#if defined(LED_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_LED_MATRIX_TYPING_HEATMAP) LED_MATRIX_EFFECT(TYPING_HEATMAP) # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifndef LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP # define LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32 # endif # ifndef LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS # define LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25 # endif # ifndef LED_MATRIX_TYPING_HEATMAP_SPREAD # define LED_MATRIX_TYPING_HEATMAP_SPREAD 40 # endif # ifndef LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT # define LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16 # endif void process_led_matrix_typing_heatmap(uint8_t row, uint8_t col) { # ifdef LED_MATRIX_TYPING_HEATMAP_SLIM // Limit effect to pressed keys g_led_frame_buffer[row][col] = qadd8(g_led_frame_buffer[row][col], LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP); # else if (g_led_config.matrix_co[row][col] == NO_LED) { // skip as pressed key doesn't have an led position return; } for (uint8_t i_row = 0; i_row < MATRIX_ROWS; i_row++) { for (uint8_t i_col = 0; i_col < MATRIX_COLS; i_col++) { if (g_led_config.matrix_co[i_row][i_col] == NO_LED) { // skip as target key doesn't have an led position continue; } if (i_row == row && i_col == col) { g_led_frame_buffer[row][col] = qadd8(g_led_frame_buffer[row][col], LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP); } else { # define LED_DISTANCE(led_a, led_b) sqrt16(((int32_t)(led_a.x - led_b.x) * (int32_t)(led_a.x - led_b.x)) + ((int32_t)(led_a.y - led_b.y) * (int32_t)(led_a.y - led_b.y))) uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]); # undef LED_DISTANCE if (distance <= LED_MATRIX_TYPING_HEATMAP_SPREAD) { uint8_t amount = qsub8(LED_MATRIX_TYPING_HEATMAP_SPREAD, distance); if (amount > LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT) { amount = LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT; } g_led_frame_buffer[i_row][i_col] = qadd8(g_led_frame_buffer[i_row][i_col], amount); } } } } # endif } // A timer to track the last time we decremented all heatmap values. static uint16_t heatmap_decrease_timer; // Whether we should decrement the heatmap values during the next update. static bool decrease_heatmap_values; bool TYPING_HEATMAP(effect_params_t* params) { LED_MATRIX_USE_LIMITS(led_min, led_max); if (params->init) { led_matrix_set_value_all(0); memset(g_led_frame_buffer, 0, sizeof g_led_frame_buffer); } // The heatmap animation might run in several iterations depending on // `LED_MATRIX_LED_PROCESS_LIMIT`, therefore we only want to update the // timer when the animation starts. if (params->iter == 0) { decrease_heatmap_values = timer_elapsed(heatmap_decrease_timer) >= LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS; // Restart the timer if we are going to decrease the heatmap this frame. if (decrease_heatmap_values) { heatmap_decrease_timer = timer_read(); } } // Render heatmap & decrease uint8_t count = 0; for (uint8_t row = 0; row < MATRIX_ROWS && count < LED_MATRIX_LED_PROCESS_LIMIT; row++) { for (uint8_t col = 0; col < MATRIX_COLS && LED_MATRIX_LED_PROCESS_LIMIT; col++) { uint8_t val = g_led_frame_buffer[row][col]; bool processed = false; uint8_t led[LED_HITS_TO_REMEMBER]; uint8_t led_count = led_matrix_map_row_column_to_led(row, col, led); for (uint8_t index = 0; index < led_count; index++) { uint8_t led_index = led[index]; if (led_index >= led_min && led_index < led_max) { count++; if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) { continue; } uint8_t value = scale8(led_matrix_eeconfig.val, val); led_matrix_set_value(led_index, value); processed = true; } } if (processed && decrease_heatmap_values) { g_led_frame_buffer[row][col] = qsub8(val, 1); } } } return led_matrix_check_finished_leds(led_max); } # endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS #endif // defined(LED_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_LED_MATRIX_TYPING_HEATMAP)