@@ -0,0 +1,45 @@
+# range -128..128
+# sum of line must not exceed the range!
+
+# Lanczos2 on x-axis and y-axis
+# Not sorgelig's original lanczos though...
+# horizontal coefficients
+ 0, 128, 0, 0
+ -4, 127, 5, 0
+ -8, 124, 13, -1
+ 10, 119, 21, -2
+ 11, 112, 29, -2
+ 11, 104, 39, -4
+ 10, 95, 50, -5
+ 10, 84, 61, -7
+ -8, 72, 72, -8
+ -7, 61, 84, -10
+ -5, 50, 94, -11
+ -4, 40, 103, -11
+ -2, 30, 111, -11
+ -1, 21, 118, -10
+ -1, 13, 124, -8
+ -0, 5, 127, -4
+# vertical coefficients
+ 0, 0, 128, 0
@@ -0,0 +1,41 @@
+# Sharp Bilinear on x-axis
+# 15% Scanlines on y-axis
+ 0, 127, 1, 0
+ 0, 125, 3, 0
+ 0, 120, 8, 0
+ 0, 112, 16, 0
+ 0, 101, 27, 0
+ 0, 85, 43, 0
+ 0, 64, 64, 0
+ 0, 43, 85, 0
+ 0, 27, 101, 0
+ 0, 16, 112, 0
+ 0, 8, 120, 0
+ 0, 3, 125, 0
+ 0, 1, 127, 0
+ 5, 118, 5, 0
+ 4, 117, 7, 0
+ 2, 113, 11, 0
+ 1, 106, 15, 0
+ 1, 98, 21, 0
+ 1, 87, 27, 0
+ 0, 77, 35, 0
+ 0, 65, 44, 0
+ 0, 55, 55, 0
+ 0, 44, 65, 0
+ 0, 35, 77, 0
+ 0, 27, 87, 1
+ 0, 21, 98, 1
+ 0, 15, 106, 1
+ 0, 11, 113, 2
+ 0, 7, 117, 4
+# Sharp Bilinear on x-axis. Gaussian on y-axis
+# 25% Scanlines on y-axis
+ 3, 122, 3, 0
+ 2, 120, 4, 0
+ 1, 115, 7, 0
+ 1, 107, 10, 0
+ 0, 96, 14, 0
+ 0, 84, 20, 0
+ 0, 72, 28, 0
+ 0, 59, 37, 0
+ 0, 47, 47, 0
+ 0, 37, 59, 0
+ 0, 28, 72, 0
+ 0, 20, 84, 0
+ 0, 14, 96, 0
+ 0, 10, 107, 1
+ 0, 7, 115, 1
+ 0, 4, 120, 2
+# Sharp Bilinear on x-axis and y-axis
+# 20% Scanlines on y-axis
+ 0, 125, 1, 0
+ 0, 119, 3, 0
+ 0, 111, 7, 0
+ 0, 100, 14, 0
+ 0, 86, 23, 0
+ 0, 71, 36, 0
+ 0, 53, 53, 0
+ 0, 36, 71, 0
+ 0, 23, 86, 0
+ 0, 14, 100, 0
+ 0, 7, 111, 0
+ 0, 3, 119, 0
+ 0, 1, 125, 0
+ 0, 127, 0, 0
+ 0, 123, 1, 0
+ 0, 116, 3, 0
+ 0, 106, 7, 0
+ 0, 94, 13, 0
+ 0, 80, 21, 0
+ 0, 65, 33, 0
+ 0, 48, 48, 0
+ 0, 33, 65, 0
+ 0, 21, 80, 0
+ 0, 13, 94, 0
+ 0, 7, 106, 0
+ 0, 3, 116, 0
+ 0, 1, 123, 0
+ 0, 0, 127, 0
+# 30% Scanlines on y-axis
+ 0, 122, 1, 0
+ 0, 113, 3, 0
+ 0, 101, 7, 0
+ 0, 88, 12, 0
+ 0, 74, 20, 0
+ 0, 59, 30, 0
+ 0, 44, 44, 0
+ 0, 30, 59, 0
+ 0, 20, 74, 0
+ 0, 12, 88, 0
+ 0, 7, 101, 0
+ 0, 3, 113, 0
+ 0, 1, 122, 0
@@ -0,0 +1,44 @@
+# Even Sharper Bilinear with pixel outline
+# effect (for LCD simulation)
+ 0, 125, 0, 0
+ 0, 120, 2, 0
+ 0, 110, 6, 0
+ 0, 95, 13, 0
+ 0, 76, 26, 0
+ 0, 50, 50, 0
+ 0, 26, 76, 0
+ 0, 13, 95, 0
+ 0, 6, 110, 0
+ 0, 2, 120, 0
+ 0, 0, 125, 0
@@ -0,0 +1,40 @@
+# Even Sharper Bilinear on x-axis and y-axis
+# May cause shimmering in motion
+ 0, 126, 2, 0
+ 0, 122, 6, 0
+ 0, 113, 15, 0
+ 0, 95, 33, 0
+ 0, 33, 95, 0
+ 0, 15, 113, 0
+ 0, 6, 122, 0
+ 0, 2, 126, 0
+# Near Neighbor
+# Lanczos2
+ -24, 176, -24, 0
+ -20, 174, -26, 0
+ -16, 169, -26, 1
+ -11, 160, -23, 2
+ -6, 147, -16, 3
+ -1, 129, -4, 4
+ 2, 109, 11, 6
+ 5, 84, 32, 7
+ 6, 58, 58, 6
+ 6, 22, 96, 4
+ 5, 3, 119, 1
+ 4, -12, 140, -4
+ 2, -20, 154, -8
+ 1, -25, 165, -13
+ 0, -26, 172, -18
+ 0, -25, 175, -22
+ -4, 126, 6, 0
+ -10, 119, 20, -1
+ -11, 111, 30, -2
+ -11, 103, 40, -4
+ -10, 93, 50, -5
+ -9, 82, 61, -6
+ -6, 56, 88, -10
+ -4, 45, 98, -11
+ -3, 35, 107, -11
+ -2, 25, 115, -10
+ -1, 17, 121, -9
+ 0, 9, 125, -6
+ 0, 3, 127, -2