quantum.c 19 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #ifdef BACKLIGHT_ENABLE
  18. # include "process_backlight.h"
  19. #endif
  20. #ifdef BLUETOOTH_ENABLE
  21. # include "process_connection.h"
  22. #endif
  23. #ifdef GRAVE_ESC_ENABLE
  24. # include "process_grave_esc.h"
  25. #endif
  26. #ifdef HAPTIC_ENABLE
  27. # include "process_haptic.h"
  28. #endif
  29. #ifdef JOYSTICK_ENABLE
  30. # include "process_joystick.h"
  31. #endif
  32. #ifdef LEADER_ENABLE
  33. # include "process_leader.h"
  34. #endif
  35. #ifdef LED_MATRIX_ENABLE
  36. # include "process_led_matrix.h"
  37. #endif
  38. #ifdef MAGIC_ENABLE
  39. # include "process_magic.h"
  40. #endif
  41. #ifdef MIDI_ENABLE
  42. # include "process_midi.h"
  43. #endif
  44. #ifdef PROGRAMMABLE_BUTTON_ENABLE
  45. # include "process_programmable_button.h"
  46. #endif
  47. #if defined(RGB_MATRIX_ENABLE)
  48. # include "process_rgb_matrix.h"
  49. #endif
  50. #if defined(RGBLIGHT_ENABLE)
  51. # include "process_underglow.h"
  52. #endif
  53. #ifdef SECURE_ENABLE
  54. # include "process_secure.h"
  55. #endif
  56. #ifdef TRI_LAYER_ENABLE
  57. # include "process_tri_layer.h"
  58. #endif
  59. #ifdef UNICODE_COMMON_ENABLE
  60. # include "process_unicode_common.h"
  61. #endif
  62. #ifdef AUDIO_ENABLE
  63. # ifndef GOODBYE_SONG
  64. # define GOODBYE_SONG SONG(GOODBYE_SOUND)
  65. # endif
  66. float goodbye_song[][2] = GOODBYE_SONG;
  67. # ifdef DEFAULT_LAYER_SONGS
  68. float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
  69. # endif
  70. #endif
  71. uint8_t extract_mod_bits(uint16_t code) {
  72. switch (code) {
  73. case QK_MODS ... QK_MODS_MAX:
  74. break;
  75. default:
  76. return 0;
  77. }
  78. uint8_t mods_to_send = 0;
  79. if (code & QK_RMODS_MIN) { // Right mod flag is set
  80. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL);
  81. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT);
  82. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT);
  83. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI);
  84. } else {
  85. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL);
  86. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT);
  87. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT);
  88. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI);
  89. }
  90. return mods_to_send;
  91. }
  92. void do_code16(uint16_t code, void (*f)(uint8_t)) {
  93. f(extract_mod_bits(code));
  94. }
  95. __attribute__((weak)) void register_code16(uint16_t code) {
  96. if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
  97. do_code16(code, register_mods);
  98. } else {
  99. do_code16(code, register_weak_mods);
  100. }
  101. register_code(code);
  102. }
  103. __attribute__((weak)) void unregister_code16(uint16_t code) {
  104. unregister_code(code);
  105. if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
  106. do_code16(code, unregister_mods);
  107. } else {
  108. do_code16(code, unregister_weak_mods);
  109. }
  110. }
  111. /** \brief Tap a keycode with a delay.
  112. *
  113. * \param code The modded keycode to tap.
  114. * \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
  115. */
  116. __attribute__((weak)) void tap_code16_delay(uint16_t code, uint16_t delay) {
  117. register_code16(code);
  118. for (uint16_t i = delay; i > 0; i--) {
  119. wait_ms(1);
  120. }
  121. unregister_code16(code);
  122. }
  123. /** \brief Tap a keycode with the default delay.
  124. *
  125. * \param code The modded keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
  126. */
  127. __attribute__((weak)) void tap_code16(uint16_t code) {
  128. tap_code16_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY);
  129. }
  130. __attribute__((weak)) bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record) {
  131. return pre_process_record_user(keycode, record);
  132. }
  133. __attribute__((weak)) bool pre_process_record_user(uint16_t keycode, keyrecord_t *record) {
  134. return true;
  135. }
  136. __attribute__((weak)) bool process_action_kb(keyrecord_t *record) {
  137. return true;
  138. }
  139. __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
  140. return process_record_user(keycode, record);
  141. }
  142. __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  143. return true;
  144. }
  145. __attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) {
  146. post_process_record_user(keycode, record);
  147. }
  148. __attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
  149. void shutdown_quantum(bool jump_to_bootloader) {
  150. clear_keyboard();
  151. #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  152. process_midi_all_notes_off();
  153. #endif
  154. #ifdef AUDIO_ENABLE
  155. # ifndef NO_MUSIC_MODE
  156. music_all_notes_off();
  157. # endif
  158. uint16_t timer_start = timer_read();
  159. PLAY_SONG(goodbye_song);
  160. shutdown_kb(jump_to_bootloader);
  161. while (timer_elapsed(timer_start) < 250)
  162. wait_ms(1);
  163. stop_all_notes();
  164. #else
  165. shutdown_kb(jump_to_bootloader);
  166. wait_ms(250);
  167. #endif
  168. #ifdef HAPTIC_ENABLE
  169. haptic_shutdown();
  170. #endif
  171. }
  172. void reset_keyboard(void) {
  173. shutdown_quantum(true);
  174. bootloader_jump();
  175. }
  176. void soft_reset_keyboard(void) {
  177. shutdown_quantum(false);
  178. mcu_reset();
  179. }
  180. /* Convert record into usable keycode via the contained event. */
  181. uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
  182. #if defined(COMBO_ENABLE) || defined(REPEAT_KEY_ENABLE)
  183. if (record->keycode) {
  184. return record->keycode;
  185. }
  186. #endif
  187. return get_event_keycode(record->event, update_layer_cache);
  188. }
  189. /* Convert event into usable keycode. Checks the layer cache to ensure that it
  190. * retains the correct keycode after a layer change, if the key is still pressed.
  191. * "update_layer_cache" is to ensure that it only updates the layer cache when
  192. * appropriate, otherwise, it will update it and cause layer tap (and other keys)
  193. * from triggering properly.
  194. */
  195. uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
  196. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  197. /* TODO: Use store_or_get_action() or a similar function. */
  198. if (!disable_action_cache) {
  199. uint8_t layer;
  200. if (event.pressed && update_layer_cache) {
  201. layer = layer_switch_get_layer(event.key);
  202. update_source_layers_cache(event.key, layer);
  203. } else {
  204. layer = read_source_layers_cache(event.key);
  205. }
  206. return keymap_key_to_keycode(layer, event.key);
  207. } else
  208. #endif
  209. return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
  210. }
  211. /* Get keycode, and then process pre tapping functionality */
  212. bool pre_process_record_quantum(keyrecord_t *record) {
  213. return pre_process_record_kb(get_record_keycode(record, true), record) &&
  214. #ifdef COMBO_ENABLE
  215. process_combo(get_record_keycode(record, true), record) &&
  216. #endif
  217. true;
  218. }
  219. /* Get keycode, and then call keyboard function */
  220. void post_process_record_quantum(keyrecord_t *record) {
  221. uint16_t keycode = get_record_keycode(record, false);
  222. post_process_record_kb(keycode, record);
  223. }
  224. /* Core keycode function, hands off handling to other functions,
  225. then processes internal quantum keycodes, and then processes
  226. ACTIONs. */
  227. bool process_record_quantum(keyrecord_t *record) {
  228. uint16_t keycode = get_record_keycode(record, true);
  229. // This is how you use actions here
  230. // if (keycode == QK_LEADER) {
  231. // action_t action;
  232. // action.code = ACTION_DEFAULT_LAYER_SET(0);
  233. // process_action(record, action);
  234. // return false;
  235. // }
  236. #if defined(SECURE_ENABLE)
  237. if (!preprocess_secure(keycode, record)) {
  238. return false;
  239. }
  240. #endif
  241. #ifdef TAP_DANCE_ENABLE
  242. if (preprocess_tap_dance(keycode, record)) {
  243. // The tap dance might have updated the layer state, therefore the
  244. // result of the keycode lookup might change.
  245. keycode = get_record_keycode(record, true);
  246. }
  247. #endif
  248. #ifdef RGBLIGHT_ENABLE
  249. if (record->event.pressed) {
  250. preprocess_rgblight();
  251. }
  252. #endif
  253. #ifdef WPM_ENABLE
  254. if (record->event.pressed) {
  255. update_wpm(keycode);
  256. }
  257. #endif
  258. if (!(
  259. #if defined(KEY_LOCK_ENABLE)
  260. // Must run first to be able to mask key_up events.
  261. process_key_lock(&keycode, record) &&
  262. #endif
  263. #if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
  264. // Must run asap to ensure all keypresses are recorded.
  265. process_dynamic_macro(keycode, record) &&
  266. #endif
  267. #ifdef REPEAT_KEY_ENABLE
  268. process_last_key(keycode, record) && process_repeat_key(keycode, record) &&
  269. #endif
  270. #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
  271. process_clicky(keycode, record) &&
  272. #endif
  273. #ifdef HAPTIC_ENABLE
  274. process_haptic(keycode, record) &&
  275. #endif
  276. #if defined(VIA_ENABLE)
  277. process_record_via(keycode, record) &&
  278. #endif
  279. #if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
  280. process_auto_mouse(keycode, record) &&
  281. #endif
  282. process_record_kb(keycode, record) &&
  283. #if defined(SECURE_ENABLE)
  284. process_secure(keycode, record) &&
  285. #endif
  286. #if defined(SEQUENCER_ENABLE)
  287. process_sequencer(keycode, record) &&
  288. #endif
  289. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  290. process_midi(keycode, record) &&
  291. #endif
  292. #ifdef AUDIO_ENABLE
  293. process_audio(keycode, record) &&
  294. #endif
  295. #if defined(BACKLIGHT_ENABLE)
  296. process_backlight(keycode, record) &&
  297. #endif
  298. #if defined(LED_MATRIX_ENABLE)
  299. process_led_matrix(keycode, record) &&
  300. #endif
  301. #ifdef STENO_ENABLE
  302. process_steno(keycode, record) &&
  303. #endif
  304. #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
  305. process_music(keycode, record) &&
  306. #endif
  307. #ifdef CAPS_WORD_ENABLE
  308. process_caps_word(keycode, record) &&
  309. #endif
  310. #ifdef KEY_OVERRIDE_ENABLE
  311. process_key_override(keycode, record) &&
  312. #endif
  313. #ifdef TAP_DANCE_ENABLE
  314. process_tap_dance(keycode, record) &&
  315. #endif
  316. #if defined(UNICODE_COMMON_ENABLE)
  317. process_unicode_common(keycode, record) &&
  318. #endif
  319. #ifdef LEADER_ENABLE
  320. process_leader(keycode, record) &&
  321. #endif
  322. #ifdef AUTO_SHIFT_ENABLE
  323. process_auto_shift(keycode, record) &&
  324. #endif
  325. #ifdef DYNAMIC_TAPPING_TERM_ENABLE
  326. process_dynamic_tapping_term(keycode, record) &&
  327. #endif
  328. #ifdef SPACE_CADET_ENABLE
  329. process_space_cadet(keycode, record) &&
  330. #endif
  331. #ifdef MAGIC_ENABLE
  332. process_magic(keycode, record) &&
  333. #endif
  334. #ifdef GRAVE_ESC_ENABLE
  335. process_grave_esc(keycode, record) &&
  336. #endif
  337. #if defined(RGBLIGHT_ENABLE)
  338. process_underglow(keycode, record) &&
  339. #endif
  340. #if defined(RGB_MATRIX_ENABLE)
  341. process_rgb_matrix(keycode, record) &&
  342. #endif
  343. #ifdef JOYSTICK_ENABLE
  344. process_joystick(keycode, record) &&
  345. #endif
  346. #ifdef PROGRAMMABLE_BUTTON_ENABLE
  347. process_programmable_button(keycode, record) &&
  348. #endif
  349. #ifdef AUTOCORRECT_ENABLE
  350. process_autocorrect(keycode, record) &&
  351. #endif
  352. #ifdef TRI_LAYER_ENABLE
  353. process_tri_layer(keycode, record) &&
  354. #endif
  355. #ifdef BLUETOOTH_ENABLE
  356. process_connection(keycode, record) &&
  357. #endif
  358. true)) {
  359. return false;
  360. }
  361. if (record->event.pressed) {
  362. switch (keycode) {
  363. #ifndef NO_RESET
  364. case QK_BOOTLOADER:
  365. reset_keyboard();
  366. return false;
  367. case QK_REBOOT:
  368. soft_reset_keyboard();
  369. return false;
  370. #endif
  371. #ifndef NO_DEBUG
  372. case QK_DEBUG_TOGGLE:
  373. debug_enable ^= 1;
  374. if (debug_enable) {
  375. print("DEBUG: enabled.\n");
  376. } else {
  377. print("DEBUG: disabled.\n");
  378. }
  379. #endif
  380. return false;
  381. case QK_CLEAR_EEPROM:
  382. #ifdef NO_RESET
  383. eeconfig_init();
  384. #else
  385. eeconfig_disable();
  386. soft_reset_keyboard();
  387. #endif
  388. return false;
  389. #ifdef VELOCIKEY_ENABLE
  390. case QK_VELOCIKEY_TOGGLE:
  391. velocikey_toggle();
  392. return false;
  393. #endif
  394. #ifndef NO_ACTION_ONESHOT
  395. case QK_ONE_SHOT_TOGGLE:
  396. oneshot_toggle();
  397. break;
  398. case QK_ONE_SHOT_ON:
  399. oneshot_enable();
  400. break;
  401. case QK_ONE_SHOT_OFF:
  402. oneshot_disable();
  403. break;
  404. #endif
  405. #ifdef ENABLE_COMPILE_KEYCODE
  406. case QK_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
  407. {
  408. # ifdef NO_ACTION_ONESHOT
  409. const uint8_t temp_mod = mod_config(get_mods());
  410. # else
  411. const uint8_t temp_mod = mod_config(get_mods() | get_oneshot_mods());
  412. clear_oneshot_mods();
  413. # endif
  414. clear_mods();
  415. SEND_STRING_DELAY("qmk", TAP_CODE_DELAY);
  416. if (temp_mod & MOD_MASK_SHIFT) { // if shift is held, flash rather than compile
  417. SEND_STRING_DELAY(" flash ", TAP_CODE_DELAY);
  418. } else {
  419. SEND_STRING_DELAY(" compile ", TAP_CODE_DELAY);
  420. }
  421. # if defined(CONVERTER_ENABLED)
  422. SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP " -e CONVERT_TO=" CONVERTER_TARGET SS_TAP(X_ENTER), TAP_CODE_DELAY);
  423. # else
  424. SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP SS_TAP(X_ENTER), TAP_CODE_DELAY);
  425. # endif
  426. if (temp_mod & MOD_MASK_SHIFT && temp_mod & MOD_MASK_CTRL) {
  427. reset_keyboard();
  428. }
  429. }
  430. #endif
  431. }
  432. }
  433. return process_action_kb(record);
  434. }
  435. void set_single_default_layer(uint8_t default_layer) {
  436. #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
  437. PLAY_SONG(default_layer_songs[default_layer]);
  438. #endif
  439. default_layer_set((layer_state_t)1 << default_layer);
  440. }
  441. void set_single_persistent_default_layer(uint8_t default_layer) {
  442. eeconfig_update_default_layer((layer_state_t)1 << default_layer);
  443. set_single_default_layer(default_layer);
  444. }
  445. //------------------------------------------------------------------------------
  446. // Override these functions in your keymap file to play different tunes on
  447. // different events such as startup and bootloader jump
  448. __attribute__((weak)) bool shutdown_user(bool jump_to_bootloader) {
  449. return true;
  450. }
  451. __attribute__((weak)) bool shutdown_kb(bool jump_to_bootloader) {
  452. if (!shutdown_user(jump_to_bootloader)) {
  453. return false;
  454. }
  455. return true;
  456. }
  457. void suspend_power_down_quantum(void) {
  458. suspend_power_down_kb();
  459. #ifndef NO_SUSPEND_POWER_DOWN
  460. // Turn off backlight
  461. # ifdef BACKLIGHT_ENABLE
  462. backlight_level_noeeprom(0);
  463. # endif
  464. # ifdef LED_MATRIX_ENABLE
  465. led_matrix_task();
  466. # endif
  467. # ifdef RGB_MATRIX_ENABLE
  468. rgb_matrix_task();
  469. # endif
  470. // Turn off LED indicators
  471. led_suspend();
  472. // Turn off audio
  473. # ifdef AUDIO_ENABLE
  474. stop_all_notes();
  475. # endif
  476. // Turn off underglow
  477. # if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
  478. rgblight_suspend();
  479. # endif
  480. # if defined(LED_MATRIX_ENABLE)
  481. led_matrix_set_suspend_state(true);
  482. # endif
  483. # if defined(RGB_MATRIX_ENABLE)
  484. rgb_matrix_set_suspend_state(true);
  485. # endif
  486. # ifdef OLED_ENABLE
  487. oled_off();
  488. # endif
  489. # ifdef ST7565_ENABLE
  490. st7565_off();
  491. # endif
  492. # if defined(POINTING_DEVICE_ENABLE)
  493. // run to ensure scanning occurs while suspended
  494. pointing_device_task();
  495. # endif
  496. #endif
  497. }
  498. __attribute__((weak)) void suspend_wakeup_init_quantum(void) {
  499. // Turn on backlight
  500. #ifdef BACKLIGHT_ENABLE
  501. backlight_init();
  502. #endif
  503. // Restore LED indicators
  504. led_wakeup();
  505. // Wake up underglow
  506. #if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
  507. rgblight_wakeup();
  508. #endif
  509. #if defined(LED_MATRIX_ENABLE)
  510. led_matrix_set_suspend_state(false);
  511. #endif
  512. #if defined(RGB_MATRIX_ENABLE)
  513. rgb_matrix_set_suspend_state(false);
  514. #endif
  515. suspend_wakeup_init_kb();
  516. }
  517. /** \brief converts unsigned integers into char arrays
  518. *
  519. * Takes an unsigned integer and converts that value into an equivalent char array
  520. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  521. */
  522. const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad) {
  523. buf[buf_len - 1] = '\0';
  524. for (size_t i = 0; i < buf_len - 1; ++i) {
  525. char c = '0' + curr_num % 10;
  526. buf[buf_len - 2 - i] = (c == '0' && i == 0) ? '0' : (curr_num > 0 ? c : curr_pad);
  527. curr_num /= 10;
  528. }
  529. return buf;
  530. }
  531. /** \brief converts uint8_t into char array
  532. *
  533. * Takes an uint8_t, and uses an internal static buffer to render that value into a char array
  534. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  535. *
  536. * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
  537. * contents. Use the result immediately, instead of caching it.
  538. */
  539. const char *get_u8_str(uint8_t curr_num, char curr_pad) {
  540. static char buf[4] = {0};
  541. static uint8_t last_num = 0xFF;
  542. static char last_pad = '\0';
  543. if (last_num == curr_num && last_pad == curr_pad) {
  544. return buf;
  545. }
  546. last_num = curr_num;
  547. last_pad = curr_pad;
  548. return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
  549. }
  550. /** \brief converts uint16_t into char array
  551. *
  552. * Takes an uint16_t, and uses an internal static buffer to render that value into a char array
  553. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  554. *
  555. * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
  556. * contents. Use the result immediately, instead of caching it.
  557. */
  558. const char *get_u16_str(uint16_t curr_num, char curr_pad) {
  559. static char buf[6] = {0};
  560. static uint16_t last_num = 0xFF;
  561. static char last_pad = '\0';
  562. if (last_num == curr_num && last_pad == curr_pad) {
  563. return buf;
  564. }
  565. last_num = curr_num;
  566. last_pad = curr_pad;
  567. return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
  568. }
  569. #if defined(SECURE_ENABLE)
  570. void secure_hook_quantum(secure_status_t secure_status) {
  571. // If keys are being held when this is triggered, they may not be released properly
  572. // this can result in stuck keys, mods and layers. To prevent that, manually
  573. // clear these, when it is triggered.
  574. if (secure_status == SECURE_PENDING) {
  575. clear_keyboard();
  576. layer_clear();
  577. }
  578. }
  579. #endif