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[Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter (#8130)

* [Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter

* [Keyboard] Reform the matrix into 2x3: sixshooter
a_p_u_r_o 6 years ago
parent
commit
4b7d46ced0
2 changed files with 13 additions and 21 deletions
  1. 7 17
      keyboards/bpiphany/sixshooter/config.h
  2. 6 4
      keyboards/bpiphany/sixshooter/sixshooter.h

+ 7 - 17
keyboards/bpiphany/sixshooter/config.h

@@ -11,26 +11,16 @@
 #define DESCRIPTION     A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
 
 /* key matrix size */
-#define MATRIX_ROWS 1
-#define MATRIX_COLS 6
+#define MATRIX_ROWS 2
+#define MATRIX_COLS 3
 
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS {  }
-#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
+/* Keyboard Matrix Assignments */
+#define DIRECT_PINS { \
+    { F7, F6, F1 }, \
+    { F5, F4, F0 } \
+}
 #define UNUSED_PINS
 
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
 /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
 #define DEBOUNCE 5
 

+ 6 - 4
keyboards/bpiphany/sixshooter/sixshooter.h

@@ -4,10 +4,12 @@
 #include "quantum.h"
 
 #define LAYOUT( \
-	K00, K01, K02, \
-	K03, K04, K05 \
-) { \
-	{ K00, K01, K02, K03, K04, K05 }, \
+    K00, K01, K02, \
+    K03, K04, K05 \
+) \
+{ \
+    { K00, K01, K02 }, \
+    { K03, K04, K05 } \
 }
 
 inline void sixshooter_led_0_on(void)    { DDRB |=  (1<<6); PORTB |=  (1<<6); }