@@ -1,41 +0,0 @@
-# range -128..128
-# sum of line must not exceed the range!
-
-# Even Sharper Bilinear on x-axis and y-axis
-# May cause shimmering in motion
-# horizontal coefficients
- 0, 128, 0, 0
- 0, 126, 2, 0
- 0, 122, 6, 0
- 0, 113, 15, 0
- 0, 95, 33, 0
- 0, 64, 64, 0
- 0, 33, 95, 0
- 0, 15, 113, 0
- 0, 6, 122, 0
- 0, 2, 126, 0
- 0, 0, 128, 0
-# vertical coefficients
@@ -1,42 +0,0 @@
-# Nearest Neighbor on x-axis and y-axis
-# Phase 0 is centered at T1 so this should
-# be correct and not have 0.5 pixel offset?
@@ -1,40 +0,0 @@
-# Sharp Bilinear on x-axis and y-axis
- 0, 127, 1, 0
- 0, 125, 3, 0
- 0, 120, 8, 0
- 0, 112, 16, 0
- 0, 101, 27, 0
- 0, 85, 43, 0
- 0, 43, 85, 0
- 0, 27, 101, 0
- 0, 16, 112, 0
- 0, 8, 120, 0
- 0, 3, 125, 0
- 0, 1, 127, 0
-# Sharp Bilinear/Bicubic hybrid on x-axis
-# 25% Scanlines on y-axis
- -2, 128, 3, 0
- -3, 125, 7, -1
- -4, 122, 12, -1
- -5, 116, 19, -2
- -5, 108, 28, -2
- -5, 97, 39, -3
- -5, 84, 52, -4
- -4, 68, 68, -4
- -4, 52, 84, -5
- -3, 39, 97, -5
- -2, 28, 108, -5
- -2, 19, 116, -5
- -1, 12, 122, -4
- -1, 7, 125, -3
- 0, 3, 128, -2
- 0, 127, 0, 0
- 0, 123, 1, 0
- 0, 116, 3, 0
- 0, 106, 7, 0
- 0, 94, 13, 0
- 0, 80, 21, 0
- 0, 65, 33, 0
- 0, 48, 48, 0
- 0, 33, 65, 0
- 0, 21, 80, 0
- 0, 13, 94, 0
- 0, 7, 106, 0
- 0, 3, 116, 0
- 0, 1, 123, 0
- 0, 0, 127, 0
-# Sharp Bilinear on x-axis
-# 15% Scanlines on y-axis
- 5, 118, 5, 0
- 4, 117, 7, 0
- 2, 113, 11, 0
- 1, 106, 15, 0
- 1, 98, 21, 0
- 1, 87, 27, 0
- 0, 77, 35, 0
- 0, 65, 44, 0
- 0, 55, 55, 0
- 0, 44, 65, 0
- 0, 35, 77, 0
- 0, 27, 87, 1
- 0, 21, 98, 1
- 0, 15, 106, 1
- 0, 11, 113, 2
- 0, 7, 117, 4
-# Sharp Bilinear on x-axis. Gaussian on y-axis
- 3, 122, 3, 0
- 2, 120, 4, 0
- 1, 115, 7, 0
- 1, 107, 10, 0
- 0, 96, 14, 0
- 0, 84, 20, 0
- 0, 72, 28, 0
- 0, 59, 37, 0
- 0, 47, 47, 0
- 0, 37, 59, 0
- 0, 28, 72, 0
- 0, 20, 84, 0
- 0, 14, 96, 0
- 0, 10, 107, 1
- 0, 7, 115, 1
- 0, 4, 120, 2
-# 20% Scanlines on y-axis
- 0, 126, 1, 0
- 0, 120, 5, 0
- 0, 110, 11, 0
- 0, 98, 18, 0
- 0, 85, 26, 0
- 0, 73, 34, 0
- 0, 61, 42, 0
- 0, 51, 51, 0
- 0, 42, 61, 0
- 0, 34, 73, 0
- 0, 26, 85, 0
- 0, 18, 98, 0
- 0, 11, 110, 0
- 0, 5, 120, 0
- 0, 1, 126, 0
-# 30% Scanlines on y-axis
- 0, 122, 1, 0
- 0, 113, 3, 0
- 0, 101, 7, 0
- 0, 88, 12, 0
- 0, 74, 20, 0
- 0, 59, 30, 0
- 0, 44, 44, 0
- 0, 30, 59, 0
- 0, 20, 74, 0
- 0, 12, 88, 0
- 0, 7, 101, 0
- 0, 3, 113, 0
- 0, 1, 122, 0
-# 40% Scanlines on y-axis
- 0, 116, 5, 0
- 0, 102, 10, 0
- 0, 86, 16, 0
- 0, 71, 21, 0
- 0, 57, 26, 0
- 0, 46, 31, 0
- 0, 38, 38, 0
- 0, 31, 46, 0
- 0, 26, 57, 0
- 0, 21, 71, 0
- 0, 16, 86, 0
- 0, 10, 102, 0
- 0, 5, 116, 0
- 0, 129, 0, 0
- 0, 125, 1, 0
- 0, 114, 5, 0
- 0, 99, 10, 0
- 0, 81, 15, 0
- 0, 65, 20, 0
- 0, 51, 23, 0
- 0, 40, 27, 0
- 0, 32, 32, 0
- 0, 27, 40, 0
- 0, 23, 51, 0
- 0, 20, 65, 0
- 0, 15, 81, 0
- 0, 10, 99, 0
- 0, 5, 114, 0
- 0, 1, 125, 0
- 0, 124, 1, 0
- 0, 112, 5, 0
- 0, 94, 10, 0
- 0, 75, 14, 0
- 0, 57, 17, 0
- 0, 42, 19, 0
- 0, 32, 22, 0
- 0, 25, 25, 0
- 0, 22, 32, 0
- 0, 19, 42, 0
- 0, 17, 57, 0
- 0, 14, 75, 0
- 0, 10, 94, 0
- 0, 5, 112, 0
- 0, 1, 124, 0
@@ -1,44 +0,0 @@
-# Even Sharper Bilinear with pixel outline
-# effect (for LCD simulation)
- 0, 125, 0, 0
- 0, 120, 2, 0
- 0, 110, 6, 0
- 0, 95, 13, 0
- 0, 76, 26, 0
- 0, 50, 50, 0
- 0, 26, 76, 0
- 0, 13, 95, 0
- 0, 6, 110, 0
- 0, 2, 120, 0
- 0, 0, 125, 0