@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Sharp Bilinear on x-axis
-# 15% Scanlines on y-axis
-# horizontal coefficients
- 0, 128, 0, 0
- 0, 127, 1, 0
- 0, 125, 3, 0
- 0, 120, 8, 0
- 0, 112, 16, 0
- 0, 101, 27, 0
- 0, 85, 43, 0
- 0, 64, 64, 0
- 0, 43, 85, 0
- 0, 27, 101, 0
- 0, 16, 112, 0
- 0, 8, 120, 0
- 0, 3, 125, 0
- 0, 1, 127, 0
- 0, 0, 128, 0
-# vertical coefficients
- 5, 118, 5, 0
- 4, 117, 7, 0
- 2, 113, 11, 0
- 1, 106, 15, 0
- 1, 98, 21, 0
- 1, 87, 27, 0
- 0, 77, 35, 0
- 0, 65, 44, 0
- 0, 55, 55, 0
- 0, 44, 65, 0
- 0, 35, 77, 0
- 0, 27, 87, 1
- 0, 21, 98, 1
- 0, 15, 106, 1
- 0, 11, 113, 2
- 0, 7, 117, 4
-# Sharp Bilinear on x-axis. Gaussian on y-axis
-# 25% Scanlines on y-axis
- 3, 122, 3, 0
- 2, 120, 4, 0
- 1, 115, 7, 0
- 1, 107, 10, 0
- 0, 96, 14, 0
- 0, 84, 20, 0
- 0, 72, 28, 0
- 0, 59, 37, 0
- 0, 47, 47, 0
- 0, 37, 59, 0
- 0, 28, 72, 0
- 0, 20, 84, 0
- 0, 14, 96, 0
- 0, 10, 107, 1
- 0, 7, 115, 1
- 0, 4, 120, 2
-# Sharp Bilinear on x-axis and y-axis
-# 20% Scanlines on y-axis
- 0, 125, 1, 0
- 0, 119, 3, 0
- 0, 111, 7, 0
- 0, 100, 14, 0
- 0, 86, 23, 0
- 0, 71, 36, 0
- 0, 53, 53, 0
- 0, 36, 71, 0
- 0, 23, 86, 0
- 0, 14, 100, 0
- 0, 7, 111, 0
- 0, 3, 119, 0
- 0, 1, 125, 0
- 0, 127, 0, 0
- 0, 123, 1, 0
- 0, 116, 3, 0
- 0, 106, 7, 0
- 0, 94, 13, 0
- 0, 80, 21, 0
- 0, 65, 33, 0
- 0, 48, 48, 0
- 0, 33, 65, 0
- 0, 21, 80, 0
- 0, 13, 94, 0
- 0, 7, 106, 0
- 0, 3, 116, 0
- 0, 1, 123, 0
- 0, 0, 127, 0
-# 30% Scanlines on y-axis
- 0, 122, 1, 0
- 0, 113, 3, 0
- 0, 101, 7, 0
- 0, 88, 12, 0
- 0, 74, 20, 0
- 0, 59, 30, 0
- 0, 44, 44, 0
- 0, 30, 59, 0
- 0, 20, 74, 0
- 0, 12, 88, 0
- 0, 7, 101, 0
- 0, 3, 113, 0
- 0, 1, 122, 0
@@ -1,44 +0,0 @@
-# Even Sharper Bilinear with pixel outline
-# effect (for LCD simulation)
- 0, 125, 0, 0
- 0, 120, 2, 0
- 0, 110, 6, 0
- 0, 95, 13, 0
- 0, 76, 26, 0
- 0, 50, 50, 0
- 0, 26, 76, 0
- 0, 13, 95, 0
- 0, 6, 110, 0
- 0, 2, 120, 0
- 0, 0, 125, 0
@@ -1,45 +0,0 @@
-# Lanczos2 on x-axis and y-axis
-# Not sorgelig's original lanczos though...
- -4, 127, 5, 0
- -8, 124, 13, -1
- 10, 119, 21, -2
- 11, 112, 29, -2
- 11, 104, 39, -4
- 10, 95, 50, -5
- 10, 84, 61, -7
- -8, 72, 72, -8
- -7, 61, 84, -10
- -5, 50, 94, -11
- -4, 40, 103, -11
- -2, 30, 111, -11
- -1, 21, 118, -10
- -1, 13, 124, -8
- -0, 5, 127, -4
-# Even Sharper Bilinear on x-axis and y-axis
-# May cause shimmering in motion
- 0, 126, 2, 0
- 0, 122, 6, 0
- 0, 113, 15, 0
- 0, 95, 33, 0
- 0, 33, 95, 0
- 0, 15, 113, 0
- 0, 6, 122, 0
- 0, 2, 126, 0
@@ -1,40 +0,0 @@
-# Near Neighbor
-# Lanczos2
- -24, 176, -24, 0
- -20, 174, -26, 0
- -16, 169, -26, 1
- -11, 160, -23, 2
- -6, 147, -16, 3
- -1, 129, -4, 4
- 2, 109, 11, 6
- 5, 84, 32, 7
- 6, 58, 58, 6
- 6, 22, 96, 4
- 5, 3, 119, 1
- 4, -12, 140, -4
- 2, -20, 154, -8
- 1, -25, 165, -13
- 0, -26, 172, -18
- 0, -25, 175, -22
- -4, 126, 6, 0
- -10, 119, 20, -1
- -11, 111, 30, -2
- -11, 103, 40, -4
- -10, 93, 50, -5
- -9, 82, 61, -6
- -6, 56, 88, -10
- -4, 45, 98, -11
- -3, 35, 107, -11
- -2, 25, 115, -10
- -1, 17, 121, -9
- 0, 9, 125, -6
- 0, 3, 127, -2