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@@ -16,15 +16,12 @@
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#pragma once
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#pragma once
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#include "quantum.h"
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#include "quantum.h"
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+#ifdef KEYBOARD_nomu30_rev1
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+ #include "rev1.h"
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+#elif KEYBOARD_nomu30_rev2
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+ #include "rev2.h"
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+#endif
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-/* This a shortcut to help you visually see your layout.
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- *
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- * The first section contains all of the arguments representing the physical
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- * layout of the board and position of the keys.
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- *
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- * The second converts the arguments into a two-dimensional array which
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- * represents the switch matrix.
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- */
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#define LAYOUT( \
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#define LAYOUT( \
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K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
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K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
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K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, \
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K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, \
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@@ -35,14 +32,3 @@
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{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, KC_NO }, \
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{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, KC_NO }, \
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{ K200, K201, K202, K203, K204, K205, K206, K207, K208, KC_NO, KC_NO, KC_NO }, \
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{ K200, K201, K202, K203, K204, K205, K206, K207, K208, KC_NO, KC_NO, KC_NO }, \
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}
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}
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-
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-#define LAYOUT_kc( \
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- K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
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- K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, \
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- K200, K201, K202, K203, K204, K205, K206, K207, K208 \
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-) \
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-LAYOUT( \
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- KC_##K001, KC_##K002, KC_##K003, KC_##K004, KC_##K005, KC_##K006, KC_##K007, KC_##K008, KC_##K009, KC_##K010, KC_##K011, \
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- KC_##K100, KC_##K101, KC_##K102, KC_##K103, KC_##K104, KC_##K105, KC_##K106, KC_##K107, KC_##K108, KC_##K109, KC_##K110, \
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- KC_##K200, KC_##K201, KC_##K202, KC_##K203, KC_##K204, KC_##K205, KC_##K206, KC_##K207, KC_##K208 \
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-)
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