romus.c 14 KB

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  1. #include "romus.h"
  2. /*-----------------*\
  3. |*-----SECRETS-----*|
  4. \*-----------------*/
  5. // Enabled by adding a non-tracked secrets.h to this dir.
  6. #if (__has_include("secrets.h"))
  7. #include "secrets.h"
  8. #endif
  9. /*---------------*\
  10. |*-----MUSIC-----*|
  11. \*---------------*/
  12. #ifdef AUDIO_ENABLE
  13. float tone_game[][2] = SONG(ZELDA_PUZZLE);
  14. float tone_return[][2] = SONG(ZELDA_TREASURE);
  15. float tone_linux[][2] = SONG(UNICODE_LINUX);
  16. float tone_windows[][2] = SONG(UNICODE_WINDOWS);
  17. #endif
  18. /*-------------------*\
  19. |*-----TAP-DANCE-----*|
  20. \*-------------------*/
  21. #ifdef TAP_DANCE_ENABLE
  22. tap_dance_action_t tap_dance_actions[] = {
  23. // Shift on double tap of semicolon
  24. [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
  25. };
  26. #endif
  27. /* In keymaps, instead of writing _user functions, write _keymap functions
  28. * The __attribute__((weak)) allows for empty definitions here, and during
  29. * compilation, if these functions are defined elsewhere, they are written
  30. * over. This allows to include custom code from keymaps in the generic code
  31. * in this file.
  32. */
  33. __attribute__ ((weak)) void matrix_init_keymap(void) { }
  34. __attribute__ ((weak)) void matrix_scan_keymap(void) { }
  35. __attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  36. return true;
  37. }
  38. __attribute__ ((weak)) layer_state_t layer_state_set_keymap (layer_state_t state) {
  39. return state;
  40. }
  41. __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
  42. /* ----------------------- *\
  43. * -----RGB Functions----- *
  44. \* ----------------------- */
  45. #ifdef RGBLIGHT_ENABLE
  46. // Set RGBLIGHT state depending on layer
  47. void rgblight_change( uint8_t this_layer ) {
  48. // Enable RGB light; will not work without this
  49. //rgblight_enable_noeeprom();
  50. // Change RGB light
  51. switch ( this_layer ) {
  52. case _DV:
  53. // Load base layer
  54. rgblight_disable_noeeprom();
  55. break;
  56. case _AL:
  57. // Do yellow for alternate
  58. rgblight_enable_noeeprom();
  59. rgblight_sethsv_noeeprom( 60,255,255);
  60. break;
  61. case _GA:
  62. // Do purple for game
  63. rgblight_enable_noeeprom();
  64. rgblight_sethsv_noeeprom(285,255,255);
  65. break;
  66. case _NU:
  67. // Do azure for number
  68. rgblight_enable_noeeprom();
  69. rgblight_sethsv_noeeprom(186,200,255);
  70. break;
  71. case _SE:
  72. // Do red for settings
  73. rgblight_enable_noeeprom();
  74. rgblight_sethsv_noeeprom( 16,255,255);
  75. break;
  76. case _MO:
  77. // Do green for mouse
  78. rgblight_enable_noeeprom();
  79. rgblight_sethsv_noeeprom(120,255,255);
  80. break;
  81. case _MU:
  82. // Do orange for music
  83. rgblight_enable_noeeprom();
  84. rgblight_sethsv_noeeprom( 39,255,255);
  85. break;
  86. default:
  87. // Something went wrong
  88. rgblight_enable_noeeprom();
  89. rgblight_sethsv_noeeprom( 0,255,255);
  90. break;
  91. }
  92. }
  93. #endif
  94. /*---------------------*\
  95. |*-----MATRIX INIT-----*|
  96. \*---------------------*/
  97. void matrix_init_user (void) {
  98. // Keymap specific things, do it first thing to allow for delays etc
  99. matrix_init_keymap();
  100. // Correct unicode
  101. #ifdef UNICODE_ENABLE
  102. set_unicode_input_mode(UNICODE_MODE_LINUX);
  103. #endif
  104. // Make beginning layer DVORAK
  105. set_single_persistent_default_layer(_DV);
  106. }
  107. /*---------------------*\
  108. |*-----MATRIX SCAN-----*|
  109. \*---------------------*/
  110. void matrix_scan_user (void) {
  111. // Keymap specific, do it first
  112. matrix_scan_keymap();
  113. }
  114. /*------------------*\
  115. |*-----KEYCODES-----*|
  116. \*------------------*/
  117. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  118. // Shift check
  119. bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
  120. static bool lock_flag = false;
  121. uint8_t layer = biton32 (layer_state);
  122. switch (keycode) {
  123. // Secrets implementation
  124. #if (__has_include("secrets.h"))
  125. case SECRET1:
  126. if( !record->event.pressed ) {
  127. send_string_P( secret[ keycode - SECRET1 ] );
  128. }
  129. return false;
  130. break;
  131. case SECRET2:
  132. if( !record->event.pressed ) {
  133. send_string_P( secret[ keycode - SECRET2 ] );
  134. }
  135. return false;
  136. break;
  137. case SECRET3:
  138. if( !record->event.pressed ) {
  139. send_string_P( secret[ keycode - SECRET3 ] );
  140. }
  141. return false;
  142. break;
  143. #endif
  144. // Lock functionality: These layers are locked if the LOCKED buttons are
  145. // pressed. Otherwise, they are momentary toggles
  146. case K_LOCK:
  147. if (record->event.pressed) {
  148. lock_flag = !lock_flag;
  149. }
  150. return false;
  151. break;
  152. case K_MOUSE:
  153. if (record->event.pressed) {
  154. layer_on(_MO);
  155. lock_flag = false;
  156. } else {
  157. if ( lock_flag ) {
  158. lock_flag = false;
  159. } else {
  160. layer_off(_MO);
  161. }
  162. }
  163. return false;
  164. break;
  165. case K_NUMBR:
  166. if (record->event.pressed) {
  167. layer_on(_NU);
  168. lock_flag = false;
  169. } else {
  170. if ( lock_flag ) {
  171. lock_flag = false;
  172. } else {
  173. layer_off(_NU);
  174. }
  175. }
  176. return false;
  177. break;
  178. // Layer switches with sound
  179. case K_GAMES:
  180. if (record->event.pressed) {
  181. // On press, turn off layer if active
  182. if ( layer == _GA ) {
  183. #ifdef AUDIO_ENABLE
  184. stop_all_notes();
  185. PLAY_SONG(tone_return);
  186. #endif
  187. layer_off(_GA);
  188. }
  189. } else {
  190. // After click, turn on layer if accessed from setting
  191. if ( layer == _SE ) {
  192. #ifdef AUDIO_ENABLE
  193. stop_all_notes();
  194. PLAY_SONG(tone_game);
  195. #endif
  196. layer_on(_GA);
  197. layer_off(_SE);
  198. }
  199. }
  200. return false;
  201. break;
  202. case QK_MUSIC_TOGGLE:
  203. if (record->event.pressed) {
  204. // On press, turn off layer if active
  205. if ( layer == _SE ) {
  206. layer_off(_SE);
  207. layer_on(_MU);
  208. } else {
  209. layer_off(_MU);
  210. }
  211. }
  212. return true;
  213. break;
  214. //------UNICODE
  215. // Unicode switches with sound
  216. #ifdef UNICODE_ENABLE
  217. case UNI_LI:
  218. if (record->event.pressed) {
  219. #ifdef AUDIO_ENABLE
  220. stop_all_notes();
  221. PLAY_SONG(tone_linux);
  222. #endif
  223. set_unicode_input_mode(UNICODE_MODE_LINUX);
  224. }
  225. return false;
  226. break;
  227. case UNI_WN:
  228. if (record->event.pressed) {
  229. #ifdef AUDIO_ENABLE
  230. stop_all_notes();
  231. PLAY_SONG(tone_windows);
  232. #endif
  233. set_unicode_input_mode(UNICODE_MODE_WINDOWS);
  234. }
  235. return false;
  236. break;
  237. // Turkish letters, with capital functionality
  238. case TUR_A:
  239. if (record->event.pressed) {
  240. if ( is_capital ) {
  241. register_unicode(0x00c2);
  242. } else {
  243. register_unicode(0x00e2);
  244. }
  245. }
  246. return false;
  247. break;
  248. case TUR_O:
  249. if (record->event.pressed) {
  250. if ( is_capital ) {
  251. register_unicode(0x00d6);
  252. } else {
  253. register_unicode(0x00f6);
  254. }
  255. }
  256. return false;
  257. break;
  258. case TUR_U:
  259. if (record->event.pressed) {
  260. if ( is_capital ) {
  261. register_unicode(0x00dc);
  262. } else {
  263. register_unicode(0x00fc);
  264. }
  265. }
  266. return false;
  267. break;
  268. case TUR_I:
  269. if (record->event.pressed) {
  270. if ( is_capital ) {
  271. register_unicode(0x0130);
  272. } else {
  273. register_unicode(0x0131);
  274. }
  275. }
  276. return false;
  277. break;
  278. case TUR_G:
  279. if (record->event.pressed) {
  280. if ( is_capital ) {
  281. register_unicode(0x011e);
  282. } else {
  283. register_unicode(0x011f);
  284. }
  285. }
  286. return false;
  287. break;
  288. case TUR_C:
  289. if (record->event.pressed) {
  290. if ( is_capital ) {
  291. register_unicode(0x00c7);
  292. } else {
  293. register_unicode(0x00e7);
  294. }
  295. }
  296. return false;
  297. break;
  298. case TUR_S:
  299. if (record->event.pressed) {
  300. if ( is_capital ) {
  301. register_unicode(0x015e);
  302. } else {
  303. register_unicode(0x015f);
  304. }
  305. }
  306. return false;
  307. break;
  308. #endif
  309. //-------Diagonal mouse movements
  310. #ifdef MOUSEKEY_ENABLE
  311. case MO_NE:
  312. if( record->event.pressed ) {
  313. mousekey_on(MO_N);
  314. mousekey_on(MO_E);
  315. mousekey_send();
  316. } else {
  317. mousekey_off(MO_N);
  318. mousekey_off(MO_E);
  319. mousekey_send();
  320. }
  321. return false;
  322. break;
  323. case MO_NW:
  324. if( record->event.pressed ) {
  325. mousekey_on(MO_N);
  326. mousekey_on(MO_W);
  327. mousekey_send();
  328. } else {
  329. mousekey_off(MO_N);
  330. mousekey_off(MO_W);
  331. mousekey_send();
  332. }
  333. return false;
  334. break;
  335. case MO_SE:
  336. if( record->event.pressed ) {
  337. mousekey_on(MO_S);
  338. mousekey_on(MO_E);
  339. mousekey_send();
  340. } else {
  341. mousekey_off(MO_S);
  342. mousekey_off(MO_E);
  343. mousekey_send();
  344. }
  345. return false;
  346. break;
  347. case MO_SW:
  348. if( record->event.pressed ) {
  349. mousekey_on(MO_S);
  350. mousekey_on(MO_W);
  351. mousekey_send();
  352. } else {
  353. mousekey_off(MO_S);
  354. mousekey_off(MO_W);
  355. mousekey_send();
  356. }
  357. return false;
  358. break;
  359. case MO_S_NE:
  360. if( record->event.pressed ) {
  361. mousekey_on(MO_S_N);
  362. mousekey_on(MO_S_E);
  363. mousekey_send();
  364. } else {
  365. mousekey_off(MO_S_N);
  366. mousekey_off(MO_S_E);
  367. mousekey_send();
  368. }
  369. return false;
  370. break;
  371. case MO_S_NW:
  372. if( record->event.pressed ) {
  373. mousekey_on(MO_S_N);
  374. mousekey_on(MO_S_W);
  375. mousekey_send();
  376. } else {
  377. mousekey_off(MO_S_N);
  378. mousekey_off(MO_S_W);
  379. mousekey_send();
  380. }
  381. return false;
  382. break;
  383. case MO_S_SE:
  384. if( record->event.pressed ) {
  385. mousekey_on(MO_S_S);
  386. mousekey_on(MO_S_E);
  387. mousekey_send();
  388. } else {
  389. mousekey_off(MO_S_S);
  390. mousekey_off(MO_S_E);
  391. mousekey_send();
  392. }
  393. return false;
  394. break;
  395. case MO_S_SW:
  396. if( record->event.pressed ) {
  397. mousekey_on(MO_S_S);
  398. mousekey_on(MO_S_W);
  399. mousekey_send();
  400. } else {
  401. mousekey_off(MO_S_S);
  402. mousekey_off(MO_S_W);
  403. mousekey_send();
  404. }
  405. return false;
  406. break;
  407. #endif
  408. //------DOUBLE PRESS, with added left navigation
  409. case DBL_SPC:
  410. if( record->event.pressed ) {
  411. SEND_STRING(" "SS_TAP(X_LEFT));
  412. }
  413. return false;
  414. break;
  415. case DBL_ANG:
  416. if( record->event.pressed ) {
  417. SEND_STRING("<>"SS_TAP(X_LEFT));
  418. }
  419. return false;
  420. break;
  421. case DBL_PAR:
  422. if( record->event.pressed ) {
  423. SEND_STRING("()"SS_TAP(X_LEFT));
  424. }
  425. return false;
  426. break;
  427. case DBL_SQR:
  428. if( record->event.pressed ) {
  429. SEND_STRING("[]"SS_TAP(X_LEFT));
  430. }
  431. return false;
  432. break;
  433. case DBL_BRC:
  434. if( record->event.pressed ) {
  435. SEND_STRING("{}"SS_TAP(X_LEFT));
  436. }
  437. return false;
  438. break;
  439. case DBL_QUO:
  440. if( record->event.pressed ) {
  441. SEND_STRING("\'\'"SS_TAP(X_LEFT));
  442. }
  443. return false;
  444. break;
  445. case DBL_DQT:
  446. if( record->event.pressed ) {
  447. SEND_STRING("\"\""SS_TAP(X_LEFT));
  448. }
  449. return false;
  450. break;
  451. case DBL_GRV:
  452. if( record->event.pressed ) {
  453. SEND_STRING("``"SS_TAP(X_LEFT));
  454. }
  455. return false;
  456. break;
  457. // END OF KEYCODES
  458. }
  459. return process_record_keymap(keycode, record);
  460. }
  461. /*----------------------*\
  462. |*-----LAYER CHANGE-----*|
  463. \*----------------------*/
  464. layer_state_t layer_state_set_user(layer_state_t state) {
  465. state = layer_state_set_keymap (state);
  466. #ifdef RGBLIGHT_ENABLE
  467. // Change RGB lighting depending on the last layer activated
  468. rgblight_change( get_highest_layer(state) );
  469. #endif
  470. return state;
  471. }