matrix_common.c 5.1 KB

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  1. #include "quantum.h"
  2. #include "matrix.h"
  3. #include "debounce.h"
  4. #include "wait.h"
  5. #include "print.h"
  6. #include "debug.h"
  7. #ifdef SPLIT_KEYBOARD
  8. # include "split_common/split_util.h"
  9. # include "split_common/transactions.h"
  10. # include <string.h>
  11. # define ROWS_PER_HAND (MATRIX_ROWS / 2)
  12. #else
  13. # define ROWS_PER_HAND (MATRIX_ROWS)
  14. #endif
  15. #ifndef MATRIX_IO_DELAY
  16. # define MATRIX_IO_DELAY 30
  17. #endif
  18. /* matrix state(1:on, 0:off) */
  19. matrix_row_t raw_matrix[MATRIX_ROWS];
  20. matrix_row_t matrix[MATRIX_ROWS];
  21. #ifdef SPLIT_KEYBOARD
  22. // row offsets for each hand
  23. uint8_t thisHand, thatHand;
  24. #endif
  25. #ifdef MATRIX_MASKED
  26. extern const matrix_row_t matrix_mask[];
  27. #endif
  28. // user-defined overridable functions
  29. __attribute__((weak)) void matrix_init_kb(void) {
  30. matrix_init_user();
  31. }
  32. __attribute__((weak)) void matrix_scan_kb(void) {
  33. matrix_scan_user();
  34. }
  35. __attribute__((weak)) void matrix_init_user(void) {}
  36. __attribute__((weak)) void matrix_scan_user(void) {}
  37. // helper functions
  38. inline uint8_t matrix_rows(void) {
  39. return MATRIX_ROWS;
  40. }
  41. inline uint8_t matrix_cols(void) {
  42. return MATRIX_COLS;
  43. }
  44. inline bool matrix_is_on(uint8_t row, uint8_t col) {
  45. return (matrix[row] & ((matrix_row_t)1 << col));
  46. }
  47. inline matrix_row_t matrix_get_row(uint8_t row) {
  48. // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
  49. // switch blocker installed and the switch is always pressed.
  50. #ifdef MATRIX_MASKED
  51. return matrix[row] & matrix_mask[row];
  52. #else
  53. return matrix[row];
  54. #endif
  55. }
  56. #if (MATRIX_COLS <= 8)
  57. # define print_matrix_header() print("\nr/c 01234567\n")
  58. # define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
  59. # define matrix_bitpop(row) bitpop(matrix_get_row(row))
  60. #elif (MATRIX_COLS <= 16)
  61. # define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
  62. # define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
  63. # define matrix_bitpop(row) bitpop16(matrix_get_row(row))
  64. #elif (MATRIX_COLS <= 32)
  65. # define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
  66. # define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
  67. # define matrix_bitpop(row) bitpop32(matrix_get_row(row))
  68. #endif
  69. void matrix_print(void) {
  70. print_matrix_header();
  71. for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
  72. print_hex8(row);
  73. print(": ");
  74. print_matrix_row(row);
  75. print("\n");
  76. }
  77. }
  78. uint8_t matrix_key_count(void) {
  79. uint8_t count = 0;
  80. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  81. count += matrix_bitpop(i);
  82. }
  83. return count;
  84. }
  85. #ifdef SPLIT_KEYBOARD
  86. bool matrix_post_scan(void) {
  87. bool changed = false;
  88. if (is_keyboard_master()) {
  89. static bool last_connected = false;
  90. matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
  91. if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
  92. changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;
  93. last_connected = true;
  94. } else if (last_connected) {
  95. // reset other half when disconnected
  96. memset(slave_matrix, 0, sizeof(slave_matrix));
  97. changed = true;
  98. last_connected = false;
  99. }
  100. if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));
  101. matrix_scan_quantum();
  102. } else {
  103. transport_slave(matrix + thatHand, matrix + thisHand);
  104. matrix_slave_scan_kb();
  105. }
  106. return changed;
  107. }
  108. #endif
  109. /* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
  110. __attribute__((weak)) void matrix_io_delay(void) {
  111. wait_us(MATRIX_IO_DELAY);
  112. }
  113. __attribute__((weak)) void matrix_output_select_delay(void) {
  114. waitInputPinDelay();
  115. }
  116. __attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
  117. matrix_io_delay();
  118. }
  119. // CUSTOM MATRIX 'LITE'
  120. __attribute__((weak)) void matrix_init_custom(void) {}
  121. __attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) {
  122. return true;
  123. }
  124. #ifdef SPLIT_KEYBOARD
  125. __attribute__((weak)) void matrix_slave_scan_kb(void) {
  126. matrix_slave_scan_user();
  127. }
  128. __attribute__((weak)) void matrix_slave_scan_user(void) {}
  129. #endif
  130. __attribute__((weak)) void matrix_init(void) {
  131. #ifdef SPLIT_KEYBOARD
  132. thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
  133. thatHand = ROWS_PER_HAND - thisHand;
  134. #endif
  135. matrix_init_custom();
  136. // initialize matrix state: all keys off
  137. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  138. raw_matrix[i] = 0;
  139. matrix[i] = 0;
  140. }
  141. debounce_init(ROWS_PER_HAND);
  142. matrix_init_quantum();
  143. }
  144. __attribute__((weak)) uint8_t matrix_scan(void) {
  145. bool changed = matrix_scan_custom(raw_matrix);
  146. #ifdef SPLIT_KEYBOARD
  147. debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
  148. changed = (changed || matrix_post_scan());
  149. #else
  150. debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
  151. matrix_scan_quantum();
  152. #endif
  153. return changed;
  154. }
  155. __attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) {
  156. return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index));
  157. }