|
|
@@ -0,0 +1,494 @@
|
|
|
+// Copyright 2021 Nicolas Druoton (druotoni)
|
|
|
+// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
+
|
|
|
+#include QMK_KEYBOARD_H
|
|
|
+#include "gui_state.h"
|
|
|
+#include "ring.h"
|
|
|
+
|
|
|
+#include "fast_random.h"
|
|
|
+#include "draw_helper.h"
|
|
|
+
|
|
|
+char tListeTotal[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
|
|
|
+char tListeTotal2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
|
|
|
+
|
|
|
+static char tRefArc[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
|
|
|
+static char tRefArc2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
|
|
|
+
|
|
|
+// ring target and previous char
|
|
|
+char c_target = 'A';
|
|
|
+char c_target2 = 'Q';
|
|
|
+char c_last = ' ';
|
|
|
+char c_previous = ' ';
|
|
|
+
|
|
|
+static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ';', '\'', ' ', ',', '.', '/', ' ', ' ', ' '};
|
|
|
+
|
|
|
+// main circle
|
|
|
+#define CIRCLE_ANIM_FRAME_DURATION 40
|
|
|
+uint16_t circle_timer = 0;
|
|
|
+
|
|
|
+// special animation for special keys
|
|
|
+#define ANIM_CENTER_FRAME_NUMBER 5
|
|
|
+#define ANIM_CENTER_FRAME_DURATION 40
|
|
|
+uint16_t anim_center_timer = 0;
|
|
|
+uint8_t anim_center_current_frame = 0;
|
|
|
+
|
|
|
+// sleep animation
|
|
|
+#define ANIM_SLEEP_RING_FRAME_NUMBER 9
|
|
|
+#define ANIM_SLEEP_RING_FRAME_DURATION 20
|
|
|
+uint16_t anim_sleep_ring_timer = 0;
|
|
|
+uint8_t current_sleep_ring_frame = 0;
|
|
|
+uint8_t sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
|
|
|
+
|
|
|
+// glitch animation
|
|
|
+uint16_t anim_ring_idle_timer = 0;
|
|
|
+int current_glitch_ring_time = 150;
|
|
|
+uint32_t glitch_ring_timer = 0;
|
|
|
+uint8_t current_glitch_ring_index = 0;
|
|
|
+
|
|
|
+// central frame keylog animation
|
|
|
+#define ANIM_KEYLOG_FRAME_NUMBER 8
|
|
|
+#define ANIM_KEYLOG_FRAME_DURATION 20
|
|
|
+uint8_t anim_keylog_current_frame = 0;
|
|
|
+uint16_t anim_keylog_timer = 0;
|
|
|
+
|
|
|
+static const char PROGMEM raw_ring_sleep[4][64] = {{
|
|
|
+ 192, 32, 16, 8, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 8, 16, 32, 192, 3, 4, 8, 16, 32, 32, 32, 64, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 16, 8, 4, 3,
|
|
|
+ },
|
|
|
+
|
|
|
+ {
|
|
|
+ 128, 64, 32, 32, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 32, 32, 64, 128, 0, 1, 2, 2, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 2, 1, 0,
|
|
|
+ },
|
|
|
+
|
|
|
+ {
|
|
|
+ 248, 192, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 128, 128, 128, 128, 128, 128, 128, 192, 248, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15,
|
|
|
+ },
|
|
|
+
|
|
|
+ {
|
|
|
+ 255, 240, 128, 128, 0, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 0, 128, 128, 248, 255, 255, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 255,
|
|
|
+ }};
|
|
|
+
|
|
|
+static const char PROGMEM raw_circle[4][128] = {{
|
|
|
+ 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 238, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 192, 240, 255, 127, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 192, 192, 224, 224, 224, 240, 112, 120, 124, 60, 30, 30, 15, 7, 3, 0, 0, 0,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 48, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 255, 255, 254, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 224, 240, 248, 248, 254, 255, 255, 127, 15, 0, 0, 0, 3, 7, 15, 31, 30, 62, 126, 126, 126, 254, 254, 254, 254, 254, 255, 255, 255, 127, 127, 127, 63, 31, 31, 15, 7, 3, 0, 0, 0,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 3, 15, 255, 255, 254, 254, 254, 252, 248, 248, 240, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 240, 248, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 240, 15, 126, 252, 248, 248, 248, 248, 248, 252, 252, 254, 254, 255, 255, 255, 255, 255, 255, 255, 127, 63, 31, 15, 7, 7, 3, 3, 3, 7, 143, 127, 15, 0, 0, 0, 3, 7, 15, 31, 31, 63, 127, 127, 127, 255, 255, 255, 255, 255, 255, 195, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
|
|
|
+ },
|
|
|
+ {
|
|
|
+ 0, 0, 0, 192, 224, 240, 248, 248, 124, 62, 30, 14, 15, 7, 7, 3, 3, 3, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 254, 255, 31, 15, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 240, 15, 115, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
|
|
|
+ }};
|
|
|
+
|
|
|
+static const char PROGMEM raw_bottom[] = {
|
|
|
+ 127, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 127,
|
|
|
+};
|
|
|
+
|
|
|
+static const char PROGMEM raw_middle[] = {
|
|
|
+ 240, 8, 4, 226, 241, 248, 124, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 56, 0, 1, 62, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 28, 28, 0, 255, 0, 0, 127, 127, 70, 70, 126, 70, 70, 126, 70, 70, 126, 126, 62, 30, 142, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 64, 64, 62, 1, 2, 114, 114, 2, 2, 114, 114, 2, 2, 114, 114, 2, 2, 2, 2, 1, 0, 0, 0, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 128, 0, 0, 128, 131, 131, 132, 136, 179, 131, 132, 184, 131, 131, 188, 128, 128, 128, 128, 128, 128, 128, 143, 144, 149, 144, 149, 144, 149, 144, 149, 144, 143, 0,
|
|
|
+};
|
|
|
+
|
|
|
+static void rotate_right(char str[]) {
|
|
|
+ uint8_t iSize = SIZE_ARRAY_1;
|
|
|
+ char cFist = str[0];
|
|
|
+
|
|
|
+ // rotate array to the right
|
|
|
+ for (uint8_t i = 0; i < iSize - 1; i++) {
|
|
|
+ str[i] = str[i + 1];
|
|
|
+ }
|
|
|
+ str[iSize - 1] = cFist;
|
|
|
+}
|
|
|
+
|
|
|
+static void rotate_left(char str[]) {
|
|
|
+ uint8_t iSize = SIZE_ARRAY_1;
|
|
|
+ char cLast = str[iSize - 1];
|
|
|
+
|
|
|
+ // rotate array to the left
|
|
|
+ for (uint8_t i = iSize - 1; i > 0; i--) {
|
|
|
+ str[i] = str[i - 1];
|
|
|
+ }
|
|
|
+ str[0] = cLast;
|
|
|
+}
|
|
|
+
|
|
|
+static signed char GetPosition(char c, char tListe[]) {
|
|
|
+ uint8_t iSize = SIZE_ARRAY_1;
|
|
|
+
|
|
|
+ // find position of c in the array
|
|
|
+ for (uint8_t i = 0; i < iSize; i++) {
|
|
|
+ if (tListe[i] == c) return i;
|
|
|
+ }
|
|
|
+
|
|
|
+ // not found
|
|
|
+ return -1;
|
|
|
+}
|
|
|
+
|
|
|
+static signed char GetDistance(char cNew, char tListe[]) {
|
|
|
+ signed char iPositionNew = GetPosition(cNew, tListe);
|
|
|
+ if (iPositionNew == -1) {
|
|
|
+ // not found
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ return iPositionNew - CURSOR_1;
|
|
|
+}
|
|
|
+
|
|
|
+static bool TesterEstDansListe(char c, char tListe[]) {
|
|
|
+ // char in the list ?
|
|
|
+ return GetPosition(c, tListe) != -1;
|
|
|
+}
|
|
|
+
|
|
|
+static void SmartRotation(char c, char tListe[]) {
|
|
|
+ signed char i = GetDistance(c, tListe);
|
|
|
+ if (i == 0) return;
|
|
|
+
|
|
|
+ // rotate in the shorter way
|
|
|
+ if (i < 0) {
|
|
|
+ rotate_left(tListe);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (i > 0) {
|
|
|
+ rotate_right(tListe);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void update_list(char cNouveau, char tListe[]) {
|
|
|
+ signed char iDistance = GetDistance(cNouveau, tListe);
|
|
|
+ if (iDistance != 0) {
|
|
|
+ // the new char is in the list : rotation
|
|
|
+ SmartRotation(cNouveau, tListe);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void draw_arc_sector_16(uint8_t x, uint8_t y, uint8_t radius, int position, bool color) {
|
|
|
+ unsigned int s = 1;
|
|
|
+ s = s << (position / 2);
|
|
|
+
|
|
|
+ if (position % 4 == 0 || position % 4 == 3) {
|
|
|
+ draw_arc_sector(x, y, radius, s, 1, color);
|
|
|
+ } else {
|
|
|
+ draw_arc_sector(x, y, radius, s, 2, color);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void render_set(uint8_t x, uint8_t y, uint8_t r, int p, bool color) {
|
|
|
+ // 2 pixels arc sector
|
|
|
+ draw_arc_sector_16(x, y, r, p, color);
|
|
|
+ draw_arc_sector_16(x, y, r - 1, p, color);
|
|
|
+}
|
|
|
+
|
|
|
+static void draw_letter_circle(char t[], char tRef[], char ct, uint8_t x, uint8_t y, uint8_t r, bool invert) {
|
|
|
+ char c = t[CURSOR_1];
|
|
|
+
|
|
|
+ signed char p = GetPosition(c, tRef);
|
|
|
+ signed char pt = GetPosition(ct, tRef);
|
|
|
+
|
|
|
+ if (!invert) {
|
|
|
+ draw_fill_circle(x, y, r, false);
|
|
|
+ draw_circle(x, y, r, false);
|
|
|
+ draw_circle(x, y, r - 1, false);
|
|
|
+ draw_circle(x, y, r - 2, false);
|
|
|
+ draw_circle(x, y, r - 4, true);
|
|
|
+ draw_circle(x, y, r - 5, true);
|
|
|
+ }
|
|
|
+
|
|
|
+ int pafter = (pt + 1) % SIZE_ARRAY_1;
|
|
|
+ int pbefore = (pt + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
|
|
|
+ render_set(x, y, r, pt, true);
|
|
|
+ render_set(x, y, r, pafter, true);
|
|
|
+ render_set(x, y, r, pbefore, true);
|
|
|
+
|
|
|
+ pafter = (pt + 2) % SIZE_ARRAY_1;
|
|
|
+ pbefore = (pt + SIZE_ARRAY_1 - 2) % SIZE_ARRAY_1;
|
|
|
+ render_set(x, y, r, pafter, true);
|
|
|
+ render_set(x, y, r, pbefore, true);
|
|
|
+
|
|
|
+ r -= 4;
|
|
|
+
|
|
|
+ pafter = (p + 1) % SIZE_ARRAY_1;
|
|
|
+ pbefore = (p + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
|
|
|
+
|
|
|
+ render_set(x, y, r, p, false);
|
|
|
+ render_set(x, y, r, pafter, false);
|
|
|
+ render_set(x, y, r, pbefore, false);
|
|
|
+
|
|
|
+ draw_circle(x, y, r - 6, true);
|
|
|
+}
|
|
|
+
|
|
|
+static void draw_center_circle_frame(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
|
|
|
+ draw_fill_circle(x, y, r, 0);
|
|
|
+ draw_circle(x, y, r, 0);
|
|
|
+
|
|
|
+ if (f == 0) {
|
|
|
+ draw_circle(x, y, r, 1);
|
|
|
+ } else {
|
|
|
+ // animation
|
|
|
+ oled_write_raw_P_cursor(0, 11, raw_circle[f - 1], sizeof(raw_circle[f - 1]));
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void render_anim_center_circle(uint8_t x, uint8_t y, uint8_t r) {
|
|
|
+ if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
|
|
|
+ // last frame : no animation
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (timer_elapsed(anim_center_timer) > ANIM_CENTER_FRAME_DURATION) {
|
|
|
+ anim_center_timer = timer_read();
|
|
|
+
|
|
|
+ draw_center_circle_frame(x, y, r, anim_center_current_frame);
|
|
|
+
|
|
|
+ anim_center_current_frame++;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void write_char(char c) {
|
|
|
+ // write keylog char in the frame then offset to center
|
|
|
+ oled_set_cursor(2, 6);
|
|
|
+ oled_write_char(c, false);
|
|
|
+ move_block(12, 48, 6, 8, 2);
|
|
|
+}
|
|
|
+
|
|
|
+static void render_keylog(gui_state_t t) {
|
|
|
+ if (anim_keylog_current_frame != ANIM_KEYLOG_FRAME_NUMBER) {
|
|
|
+ if (timer_elapsed(anim_keylog_timer) > ANIM_KEYLOG_FRAME_DURATION) {
|
|
|
+ // update frame number
|
|
|
+ anim_keylog_timer = timer_read();
|
|
|
+ anim_keylog_current_frame++;
|
|
|
+ }
|
|
|
+
|
|
|
+ // clean frame
|
|
|
+ draw_rectangle_fill(7, 46, 21, 11, false);
|
|
|
+
|
|
|
+ // comb motion to merge current and previous
|
|
|
+ if (anim_keylog_current_frame < ANIM_KEYLOG_FRAME_NUMBER / 2) {
|
|
|
+ // expand the previous char
|
|
|
+ write_char(c_previous);
|
|
|
+ draw_glitch_comb(9, 6 * 8, 18, 8, anim_keylog_current_frame + 1, true);
|
|
|
+ } else {
|
|
|
+ // shrink the current char
|
|
|
+ write_char(c_last);
|
|
|
+ draw_glitch_comb(9, 6 * 8, 18, 8, ANIM_KEYLOG_FRAME_NUMBER - anim_keylog_current_frame, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ write_char(c_last);
|
|
|
+}
|
|
|
+
|
|
|
+void reset_ring(void) {
|
|
|
+ // need to open
|
|
|
+ anim_sleep_ring_timer = timer_read();
|
|
|
+ current_sleep_ring_frame = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
|
|
|
+ sleep_ring_frame_destination = 0;
|
|
|
+}
|
|
|
+
|
|
|
+static void render_tv_circle(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
|
|
|
+ // raw image
|
|
|
+ if (f == 2 || f == 3) {
|
|
|
+ oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 2], sizeof(raw_ring_sleep[f - 2]));
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // raw image
|
|
|
+ if (f == 5 || f == 6) {
|
|
|
+ oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 3], sizeof(raw_ring_sleep[f - 3]));
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // other frames : lighter to draw than using raw image
|
|
|
+ switch (f) {
|
|
|
+ case 1:
|
|
|
+ draw_circle(x, y, r, 1);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 4:
|
|
|
+ drawline_hr(1, y, 12, 1);
|
|
|
+ drawline_hr(19, y, 12, 1);
|
|
|
+ drawline_vb(0, y - 1, 3, true);
|
|
|
+ drawline_vb(31, y - 1, 3, true);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 7:
|
|
|
+
|
|
|
+ oled_write_pixel(1, y, true);
|
|
|
+ oled_write_pixel(3, y, true);
|
|
|
+ oled_write_pixel(28, y, true);
|
|
|
+ oled_write_pixel(30, y, true);
|
|
|
+
|
|
|
+ drawline_vb(0, y - 12, 26, true);
|
|
|
+ drawline_vb(31, y - 12, 26, true);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 8:
|
|
|
+ drawline_vb(0, 88, 32, true);
|
|
|
+ drawline_vb(31, 88, 32, true);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void render_circle_white(void) {
|
|
|
+ // top
|
|
|
+ oled_write_raw_P_cursor(0, 5, raw_middle, sizeof(raw_middle));
|
|
|
+ drawline_hr(5, 39, 25, 1);
|
|
|
+
|
|
|
+ // clean center
|
|
|
+ draw_rectangle_fill(0, 80, 32, 40, false);
|
|
|
+
|
|
|
+ // bottom
|
|
|
+ drawline_vb(0, 80, 8, 1);
|
|
|
+ drawline_vb(31, 80, 8, 1);
|
|
|
+ oled_write_pixel(1, 80, true);
|
|
|
+ oled_write_pixel(30, 80, true);
|
|
|
+
|
|
|
+ oled_write_raw_P_cursor(0, 15, raw_bottom, sizeof(raw_bottom));
|
|
|
+}
|
|
|
+
|
|
|
+static void render_ring_clean_close(void) {
|
|
|
+ render_circle_white();
|
|
|
+ drawline_vb(0, 88, 32, true);
|
|
|
+ drawline_vb(31, 88, 32, true);
|
|
|
+}
|
|
|
+
|
|
|
+static void render_glitch_square(void) {
|
|
|
+ if (timer_elapsed(anim_ring_idle_timer) > 60) {
|
|
|
+ anim_ring_idle_timer = timer_read();
|
|
|
+
|
|
|
+ render_ring_clean_close();
|
|
|
+
|
|
|
+ uint8_t size = 0;
|
|
|
+ for (uint8_t i = 0; i < 4; i++) {
|
|
|
+ size = 4 + (fastrand() % 6);
|
|
|
+ draw_rectangle_fill(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, true);
|
|
|
+
|
|
|
+ size = (fastrand() % 6);
|
|
|
+ draw_rectangle_fill(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void render_ring_idle(void) {
|
|
|
+ uint8_t glitch_prob = get_glitch_probability();
|
|
|
+ get_glitch_index(&glitch_ring_timer, ¤t_glitch_ring_time, ¤t_glitch_ring_index, 150, 350, glitch_prob, 2);
|
|
|
+
|
|
|
+ switch (current_glitch_ring_index) {
|
|
|
+ case 0:
|
|
|
+ // no glitch
|
|
|
+ render_ring_clean_close();
|
|
|
+ return;
|
|
|
+ case 1:
|
|
|
+ // square gliches
|
|
|
+ render_glitch_square();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void render_ring_sleep(void) {
|
|
|
+ if (current_sleep_ring_frame == sleep_ring_frame_destination) {
|
|
|
+ // no more animation needes : render the idle animation
|
|
|
+ render_ring_idle();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // display wacking up / sleep animation
|
|
|
+ if (timer_elapsed(anim_sleep_ring_timer) > ANIM_SLEEP_RING_FRAME_DURATION) {
|
|
|
+ anim_sleep_ring_timer = timer_read();
|
|
|
+
|
|
|
+ // clean + new frame
|
|
|
+ render_circle_white();
|
|
|
+ render_tv_circle(15, 103, 11, current_sleep_ring_frame);
|
|
|
+
|
|
|
+ // update frame number
|
|
|
+ if (sleep_ring_frame_destination > current_sleep_ring_frame) {
|
|
|
+ current_sleep_ring_frame++;
|
|
|
+ } else {
|
|
|
+ current_sleep_ring_frame--;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void render_circle_middle(void) {
|
|
|
+ // clean
|
|
|
+ render_circle_white();
|
|
|
+
|
|
|
+ // center special animation
|
|
|
+ if (anim_center_current_frame < ANIM_CENTER_FRAME_NUMBER) {
|
|
|
+ render_anim_center_circle(15, 103, 15 - 4);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // ring render
|
|
|
+ if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
|
|
|
+ draw_letter_circle(tListeTotal, tRefArc, c_target, 15, 103, 15, false);
|
|
|
+ draw_letter_circle(tListeTotal2, tRefArc2, c_target2, 15, 103, 15, true);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void render_circle(gui_state_t t) {
|
|
|
+ if (timer_elapsed(circle_timer) > CIRCLE_ANIM_FRAME_DURATION) {
|
|
|
+ // new frame
|
|
|
+ circle_timer = timer_read();
|
|
|
+
|
|
|
+ // shift rings
|
|
|
+ update_list(c_target, tListeTotal);
|
|
|
+ update_list(c_target2, tListeTotal2);
|
|
|
+
|
|
|
+ // waking up animation
|
|
|
+ if (t == _WAKINGUP) {
|
|
|
+ render_ring_sleep();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // idle animation
|
|
|
+ if (t == _IDLE) {
|
|
|
+ sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
|
|
|
+ render_ring_sleep();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // render on display
|
|
|
+ render_circle_middle();
|
|
|
+ render_keylog(t);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void update_circle(uint16_t keycode) {
|
|
|
+ // special animation for special keys
|
|
|
+ if (keycode == KC_ESC || keycode == KC_SPACE || keycode == KC_ENTER) {
|
|
|
+ anim_center_timer = timer_read();
|
|
|
+ anim_center_current_frame = 0;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // cancel special animation on a new key
|
|
|
+ anim_center_current_frame = ANIM_CENTER_FRAME_NUMBER;
|
|
|
+
|
|
|
+ // out of scope key
|
|
|
+ if (keycode >= 60) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // keycode to char
|
|
|
+ char c = pgm_read_byte(&code_to_name[keycode]);
|
|
|
+
|
|
|
+ // stock previous char
|
|
|
+ c_previous = c_last;
|
|
|
+ c_last = c;
|
|
|
+
|
|
|
+ // start keylog animation
|
|
|
+ anim_keylog_current_frame = 0;
|
|
|
+
|
|
|
+ // update target in ring #1 position
|
|
|
+ if (TesterEstDansListe(c, tListeTotal)) {
|
|
|
+ c_target = c;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // update target in #2 position
|
|
|
+ if (TesterEstDansListe(c, tListeTotal2)) {
|
|
|
+ c_target2 = c;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+}
|