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Add missing rgb matrix default parameters (#22281)

Fabien Fellay před 2 roky
rodič
revize
734c7afa7d

+ 1 - 0
docs/feature_led_matrix.md

@@ -365,6 +365,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
 #define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
 #define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
 #define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
+#define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
 #define LED_MATRIX_SPLIT { X, Y }   // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                                     // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
 ```

+ 2 - 1
docs/feature_rgb_matrix.md

@@ -873,12 +873,13 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
 #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
 #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
 #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
 #define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set
 #define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
-#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set
 #define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
 #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
+#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set
 #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
 #define RGB_MATRIX_SPLIT { X, Y } 	// (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                               		// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR

+ 1 - 1
quantum/led_matrix/led_matrix.c

@@ -98,7 +98,7 @@ void eeconfig_update_led_matrix_default(void) {
     led_matrix_eeconfig.mode   = LED_MATRIX_DEFAULT_MODE;
     led_matrix_eeconfig.val    = LED_MATRIX_DEFAULT_VAL;
     led_matrix_eeconfig.speed  = LED_MATRIX_DEFAULT_SPD;
-    led_matrix_eeconfig.flags  = LED_FLAG_ALL;
+    led_matrix_eeconfig.flags  = LED_MATRIX_DEFAULT_FLAGS;
     eeconfig_flush_led_matrix(true);
 }
 

+ 4 - 0
quantum/led_matrix/led_matrix.h

@@ -58,6 +58,10 @@
 #    define LED_MATRIX_DEFAULT_SPD UINT8_MAX / 2
 #endif
 
+#ifndef LED_MATRIX_DEFAULT_FLAGS
+#    define LED_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
+#endif
+
 #ifndef LED_MATRIX_LED_FLUSH_LIMIT
 #    define LED_MATRIX_LED_FLUSH_LIMIT 16
 #endif

+ 1 - 1
quantum/rgb_matrix/rgb_matrix.c

@@ -100,7 +100,7 @@ void eeconfig_update_rgb_matrix_default(void) {
     rgb_matrix_config.mode   = RGB_MATRIX_DEFAULT_MODE;
     rgb_matrix_config.hsv    = (HSV){RGB_MATRIX_DEFAULT_HUE, RGB_MATRIX_DEFAULT_SAT, RGB_MATRIX_DEFAULT_VAL};
     rgb_matrix_config.speed  = RGB_MATRIX_DEFAULT_SPD;
-    rgb_matrix_config.flags  = LED_FLAG_ALL;
+    rgb_matrix_config.flags  = RGB_MATRIX_DEFAULT_FLAGS;
     eeconfig_flush_rgb_matrix(true);
 }
 

+ 4 - 0
quantum/rgb_matrix/rgb_matrix.h

@@ -78,6 +78,10 @@
 #    define RGB_MATRIX_DEFAULT_SPD UINT8_MAX / 2
 #endif
 
+#ifndef RGB_MATRIX_DEFAULT_FLAGS
+#    define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
+#endif
+
 #ifndef RGB_MATRIX_LED_FLUSH_LIMIT
 #    define RGB_MATRIX_LED_FLUSH_LIMIT 16
 #endif