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@@ -93,62 +93,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// RGB backlight
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#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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#define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_VCC
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-#define DRIVER_1_LED_TOTAL 24
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-#define DRIVER_2_LED_TOTAL 24
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-#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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-
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-#define RGB_MATRIX_LED_PROCESS_LIMIT 5
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-#define RGB_MATRIX_LED_FLUSH_LIMIT 26
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-
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-#define RGB_MATRIX_SLEEP
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-// RGB Matrix Animation modes. Explicitly enabled
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-// For full list of effects, see:
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-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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-#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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-#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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-#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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-#define ENABLE_RGB_MATRIX_BREATHING
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-#define ENABLE_RGB_MATRIX_BAND_SAT
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-#define ENABLE_RGB_MATRIX_BAND_VAL
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-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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-#define ENABLE_RGB_MATRIX_CYCLE_ALL
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-#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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-#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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-#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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-#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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-#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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-#define ENABLE_RGB_MATRIX_DUAL_BEACON
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-#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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-#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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-#define ENABLE_RGB_MATRIX_RAINDROPS
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-#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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-#define ENABLE_RGB_MATRIX_HUE_BREATHING
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-#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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-#define ENABLE_RGB_MATRIX_HUE_WAVE
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-#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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-#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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-// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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-// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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-// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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-// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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-// #define ENABLE_RGB_MATRIX_SPLASH
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-// #define ENABLE_RGB_MATRIX_MULTISPLASH
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-// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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-// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
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/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
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