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@@ -18,48 +18,10 @@
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/* LED Matrix Driver Configuration */
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#define SNLED27351_I2C_ADDRESS_1 SNLED27351_I2C_ADDRESS_GND
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-#define DRIVER_1_LED_TOTAL 84
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-#define LED_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL
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-
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#define SNLED27351_PHASE_CHANNEL SNLED27351_SCAN_PHASE_6_CHANNEL
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#define SNLED27351_CURRENT_TUNE \
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{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 } // 250mA
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// { 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40 } // 127mA
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-/* Disable LED lighting when PC is in suspend */
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-#define LED_MATRIX_SLEEP
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-
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/* Enable caps-lock LED */
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#define CAPS_LOCK_LED_INDEX 46
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-
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-// LED Matrix Animation modes. Explicitly enabled
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-// For full list of effects, see:
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-// https://docs.qmk.fm/#/feature_led_matrix?id=led-matrix-effects
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-#define ENABLE_LED_MATRIX_NONE
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-#define ENABLE_LED_MATRIX_SOLID // Static single val, no speed support
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-// #define ENABLE_LED_MATRIX_ALPHAS_MODS // Static dual val, speed is val for LEDs marked as modifiers
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-#define ENABLE_LED_MATRIX_BREATHING // Cycling brightness animation
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-// #define ENABLE_LED_MATRIX_BAND // Band fading brightness scrolling left to right
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-#define ENABLE_LED_MATRIX_BAND_PINWHEEL // 3 blade spinning pinwheel fades brightness
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-#define ENABLE_LED_MATRIX_BAND_SPIRAL // Spinning spiral fades brightness
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-#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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-#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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-#define ENABLE_LED_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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-#define ENABLE_LED_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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-// #if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES)
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-#define LED_MATRIX_KEYPRESSES
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-#define LED_MATRIX_KEYRELEASES
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-
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-#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit then fades out
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-// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out
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-#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out
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-#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS // Value pulses the same column and row of a single key hit then fades out
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-// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS // Value pulses the same column and row of multiple key hits then fades out
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-// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS // Value pulses away on the same column and row of a single key hit then fades out
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-// #define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out
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-#define ENABLE_LED_MATRIX_SOLID_SPLASH // Value pulses away from a single key hit then fades out
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-#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH // Value pulses away from multiple key hits then fades out
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-// #endif
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-#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right
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-#define ENBALE_LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down
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-// #define ENABLE_LED_MATRIX_EFFECT_MAX
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