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@@ -52,17 +52,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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-//Led configuration
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-#define RGBLIGHT_ANIMATIONS
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-#define RGB_DI_PIN D2
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-
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+/* Define RGB */
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+#define RGBLED_NUM 126
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#define DRIVER_LED_TOTAL 126
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-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
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+#define RGB_DI_PIN D2
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-#define RGB_MATRIX_KEYPRESSES
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-//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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+#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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+#define RGB_MATRIX_KEYPRESSES
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+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
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+
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+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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@@ -90,23 +92,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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-#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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- #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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- #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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-#endif
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-#ifdef RGB_MATRIX_KEYPRESSES
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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- #define ENABLE_RGB_MATRIX_SPLASH
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- #define ENABLE_RGB_MATRIX_MULTISPLASH
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- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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+// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
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+// different from the physical layout; it also has problems when underglow
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+// LEDs are present, or when multiple LEDs are associated with the same key.
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+#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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+
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+// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
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+// is defined. Both of these effects currently don't work properly when the
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+// key matrix does not match the physical layout, so they are disabled.
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+#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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+
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+// Reactive effects; can be enabled only if at least one of
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+// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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+#define ENABLE_RGB_MATRIX_SPLASH
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+#define ENABLE_RGB_MATRIX_MULTISPLASH
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+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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+
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#endif
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