Sharper_Bilinear_LCD_Effect_coeff.txt 828 B

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  1. # range -128..128
  2. # sum of line must not exceed the range!
  3. # Even Sharper Bilinear with pixel outline
  4. # effect (for LCD simulation)
  5. # horizontal coefficients
  6. 0, 128, 0, 0
  7. 0, 128, 0, 0
  8. 0, 127, 0, 0
  9. 0, 125, 0, 0
  10. 0, 120, 2, 0
  11. 0, 110, 6, 0
  12. 0, 95, 13, 0
  13. 0, 76, 26, 0
  14. 0, 50, 50, 0
  15. 0, 26, 76, 0
  16. 0, 13, 95, 0
  17. 0, 6, 110, 0
  18. 0, 2, 120, 0
  19. 0, 0, 125, 0
  20. 0, 0, 127, 0
  21. 0, 0, 128, 0
  22. # vertical coefficients
  23. 0, 128, 0, 0
  24. 0, 128, 0, 0
  25. 0, 127, 0, 0
  26. 0, 125, 0, 0
  27. 0, 120, 2, 0
  28. 0, 110, 6, 0
  29. 0, 95, 13, 0
  30. 0, 76, 26, 0
  31. 0, 50, 50, 0
  32. 0, 26, 76, 0
  33. 0, 13, 95, 0
  34. 0, 6, 110, 0
  35. 0, 2, 120, 0
  36. 0, 0, 125, 0
  37. 0, 0, 127, 0
  38. 0, 0, 128, 0