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@@ -0,0 +1,96 @@
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+// Copyright 2023 Nick Brassel (@tzarc)
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+// SPDX-License-Identifier: GPL-2.0-or-later
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+
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+#include "qp_internal.h"
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+
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+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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+// Quantum Painter Core API: device registration
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+
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+enum {
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+ // Work out how many devices we're actually going to be instantiating
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+ // NOTE: We intentionally do not include surfaces here, despite them conforming to the same API.
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+ QP_NUM_DEVICES = (ILI9163_NUM_DEVICES) // ILI9163
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+ + (ILI9341_NUM_DEVICES) // ILI9341
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+ + (ILI9488_NUM_DEVICES) // ILI9488
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+ + (ST7789_NUM_DEVICES) // ST7789
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+ + (ST7735_NUM_DEVICES) // ST7735
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+ + (GC9A01_NUM_DEVICES) // GC9A01
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+ + (SSD1351_NUM_DEVICES) // SSD1351
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+};
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+
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+static painter_device_t qp_devices[QP_NUM_DEVICES] = {NULL};
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+
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+bool qp_internal_register_device(painter_device_t driver) {
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+ for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
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+ if (qp_devices[i] == NULL) {
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+ qp_devices[i] = driver;
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+ return true;
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+ }
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+ }
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+
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+ // We should never get here -- someone has screwed up their device counts during config
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+ qp_dprintf("qp_internal_register_device: no more space for devices!\n");
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+ return false;
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+}
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+
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+#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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+static void qp_internal_display_timeout_task(void) {
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+ // Handle power on/off state
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+ static bool display_on = true;
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+ bool should_change_display_state = false;
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+ bool target_display_state = false;
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+ if (last_input_activity_elapsed() < (QUANTUM_PAINTER_DISPLAY_TIMEOUT)) {
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+ should_change_display_state = display_on == false;
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+ target_display_state = true;
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+ } else {
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+ should_change_display_state = display_on == true;
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+ target_display_state = false;
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+ }
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+
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+ if (should_change_display_state) {
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+ for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
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+ if (qp_devices[i] != NULL) {
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+ qp_power(qp_devices[i], target_display_state);
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+ }
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+ }
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+
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+ display_on = target_display_state;
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+ }
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+}
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+#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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+
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+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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+// Quantum Painter Core API: qp_internal_task
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+
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+_Static_assert((QUANTUM_PAINTER_TASK_THROTTLE) > 0 && (QUANTUM_PAINTER_TASK_THROTTLE) < 1000, "QUANTUM_PAINTER_TASK_THROTTLE must be between 1 and 999");
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+
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+void qp_internal_task(void) {
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+ // Perform throttling of the internal processing of Quantum Painter
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+ static uint32_t last_tick = 0;
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+ uint32_t now = timer_read32();
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+ if (TIMER_DIFF_32(now, last_tick) < (QUANTUM_PAINTER_TASK_THROTTLE)) {
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+ return;
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+ }
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+ last_tick = now;
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+
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+#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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+ qp_internal_display_timeout_task();
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+#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0
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+
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+ // Handle animations
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+ void qp_internal_animation_tick(void);
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+ qp_internal_animation_tick();
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+
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+#ifdef QUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE
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+ // Run LVGL ticks
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+ void qp_lvgl_internal_tick(void);
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+ qp_lvgl_internal_tick();
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+#endif
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+
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+ // Flush (render) dirty regions to corresponding displays
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+ for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) {
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+ if (qp_devices[i] != NULL) {
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+ qp_flush(qp_devices[i]);
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+ }
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+ }
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+}
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