config.h 2.9 KB

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  1. /*
  2. Copyright 2020 melonbred
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* key matrix size */
  17. #define MATRIX_ROWS 4
  18. #define MATRIX_COLS 13
  19. /*
  20. * Keyboard Matrix Assignments
  21. *
  22. * Change this to how you wired your keyboard
  23. * COLS: AVR pins used for columns, left to right
  24. * ROWS: AVR pins used for rows, top to bottom
  25. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  26. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  27. *
  28. */
  29. #define MATRIX_ROW_PINS { D2, D3, B1, B0 }
  30. #define MATRIX_COL_PINS { C4, C5, C6, C7, B7, B6, B5, B4, B3, B2, D6, C2, D5 }
  31. /* COL2ROW, ROW2COL*/
  32. #define DIODE_DIRECTION COL2ROW
  33. /*Encoder Definition*/
  34. #define ENCODERS_PAD_A { D1 }
  35. #define ENCODERS_PAD_B { D0 }
  36. /*RGB*/
  37. #define RGB_DI_PIN D4
  38. #ifdef RGB_DI_PIN
  39. #define RGBLED_NUM 5
  40. #define RGBLIGHT_HUE_STEP 8
  41. #define RGBLIGHT_SAT_STEP 8
  42. #define RGBLIGHT_VAL_STEP 8
  43. #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  44. #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  45. /*== all animations enable ==*/
  46. //#define RGBLIGHT_ANIMATIONS
  47. /*== or choose animations ==*/
  48. //#define RGBLIGHT_EFFECT_BREATHING
  49. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  50. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  51. //#define RGBLIGHT_EFFECT_SNAKE
  52. #define RGBLIGHT_EFFECT_KNIGHT
  53. //#define RGBLIGHT_EFFECT_CHRISTMAS
  54. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  55. //#define RGBLIGHT_EFFECT_RGB_TEST
  56. //#define RGBLIGHT_EFFECT_ALTERNATING
  57. /*== customize breathing effect ==*/
  58. /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  59. //#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
  60. /*==== use exp() and sin() ====*/
  61. //#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
  62. //#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
  63. #endif
  64. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  65. #define DEBOUNCE 5
  66. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  67. //#define MATRIX_HAS_GHOST
  68. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  69. #define LOCKING_SUPPORT_ENABLE
  70. /* Locking resynchronize hack */
  71. #define LOCKING_RESYNC_ENABLE
  72. /* disable action features */
  73. //#define NO_ACTION_LAYER
  74. //#define NO_ACTION_TAPPING
  75. //#define NO_ACTION_ONESHOT