|
|
@@ -18,9 +18,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
//#define USE_MATRIX_I2C
|
|
|
|
|
|
/* Select hand configuration */
|
|
|
-
|
|
|
-// #define MASTER_LEFT
|
|
|
-// #define MASTER_RIGHT
|
|
|
#define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right])
|
|
|
|
|
|
#define TAPPING_TOGGLE 2 // number of taps to toggle TT
|
|
|
@@ -46,7 +43,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
// # define RGB_MATRIX_SLEEP // turn off effects when suspended
|
|
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
|
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
|
|
-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
|
|
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
|
|
|
# define RGB_MATRIX_HUE_STEP 8
|
|
|
# define RGB_MATRIX_SAT_STEP 8
|
|
|
# define RGB_MATRIX_VAL_STEP 8
|
|
|
@@ -78,7 +75,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
|
|
|
// # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
|
|
|
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
|
|
|
-# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
|
|
|
+# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
|
|
|
// # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects
|
|
|
// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
|
|
|
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
|