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- # range -128..128
- # sum of line must not exceed the range!
- # Even Sharper Bilinear with pixel outline
- # effect (for LCD simulation)
- # horizontal coefficients
- 0, 128, 0, 0
- 0, 128, 0, 0
- 0, 127, 0, 0
- 0, 125, 0, 0
- 0, 120, 2, 0
- 0, 110, 6, 0
- 0, 95, 13, 0
- 0, 76, 26, 0
- 0, 50, 50, 0
- 0, 26, 76, 0
- 0, 13, 95, 0
- 0, 6, 110, 0
- 0, 2, 120, 0
- 0, 0, 125, 0
- 0, 0, 127, 0
- 0, 0, 128, 0
- # vertical coefficients
- 0, 128, 0, 0
- 0, 128, 0, 0
- 0, 127, 0, 0
- 0, 125, 0, 0
- 0, 120, 2, 0
- 0, 110, 6, 0
- 0, 95, 13, 0
- 0, 76, 26, 0
- 0, 50, 50, 0
- 0, 26, 76, 0
- 0, 13, 95, 0
- 0, 6, 110, 0
- 0, 2, 120, 0
- 0, 0, 125, 0
- 0, 0, 127, 0
- 0, 0, 128, 0
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