Explorar el Código

Allow for modification of output RGB values when using rgblight/rgb_matrix. (#10638)

Nick Brassel hace 5 años
padre
commit
de4cbe34ff

+ 2 - 0
quantum/rgb_matrix.c

@@ -31,6 +31,8 @@ const point_t k_rgb_matrix_center = {112, 32};
 const point_t k_rgb_matrix_center = RGB_MATRIX_CENTER;
 #endif
 
+__attribute__((weak)) RGB rgb_matrix_hsv_to_rgb(HSV hsv) { return hsv_to_rgb(hsv); }
+
 // Generic effect runners
 #include "rgb_matrix_runners/effect_runner_dx_dy_dist.h"
 #include "rgb_matrix_runners/effect_runner_dx_dy.h"

+ 2 - 2
quantum/rgb_matrix_animations/alpha_mods_anim.h

@@ -7,9 +7,9 @@ bool ALPHAS_MODS(effect_params_t* params) {
     RGB_MATRIX_USE_LIMITS(led_min, led_max);
 
     HSV hsv  = rgb_matrix_config.hsv;
-    RGB rgb1 = hsv_to_rgb(hsv);
+    RGB rgb1 = rgb_matrix_hsv_to_rgb(hsv);
     hsv.h += rgb_matrix_config.speed;
-    RGB rgb2 = hsv_to_rgb(hsv);
+    RGB rgb2 = rgb_matrix_hsv_to_rgb(hsv);
 
     for (uint8_t i = led_min; i < led_max; i++) {
         RGB_MATRIX_TEST_LED_FLAGS();

+ 1 - 1
quantum/rgb_matrix_animations/breathing_anim.h

@@ -8,7 +8,7 @@ bool BREATHING(effect_params_t* params) {
     HSV      hsv  = rgb_matrix_config.hsv;
     uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
     hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
-    RGB rgb       = hsv_to_rgb(hsv);
+    RGB rgb       = rgb_matrix_hsv_to_rgb(hsv);
     for (uint8_t i = led_min; i < led_max; i++) {
         RGB_MATRIX_TEST_LED_FLAGS();
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);

+ 1 - 1
quantum/rgb_matrix_animations/gradient_left_right_anim.h

@@ -12,7 +12,7 @@ bool GRADIENT_LEFT_RIGHT(effect_params_t* params) {
         // The x range will be 0..224, map this to 0..7
         // Relies on hue being 8-bit and wrapping
         hsv.h   = rgb_matrix_config.hsv.h + (scale * g_led_config.point[i].x >> 5);
-        RGB rgb = hsv_to_rgb(hsv);
+        RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 1 - 1
quantum/rgb_matrix_animations/gradient_up_down_anim.h

@@ -12,7 +12,7 @@ bool GRADIENT_UP_DOWN(effect_params_t* params) {
         // The y range will be 0..64, map this to 0..4
         // Relies on hue being 8-bit and wrapping
         hsv.h   = rgb_matrix_config.hsv.h + scale * (g_led_config.point[i].y >> 4);
-        RGB rgb = hsv_to_rgb(hsv);
+        RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 1 - 1
quantum/rgb_matrix_animations/jellybean_raindrops_anim.h

@@ -5,7 +5,7 @@ RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
 static void jellybean_raindrops_set_color(int i, effect_params_t* params) {
     if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
     HSV hsv = {rand() & 0xFF, rand() & 0xFF, rgb_matrix_config.hsv.v};
-    RGB rgb = hsv_to_rgb(hsv);
+    RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
     rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
 }
 

+ 1 - 1
quantum/rgb_matrix_animations/raindrops_anim.h

@@ -15,7 +15,7 @@ static void raindrops_set_color(int i, effect_params_t* params) {
     }
 
     hsv.h   = rgb_matrix_config.hsv.h + (deltaH * (rand() & 0x03));
-    RGB rgb = hsv_to_rgb(hsv);
+    RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
     rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
 }
 

+ 1 - 1
quantum/rgb_matrix_animations/solid_color_anim.h

@@ -4,7 +4,7 @@ RGB_MATRIX_EFFECT(SOLID_COLOR)
 bool SOLID_COLOR(effect_params_t* params) {
     RGB_MATRIX_USE_LIMITS(led_min, led_max);
 
-    RGB rgb = hsv_to_rgb(rgb_matrix_config.hsv);
+    RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
     for (uint8_t i = led_min; i < led_max; i++) {
         RGB_MATRIX_TEST_LED_FLAGS();
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);

+ 1 - 1
quantum/rgb_matrix_animations/typing_heatmap_anim.h

@@ -51,7 +51,7 @@ bool TYPING_HEATMAP(effect_params_t* params) {
             if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags)) continue;
 
             HSV hsv = {170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v)};
-            RGB rgb = hsv_to_rgb(hsv);
+            RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
             rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
         }
 

+ 1 - 1
quantum/rgb_matrix_runners/effect_runner_dx_dy.h

@@ -10,7 +10,7 @@ bool effect_runner_dx_dy(effect_params_t* params, dx_dy_f effect_func) {
         RGB_MATRIX_TEST_LED_FLAGS();
         int16_t dx  = g_led_config.point[i].x - k_rgb_matrix_center.x;
         int16_t dy  = g_led_config.point[i].y - k_rgb_matrix_center.y;
-        RGB     rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, time));
+        RGB     rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, time));
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 1 - 1
quantum/rgb_matrix_runners/effect_runner_dx_dy_dist.h

@@ -11,7 +11,7 @@ bool effect_runner_dx_dy_dist(effect_params_t* params, dx_dy_dist_f effect_func)
         int16_t dx   = g_led_config.point[i].x - k_rgb_matrix_center.x;
         int16_t dy   = g_led_config.point[i].y - k_rgb_matrix_center.y;
         uint8_t dist = sqrt16(dx * dx + dy * dy);
-        RGB     rgb  = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, dist, time));
+        RGB     rgb  = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, dist, time));
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 1 - 1
quantum/rgb_matrix_runners/effect_runner_i.h

@@ -8,7 +8,7 @@ bool effect_runner_i(effect_params_t* params, i_f effect_func) {
     uint8_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 4);
     for (uint8_t i = led_min; i < led_max; i++) {
         RGB_MATRIX_TEST_LED_FLAGS();
-        RGB rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
+        RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 1 - 1
quantum/rgb_matrix_runners/effect_runner_reactive.h

@@ -20,7 +20,7 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
         }
 
         uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
-        RGB      rgb    = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
+        RGB      rgb    = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 1 - 1
quantum/rgb_matrix_runners/effect_runner_reactive_splash.h

@@ -20,7 +20,7 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react
             hsv           = effect_func(hsv, dx, dy, dist, tick);
         }
         hsv.v   = scale8(hsv.v, rgb_matrix_config.hsv.v);
-        RGB rgb = hsv_to_rgb(hsv);
+        RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 1 - 1
quantum/rgb_matrix_runners/effect_runner_sin_cos_i.h

@@ -10,7 +10,7 @@ bool effect_runner_sin_cos_i(effect_params_t* params, sin_cos_i_f effect_func) {
     int8_t   sin_value = sin8(time) - 128;
     for (uint8_t i = led_min; i < led_max; i++) {
         RGB_MATRIX_TEST_LED_FLAGS();
-        RGB rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, cos_value, sin_value, i, time));
+        RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, cos_value, sin_value, i, time));
         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
     }
     return led_max < DRIVER_LED_TOTAL;

+ 3 - 1
quantum/rgblight.c

@@ -123,9 +123,11 @@ void rgblight_set_effect_range(uint8_t start_pos, uint8_t num_leds) {
     rgblight_ranges.effect_num_leds  = num_leds;
 }
 
+__attribute__((weak)) RGB rgblight_hsv_to_rgb(HSV hsv) { return hsv_to_rgb(hsv); }
+
 void sethsv_raw(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1) {
     HSV hsv = {hue, sat, val};
-    RGB rgb = hsv_to_rgb(hsv);
+    RGB rgb = rgblight_hsv_to_rgb(hsv);
     setrgb(rgb.r, rgb.g, rgb.b, led1);
 }