matrix.c 11 KB

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  1. /*
  2. Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include <stdbool.h>
  16. #include <string.h>
  17. #include "util.h"
  18. #include "matrix.h"
  19. #include "debounce.h"
  20. #include "quantum.h"
  21. #ifdef SPLIT_KEYBOARD
  22. # include "split_common/split_util.h"
  23. # include "split_common/transactions.h"
  24. # ifndef ERROR_DISCONNECT_COUNT
  25. # define ERROR_DISCONNECT_COUNT 5
  26. # endif // ERROR_DISCONNECT_COUNT
  27. # define ROWS_PER_HAND (MATRIX_ROWS / 2)
  28. #else
  29. # define ROWS_PER_HAND (MATRIX_ROWS)
  30. #endif
  31. #ifdef DIRECT_PINS_RIGHT
  32. # define SPLIT_MUTABLE
  33. #else
  34. # define SPLIT_MUTABLE const
  35. #endif
  36. #ifdef MATRIX_ROW_PINS_RIGHT
  37. # define SPLIT_MUTABLE_ROW
  38. #else
  39. # define SPLIT_MUTABLE_ROW const
  40. #endif
  41. #ifdef MATRIX_COL_PINS_RIGHT
  42. # define SPLIT_MUTABLE_COL
  43. #else
  44. # define SPLIT_MUTABLE_COL const
  45. #endif
  46. #ifdef DIRECT_PINS
  47. static SPLIT_MUTABLE pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
  48. #elif (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
  49. # ifdef MATRIX_ROW_PINS
  50. static SPLIT_MUTABLE_ROW pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
  51. # endif // MATRIX_ROW_PINS
  52. # ifdef MATRIX_COL_PINS
  53. static SPLIT_MUTABLE_COL pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
  54. # endif // MATRIX_COL_PINS
  55. #endif
  56. /* matrix state(1:on, 0:off) */
  57. extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
  58. extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
  59. #ifdef SPLIT_KEYBOARD
  60. // row offsets for each hand
  61. uint8_t thisHand, thatHand;
  62. #endif
  63. // user-defined overridable functions
  64. __attribute__((weak)) void matrix_init_pins(void);
  65. __attribute__((weak)) void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row);
  66. __attribute__((weak)) void matrix_read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
  67. #ifdef SPLIT_KEYBOARD
  68. __attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); }
  69. __attribute__((weak)) void matrix_slave_scan_user(void) {}
  70. #endif
  71. static inline void setPinOutput_writeLow(pin_t pin) {
  72. ATOMIC_BLOCK_FORCEON {
  73. setPinOutput(pin);
  74. writePinLow(pin);
  75. }
  76. }
  77. static inline void setPinInputHigh_atomic(pin_t pin) {
  78. ATOMIC_BLOCK_FORCEON { setPinInputHigh(pin); }
  79. }
  80. static inline uint8_t readMatrixPin(pin_t pin) {
  81. if (pin != NO_PIN) {
  82. return readPin(pin);
  83. } else {
  84. return 1;
  85. }
  86. }
  87. // matrix code
  88. #ifdef DIRECT_PINS
  89. __attribute__((weak)) void matrix_init_pins(void) {
  90. for (int row = 0; row < MATRIX_ROWS; row++) {
  91. for (int col = 0; col < MATRIX_COLS; col++) {
  92. pin_t pin = direct_pins[row][col];
  93. if (pin != NO_PIN) {
  94. setPinInputHigh(pin);
  95. }
  96. }
  97. }
  98. }
  99. __attribute__((weak)) void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
  100. // Start with a clear matrix row
  101. matrix_row_t current_row_value = 0;
  102. for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
  103. pin_t pin = direct_pins[current_row][col_index];
  104. if (pin != NO_PIN) {
  105. current_row_value |= readPin(pin) ? 0 : (MATRIX_ROW_SHIFTER << col_index);
  106. }
  107. }
  108. // Update the matrix
  109. current_matrix[current_row] = current_row_value;
  110. }
  111. #elif defined(DIODE_DIRECTION)
  112. # if defined(MATRIX_ROW_PINS) && defined(MATRIX_COL_PINS)
  113. # if (DIODE_DIRECTION == COL2ROW)
  114. static bool select_row(uint8_t row) {
  115. pin_t pin = row_pins[row];
  116. if (pin != NO_PIN) {
  117. setPinOutput_writeLow(pin);
  118. return true;
  119. }
  120. return false;
  121. }
  122. static void unselect_row(uint8_t row) {
  123. pin_t pin = row_pins[row];
  124. if (pin != NO_PIN) {
  125. setPinInputHigh_atomic(pin);
  126. }
  127. }
  128. static void unselect_rows(void) {
  129. for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
  130. unselect_row(x);
  131. }
  132. }
  133. __attribute__((weak)) void matrix_init_pins(void) {
  134. unselect_rows();
  135. for (uint8_t x = 0; x < MATRIX_COLS; x++) {
  136. if (col_pins[x] != NO_PIN) {
  137. setPinInputHigh_atomic(col_pins[x]);
  138. }
  139. }
  140. }
  141. __attribute__((weak)) void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
  142. // Start with a clear matrix row
  143. matrix_row_t current_row_value = 0;
  144. if (!select_row(current_row)) { // Select row
  145. return; // skip NO_PIN row
  146. }
  147. matrix_output_select_delay();
  148. // For each col...
  149. for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
  150. uint8_t pin_state = readMatrixPin(col_pins[col_index]);
  151. // Populate the matrix row with the state of the col pin
  152. current_row_value |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
  153. }
  154. // Unselect row
  155. unselect_row(current_row);
  156. matrix_output_unselect_delay(current_row, current_row_value != 0); // wait for all Col signals to go HIGH
  157. // Update the matrix
  158. current_matrix[current_row] = current_row_value;
  159. }
  160. # elif (DIODE_DIRECTION == ROW2COL)
  161. static bool select_col(uint8_t col) {
  162. pin_t pin = col_pins[col];
  163. if (pin != NO_PIN) {
  164. setPinOutput_writeLow(pin);
  165. return true;
  166. }
  167. return false;
  168. }
  169. static void unselect_col(uint8_t col) {
  170. pin_t pin = col_pins[col];
  171. if (pin != NO_PIN) {
  172. setPinInputHigh_atomic(pin);
  173. }
  174. }
  175. static void unselect_cols(void) {
  176. for (uint8_t x = 0; x < MATRIX_COLS; x++) {
  177. unselect_col(x);
  178. }
  179. }
  180. __attribute__((weak)) void matrix_init_pins(void) {
  181. unselect_cols();
  182. for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
  183. if (row_pins[x] != NO_PIN) {
  184. setPinInputHigh_atomic(row_pins[x]);
  185. }
  186. }
  187. }
  188. __attribute__((weak)) void matrix_read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
  189. bool key_pressed = false;
  190. // Select col
  191. if (!select_col(current_col)) { // select col
  192. return; // skip NO_PIN col
  193. }
  194. matrix_output_select_delay();
  195. // For each row...
  196. for (uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++) {
  197. // Check row pin state
  198. if (readMatrixPin(row_pins[row_index]) == 0) {
  199. // Pin LO, set col bit
  200. current_matrix[row_index] |= (MATRIX_ROW_SHIFTER << current_col);
  201. key_pressed = true;
  202. } else {
  203. // Pin HI, clear col bit
  204. current_matrix[row_index] &= ~(MATRIX_ROW_SHIFTER << current_col);
  205. }
  206. }
  207. // Unselect col
  208. unselect_col(current_col);
  209. matrix_output_unselect_delay(current_col, key_pressed); // wait for all Row signals to go HIGH
  210. }
  211. # else
  212. # error DIODE_DIRECTION must be one of COL2ROW or ROW2COL!
  213. # endif
  214. # endif // defined(MATRIX_ROW_PINS) && defined(MATRIX_COL_PINS)
  215. #else
  216. # error DIODE_DIRECTION is not defined!
  217. #endif
  218. void matrix_init(void) {
  219. #ifdef SPLIT_KEYBOARD
  220. split_pre_init();
  221. // Set pinout for right half if pinout for that half is defined
  222. if (!isLeftHand) {
  223. # ifdef DIRECT_PINS_RIGHT
  224. const pin_t direct_pins_right[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS_RIGHT;
  225. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  226. for (uint8_t j = 0; j < MATRIX_COLS; j++) {
  227. direct_pins[i][j] = direct_pins_right[i][j];
  228. }
  229. }
  230. # endif
  231. # ifdef MATRIX_ROW_PINS_RIGHT
  232. const pin_t row_pins_right[MATRIX_ROWS] = MATRIX_ROW_PINS_RIGHT;
  233. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  234. row_pins[i] = row_pins_right[i];
  235. }
  236. # endif
  237. # ifdef MATRIX_COL_PINS_RIGHT
  238. const pin_t col_pins_right[MATRIX_COLS] = MATRIX_COL_PINS_RIGHT;
  239. for (uint8_t i = 0; i < MATRIX_COLS; i++) {
  240. col_pins[i] = col_pins_right[i];
  241. }
  242. # endif
  243. }
  244. thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
  245. thatHand = ROWS_PER_HAND - thisHand;
  246. #endif
  247. // initialize key pins
  248. matrix_init_pins();
  249. // initialize matrix state: all keys off
  250. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  251. raw_matrix[i] = 0;
  252. matrix[i] = 0;
  253. }
  254. debounce_init(ROWS_PER_HAND);
  255. matrix_init_quantum();
  256. #ifdef SPLIT_KEYBOARD
  257. split_post_init();
  258. #endif
  259. }
  260. #ifdef SPLIT_KEYBOARD
  261. bool matrix_post_scan(void) {
  262. bool changed = false;
  263. if (is_keyboard_master()) {
  264. static uint8_t error_count;
  265. matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
  266. if (!transport_master(matrix + thisHand, slave_matrix)) {
  267. error_count++;
  268. if (error_count > ERROR_DISCONNECT_COUNT) {
  269. // reset other half if disconnected
  270. for (int i = 0; i < ROWS_PER_HAND; ++i) {
  271. matrix[thatHand + i] = 0;
  272. slave_matrix[i] = 0;
  273. }
  274. changed = true;
  275. }
  276. } else {
  277. error_count = 0;
  278. for (int i = 0; i < ROWS_PER_HAND; ++i) {
  279. if (matrix[thatHand + i] != slave_matrix[i]) {
  280. matrix[thatHand + i] = slave_matrix[i];
  281. changed = true;
  282. }
  283. }
  284. }
  285. matrix_scan_quantum();
  286. } else {
  287. transport_slave(matrix + thatHand, matrix + thisHand);
  288. matrix_slave_scan_kb();
  289. }
  290. return changed;
  291. }
  292. #endif
  293. uint8_t matrix_scan(void) {
  294. matrix_row_t curr_matrix[MATRIX_ROWS] = {0};
  295. #if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW)
  296. // Set row, read cols
  297. for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) {
  298. matrix_read_cols_on_row(curr_matrix, current_row);
  299. }
  300. #elif (DIODE_DIRECTION == ROW2COL)
  301. // Set col, read rows
  302. for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
  303. matrix_read_rows_on_col(curr_matrix, current_col);
  304. }
  305. #endif
  306. bool changed = memcmp(raw_matrix, curr_matrix, sizeof(curr_matrix)) != 0;
  307. if (changed) memcpy(raw_matrix, curr_matrix, sizeof(curr_matrix));
  308. #ifdef SPLIT_KEYBOARD
  309. debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
  310. changed = (changed || matrix_post_scan());
  311. #else
  312. debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
  313. matrix_scan_quantum();
  314. #endif
  315. return (uint8_t)changed;
  316. }