# range -128..128 # sum of line must not exceed the range! # Even Sharper Bilinear with pixel outline # effect (for LCD simulation) # horizontal coefficients 0, 128, 0, 0 0, 128, 0, 0 0, 127, 0, 0 0, 125, 0, 0 0, 120, 2, 0 0, 110, 6, 0 0, 95, 13, 0 0, 76, 26, 0 0, 50, 50, 0 0, 26, 76, 0 0, 13, 95, 0 0, 6, 110, 0 0, 2, 120, 0 0, 0, 125, 0 0, 0, 127, 0 0, 0, 128, 0 # vertical coefficients 0, 128, 0, 0 0, 128, 0, 0 0, 127, 0, 0 0, 125, 0, 0 0, 120, 2, 0 0, 110, 6, 0 0, 95, 13, 0 0, 76, 26, 0 0, 50, 50, 0 0, 26, 76, 0 0, 13, 95, 0 0, 6, 110, 0 0, 2, 120, 0 0, 0, 125, 0 0, 0, 127, 0 0, 0, 128, 0