -6
-  -8,  72,  72,  -8
-  -6,  56,  88, -10
-  -4,  45,  98, -11
-  -3,  35, 107, -11
-  -2,  25, 115, -10
-  -1,  17, 121,  -9
-   0,   9, 125,  -6
-   0,   3, 127,  -2

BIN
Arcade Cores/Bomb Jack/Bomb Jack - 2018_11_10_Coeff.rbf


BIN
Arcade Cores/Bomb Jack/Bomb Jack - 2018_11_10_Coeff_Rom_Injected.rbf


+ 0 - 45
Arcade Cores/Donkey Kong/A.DKONG/Lanczos2_coeff.txt

@@ -1,45 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2 on x-axis and y-axis
-# Not sorgelig's original lanczos though...
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis
-# 15% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   5, 118,   5,   0
-   4, 117,   7,   0
-   2, 113,  11,   0
-   1, 106,  15,   0
-   1,  98,  21,   0
-   1,  87,  27,   0
-   0,  77,  35,   0
-   0,  65,  44,   0
-   0,  55,  55,   0
-   0,  44,  65,   0
-   0,  35,  77,   0
-   0,  27,  87,   1
-   0,  21,  98,   1
-   0,  15, 106,   1
-   0,  11, 113,   2
-   0,   7, 117,   4

+ 0 - 41
Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis. Gaussian on y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   3, 122,   3,   0
-   2, 120,   4,   0
-   1, 115,   7,   0
-   1, 107,  10,   0
-   0,  96,  14,   0
-   0,  84,  20,   0
-   0,  72,  28,   0
-   0,  59,  37,   0
-   0,  47,  47,   0
-   0,  37,  59,   0
-   0,  28,  72,   0
-   0,  20,  84,   0
-   0,  14,  96,   0
-   0,  10, 107,   1
-   0,   7, 115,   1
-   0,   4, 120,   2

+ 0 - 41
Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Scanlines_20_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 20% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 125,   1,   0
-   0, 119,   3,   0
-   0, 111,   7,   0
-   0, 100,  14,   0
-   0,  86,  23,   0
-   0,  71,  36,   0
-   0,  53,  53,   0
-   0,  36,  71,   0
-   0,  23,  86,   0
-   0,  14, 100,   0
-   0,   7, 111,   0
-   0,   3, 119,   0
-   0,   1, 125,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 123,   1,   0
-   0, 116,   3,   0
-   0, 106,   7,   0
-   0,  94,  13,   0
-   0,  80,  21,   0
-   0,  65,  33,   0
-   0,  48,  48,   0
-   0,  33,  65,   0
-   0,  21,  80,   0
-   0,  13,  94,   0
-   0,   7, 106,   0
-   0,   3, 116,   0
-   0,   1, 123,   0
-   0,   0, 127,   0

+ 0 - 41
Arcade Cores/Donkey Kong/A.DKONG/Sharp_Bilinear_Scanlines_30_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 30% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 122,   1,   0
-   0, 113,   3,   0
-   0, 101,   7,   0
-   0,  88,  12,   0
-   0,  74,  20,   0
-   0,  59,  30,   0
-   0,  44,  44,   0
-   0,  30,  59,   0
-   0,  20,  74,   0
-   0,  12,  88,   0
-   0,   7, 101,   0
-   0,   3, 113,   0
-   0,   1, 122,   0
-   0,   0, 127,   0

+ 0 - 44
Arcade Cores/Donkey Kong/A.DKONG/Sharper_Bilinear_LCD_Effect_coeff.txt

@@ -1,44 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear with pixel outline
-# effect (for LCD simulation)
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-
-

+ 0 - 40
Arcade Cores/Donkey Kong/A.DKONG/coeff.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Donkey Kong/A.DKONG/coeff_Even_Sharper_Bilinear.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear on x-axis and y-axis
-# May cause shimmering in motion
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Donkey Kong/A.DKONG/coeff_Sharp_Bilinear.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Donkey Kong/A.DKONG/coeff_nn.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Near Neighbor
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0

+ 0 - 40
Arcade Cores/Donkey Kong/A.DKONG/coeff_pp.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2
-
-# horizontal coefficients
- -24, 176, -24,   0
- -20, 174, -26,   0
- -16, 169, -26,   1
- -11, 160, -23,   2
-  -6, 147, -16,   3
-  -1, 129,  -4,   4
-   2, 109,  11,   6
-   5,  84,  32,   7
-   6,  58,  58,   6
-   6,  22,  96,   4
-   5,   3, 119,   1
-   4, -12, 140,  -4
-   2, -20, 154,  -8
-   1, -25, 165, -13
-   0, -26, 172, -18
-   0, -25, 175, -22
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 126,   6,   0
-  -8, 124,  13,  -1
- -10, 119,  20,  -1
- -11, 111,  30,  -2
- -11, 103,  40,  -4
- -10,  93,  50,  -5
-  -9,  82,  61,  -6
-  -8,  72,  72,  -8
-  -6,  56,  88, -10
-  -4,  45,  98, -11
-  -3,  35, 107, -11
-  -2,  25, 115, -10
-  -1,  17, 121,  -9
-   0,   9, 125,  -6
-   0,   3, 127,  -2

BIN
Arcade Cores/Donkey Kong/Donkey Kong - 2018_11_10_Coeff.rbf


BIN
Arcade Cores/Donkey Kong/Donkey Kong - 2018_11_10_Coeff_Rom_Injected.rbf


+ 0 - 45
Arcade Cores/Ms Pacman/A.MSPCMN/Lanczos2_coeff.txt

@@ -1,45 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2 on x-axis and y-axis
-# Not sorgelig's original lanczos though...
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis
-# 15% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   5, 118,   5,   0
-   4, 117,   7,   0
-   2, 113,  11,   0
-   1, 106,  15,   0
-   1,  98,  21,   0
-   1,  87,  27,   0
-   0,  77,  35,   0
-   0,  65,  44,   0
-   0,  55,  55,   0
-   0,  44,  65,   0
-   0,  35,  77,   0
-   0,  27,  87,   1
-   0,  21,  98,   1
-   0,  15, 106,   1
-   0,  11, 113,   2
-   0,   7, 117,   4

+ 0 - 41
Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis. Gaussian on y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   3, 122,   3,   0
-   2, 120,   4,   0
-   1, 115,   7,   0
-   1, 107,  10,   0
-   0,  96,  14,   0
-   0,  84,  20,   0
-   0,  72,  28,   0
-   0,  59,  37,   0
-   0,  47,  47,   0
-   0,  37,  59,   0
-   0,  28,  72,   0
-   0,  20,  84,   0
-   0,  14,  96,   0
-   0,  10, 107,   1
-   0,   7, 115,   1
-   0,   4, 120,   2

+ 0 - 41
Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Scanlines_20_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 20% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 125,   1,   0
-   0, 119,   3,   0
-   0, 111,   7,   0
-   0, 100,  14,   0
-   0,  86,  23,   0
-   0,  71,  36,   0
-   0,  53,  53,   0
-   0,  36,  71,   0
-   0,  23,  86,   0
-   0,  14, 100,   0
-   0,   7, 111,   0
-   0,   3, 119,   0
-   0,   1, 125,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 123,   1,   0
-   0, 116,   3,   0
-   0, 106,   7,   0
-   0,  94,  13,   0
-   0,  80,  21,   0
-   0,  65,  33,   0
-   0,  48,  48,   0
-   0,  33,  65,   0
-   0,  21,  80,   0
-   0,  13,  94,   0
-   0,   7, 106,   0
-   0,   3, 116,   0
-   0,   1, 123,   0
-   0,   0, 127,   0

+ 0 - 41
Arcade Cores/Ms Pacman/A.MSPCMN/Sharp_Bilinear_Scanlines_30_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 30% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 122,   1,   0
-   0, 113,   3,   0
-   0, 101,   7,   0
-   0,  88,  12,   0
-   0,  74,  20,   0
-   0,  59,  30,   0
-   0,  44,  44,   0
-   0,  30,  59,   0
-   0,  20,  74,   0
-   0,  12,  88,   0
-   0,   7, 101,   0
-   0,   3, 113,   0
-   0,   1, 122,   0
-   0,   0, 127,   0

+ 0 - 44
Arcade Cores/Ms Pacman/A.MSPCMN/Sharper_Bilinear_LCD_Effect_coeff.txt

@@ -1,44 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear with pixel outline
-# effect (for LCD simulation)
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-
-

+ 0 - 40
Arcade Cores/Ms Pacman/A.MSPCMN/coeff.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Ms Pacman/A.MSPCMN/coeff_Even_Sharper_Bilinear.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear on x-axis and y-axis
-# May cause shimmering in motion
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Ms Pacman/A.MSPCMN/coeff_Sharp_Bilinear.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Ms Pacman/A.MSPCMN/coeff_nn.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Near Neighbor
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0

+ 0 - 40
Arcade Cores/Ms Pacman/A.MSPCMN/coeff_pp.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2
-
-# horizontal coefficients
- -24, 176, -24,   0
- -20, 174, -26,   0
- -16, 169, -26,   1
- -11, 160, -23,   2
-  -6, 147, -16,   3
-  -1, 129,  -4,   4
-   2, 109,  11,   6
-   5,  84,  32,   7
-   6,  58,  58,   6
-   6,  22,  96,   4
-   5,   3, 119,   1
-   4, -12, 140,  -4
-   2, -20, 154,  -8
-   1, -25, 165, -13
-   0, -26, 172, -18
-   0, -25, 175, -22
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 126,   6,   0
-  -8, 124,  13,  -1
- -10, 119,  20,  -1
- -11, 111,  30,  -2
- -11, 103,  40,  -4
- -10,  93,  50,  -5
-  -9,  82,  61,  -6
-  -8,  72,  72,  -8
-  -6,  56,  88, -10
-  -4,  45,  98, -11
-  -3,  35, 107, -11
-  -2,  25, 115, -10
-  -1,  17, 121,  -9
-   0,   9, 125,  -6
-   0,   3, 127,  -2

BIN
Arcade Cores/Ms Pacman/Ms Pacman - 2018_11_12_Coeff.rbf


BIN
Arcade Cores/Ms Pacman/Ms Pacman - 2018_11_12_Coeff_Rom_Injected.rbf


+ 0 - 45
Arcade Cores/Xevious/A.XEVS/Lanczos2_coeff.txt

@@ -1,45 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2 on x-axis and y-axis
-# Not sorgelig's original lanczos though...
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis
-# 15% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   5, 118,   5,   0
-   4, 117,   7,   0
-   2, 113,  11,   0
-   1, 106,  15,   0
-   1,  98,  21,   0
-   1,  87,  27,   0
-   0,  77,  35,   0
-   0,  65,  44,   0
-   0,  55,  55,   0
-   0,  44,  65,   0
-   0,  35,  77,   0
-   0,  27,  87,   1
-   0,  21,  98,   1
-   0,  15, 106,   1
-   0,  11, 113,   2
-   0,   7, 117,   4

+ 0 - 41
Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis. Gaussian on y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   3, 122,   3,   0
-   2, 120,   4,   0
-   1, 115,   7,   0
-   1, 107,  10,   0
-   0,  96,  14,   0
-   0,  84,  20,   0
-   0,  72,  28,   0
-   0,  59,  37,   0
-   0,  47,  47,   0
-   0,  37,  59,   0
-   0,  28,  72,   0
-   0,  20,  84,   0
-   0,  14,  96,   0
-   0,  10, 107,   1
-   0,   7, 115,   1
-   0,   4, 120,   2

+ 0 - 41
Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Scanlines_20_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 20% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 125,   1,   0
-   0, 119,   3,   0
-   0, 111,   7,   0
-   0, 100,  14,   0
-   0,  86,  23,   0
-   0,  71,  36,   0
-   0,  53,  53,   0
-   0,  36,  71,   0
-   0,  23,  86,   0
-   0,  14, 100,   0
-   0,   7, 111,   0
-   0,   3, 119,   0
-   0,   1, 125,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 123,   1,   0
-   0, 116,   3,   0
-   0, 106,   7,   0
-   0,  94,  13,   0
-   0,  80,  21,   0
-   0,  65,  33,   0
-   0,  48,  48,   0
-   0,  33,  65,   0
-   0,  21,  80,   0
-   0,  13,  94,   0
-   0,   7, 106,   0
-   0,   3, 116,   0
-   0,   1, 123,   0
-   0,   0, 127,   0

+ 0 - 41
Arcade Cores/Xevious/A.XEVS/Sharp_Bilinear_Scanlines_30_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 30% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 122,   1,   0
-   0, 113,   3,   0
-   0, 101,   7,   0
-   0,  88,  12,   0
-   0,  74,  20,   0
-   0,  59,  30,   0
-   0,  44,  44,   0
-   0,  30,  59,   0
-   0,  20,  74,   0
-   0,  12,  88,   0
-   0,   7, 101,   0
-   0,   3, 113,   0
-   0,   1, 122,   0
-   0,   0, 127,   0

+ 0 - 44
Arcade Cores/Xevious/A.XEVS/Sharper_Bilinear_LCD_Effect_coeff.txt

@@ -1,44 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear with pixel outline
-# effect (for LCD simulation)
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-
-

+ 0 - 40
Arcade Cores/Xevious/A.XEVS/coeff.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 41
Arcade Cores/Xevious/A.XEVS/coeff_Even_Sharper_Bilinear.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear on x-axis and y-axis
-# May cause shimmering in motion
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Xevious/A.XEVS/coeff_Sharp_Bilinear.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 40
Arcade Cores/Xevious/A.XEVS/coeff_nn.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Near Neighbor
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0

+ 0 - 40
Arcade Cores/Xevious/A.XEVS/coeff_pp.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2
-
-# horizontal coefficients
- -24, 176, -24,   0
- -20, 174, -26,   0
- -16, 169, -26,   1
- -11, 160, -23,   2
-  -6, 147, -16,   3
-  -1, 129,  -4,   4
-   2, 109,  11,   6
-   5,  84,  32,   7
-   6,  58,  58,   6
-   6,  22,  96,   4
-   5,   3, 119,   1
-   4, -12, 140,  -4
-   2, -20, 154,  -8
-   1, -25, 165, -13
-   0, -26, 172, -18
-   0, -25, 175, -22
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 126,   6,   0
-  -8, 124,  13,  -1
- -10, 119,  20,  -1
- -11, 111,  30,  -2
- -11, 103,  40,  -4
- -10,  93,  50,  -5
-  -9,  82,  61,  -6
-  -8,  72,  72,  -8
-  -6,  56,  88, -10
-  -4,  45,  98, -11
-  -3,  35, 107, -11
-  -2,  25, 115, -10
-  -1,  17, 121,  -9
-   0,   9, 125,  -6
-   0,   3, 127,  -2

BIN
Arcade Cores/Xevious/Xevious - 2018_11_13_Coeff.rbf


+ 0 - 41
Coeff Examples/Sharp_Bilinear_Gauss_Scanlines_15_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis
-# 15% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   5, 118,   5,   0
-   4, 117,   7,   0
-   2, 113,  11,   0
-   1, 106,  15,   0
-   1,  98,  21,   0
-   1,  87,  27,   0
-   0,  77,  35,   0
-   0,  65,  44,   0
-   0,  55,  55,   0
-   0,  44,  65,   0
-   0,  35,  77,   0
-   0,  27,  87,   1
-   0,  21,  98,   1
-   0,  15, 106,   1
-   0,  11, 113,   2
-   0,   7, 117,   4

+ 0 - 41
Coeff Examples/Sharp_Bilinear_Gauss_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis. Gaussian on y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   3, 122,   3,   0
-   2, 120,   4,   0
-   1, 115,   7,   0
-   1, 107,  10,   0
-   0,  96,  14,   0
-   0,  84,  20,   0
-   0,  72,  28,   0
-   0,  59,  37,   0
-   0,  47,  47,   0
-   0,  37,  59,   0
-   0,  28,  72,   0
-   0,  20,  84,   0
-   0,  14,  96,   0
-   0,  10, 107,   1
-   0,   7, 115,   1
-   0,   4, 120,   2

+ 0 - 41
Coeff Examples/Sharp_Bilinear_Scanlines_20_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 20% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 125,   1,   0
-   0, 119,   3,   0
-   0, 111,   7,   0
-   0, 100,  14,   0
-   0,  86,  23,   0
-   0,  71,  36,   0
-   0,  53,  53,   0
-   0,  36,  71,   0
-   0,  23,  86,   0
-   0,  14, 100,   0
-   0,   7, 111,   0
-   0,   3, 119,   0
-   0,   1, 125,   0
-   0,   0, 128,   0

+ 0 - 41
Coeff Examples/Sharp_Bilinear_Scanlines_25_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 25% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 123,   1,   0
-   0, 116,   3,   0
-   0, 106,   7,   0
-   0,  94,  13,   0
-   0,  80,  21,   0
-   0,  65,  33,   0
-   0,  48,  48,   0
-   0,  33,  65,   0
-   0,  21,  80,   0
-   0,  13,  94,   0
-   0,   7, 106,   0
-   0,   3, 116,   0
-   0,   1, 123,   0
-   0,   0, 127,   0

+ 0 - 41
Coeff Examples/Sharp_Bilinear_Scanlines_30_coeff.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-# 30% Scanlines on y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 122,   1,   0
-   0, 113,   3,   0
-   0, 101,   7,   0
-   0,  88,  12,   0
-   0,  74,  20,   0
-   0,  59,  30,   0
-   0,  44,  44,   0
-   0,  30,  59,   0
-   0,  20,  74,   0
-   0,  12,  88,   0
-   0,   7, 101,   0
-   0,   3, 113,   0
-   0,   1, 122,   0
-   0,   0, 127,   0

+ 0 - 44
Coeff Examples/Sharper_Bilinear_LCD_Effect_coeff.txt

@@ -1,44 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear with pixel outline
-# effect (for LCD simulation)
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   0,   0
-   0, 125,   0,   0
-   0, 120,   2,   0
-   0, 110,   6,   0
-   0,  95,  13,   0
-   0,  76,  26,   0
-   0,  50,  50,   0
-   0,  26,  76,   0
-   0,  13,  95,   0
-   0,   6, 110,   0
-   0,   2, 120,   0
-   0,   0, 125,   0
-   0,   0, 127,   0
-   0,   0, 128,   0
-
-
-

+ 0 - 40
Coeff Examples/coeff.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 45
Coeff Examples/coeff_ Lanczos2.txt

@@ -1,45 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2 on x-axis and y-axis
-# Not sorgelig's original lanczos though...
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 127,   5,   0
-  -8, 124,  13,  -1
-  10, 119,  21,  -2
-  11, 112,  29,  -2
-  11, 104,  39,  -4
-  10,  95,  50,  -5
-  10,  84,  61,  -7
-  -8,  72,  72,  -8
-  -7,  61,  84, -10
-  -5,  50,  94, -11
-  -4,  40, 103, -11
-  -2,  30, 111, -11
-  -1,  21, 118, -10
-  -1,  13, 124,  -8
-  -0,   5, 127,  -4
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 41
Coeff Examples/coeff_Even_Sharper_Bilinear.txt

@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear on x-axis and y-axis
-# May cause shimmering in motion
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 126,   2,   0
-   0, 122,   6,   0
-   0, 113,  15,   0
-   0,  95,  33,   0
-   0,  64,  64,   0
-   0,  33,  95,   0
-   0,  15, 113,   0
-   0,   6, 122,   0
-   0,   2, 126,   0
-   0,   0, 128,   0
-   0,   0, 128,   0
-   0,   0, 128,   0

+ 0 - 40
Coeff Examples/coeff_Sharp_Bilinear.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis and y-axis
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 127,   1,   0
-   0, 125,   3,   0
-   0, 120,   8,   0
-   0, 112,  16,   0
-   0, 101,  27,   0
-   0,  85,  43,   0
-   0,  64,  64,   0
-   0,  43,  85,   0
-   0,  27, 101,   0
-   0,  16, 112,   0
-   0,   8, 120,   0
-   0,   3, 125,   0
-   0,   1, 127,   0
-   0,   0, 128,   0

+ 0 - 40
Coeff Examples/coeff_nn.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Near Neighbor
-
-# horizontal coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-
-# vertical coefficients
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0
-   0, 128,   0,   0

+ 0 - 40
Coeff Examples/coeff_pp.txt

@@ -1,40 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Lanczos2
-
-# horizontal coefficients
- -24, 176, -24,   0
- -20, 174, -26,   0
- -16, 169, -26,   1
- -11, 160, -23,   2
-  -6, 147, -16,   3
-  -1, 129,  -4,   4
-   2, 109,  11,   6
-   5,  84,  32,   7
-   6,  58,  58,   6
-   6,  22,  96,   4
-   5,   3, 119,   1
-   4, -12, 140,  -4
-   2, -20, 154,  -8
-   1, -25, 165, -13
-   0, -26, 172, -18
-   0, -25, 175, -22
-
-# vertical coefficients
-   0, 128,   0,   0
-  -4, 126,   6,   0
-  -8, 124,  13,  -1
- -10, 119,  20,  -1
- -11, 111,  30,  -2
- -11, 103,  40,  -4
- -10,  93,  50,  -5
-  -9,  82,  61,  -6
-  -8,  72,  72,  -8
-  -6,  56,  88, -10
-  -4,  45,  98, -11
-  -3,  35, 107, -11
-  -2,  25, 115, -10
-  -1,  17, 121,  -9
-   0,   9, 125,  -6
-   0,   3, 127,  -2

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