process_combo.c 20 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "print.h"
  17. #include "process_combo.h"
  18. #include "action_tapping.h"
  19. #include "action.h"
  20. #ifdef COMBO_COUNT
  21. __attribute__((weak)) combo_t key_combos[COMBO_COUNT];
  22. uint16_t COMBO_LEN = COMBO_COUNT;
  23. #else
  24. extern combo_t key_combos[];
  25. extern uint16_t COMBO_LEN;
  26. #endif
  27. __attribute__((weak)) void process_combo_event(uint16_t combo_index, bool pressed) {}
  28. #ifdef COMBO_MUST_HOLD_PER_COMBO
  29. __attribute__((weak)) bool get_combo_must_hold(uint16_t index, combo_t *combo) {
  30. return false;
  31. }
  32. #endif
  33. #ifdef COMBO_MUST_TAP_PER_COMBO
  34. __attribute__((weak)) bool get_combo_must_tap(uint16_t index, combo_t *combo) {
  35. return false;
  36. }
  37. #endif
  38. #ifdef COMBO_TERM_PER_COMBO
  39. __attribute__((weak)) uint16_t get_combo_term(uint16_t index, combo_t *combo) {
  40. return COMBO_TERM;
  41. }
  42. #endif
  43. #ifdef COMBO_MUST_PRESS_IN_ORDER_PER_COMBO
  44. __attribute__((weak)) bool get_combo_must_press_in_order(uint16_t combo_index, combo_t *combo) {
  45. return true;
  46. }
  47. #endif
  48. #ifdef COMBO_PROCESS_KEY_RELEASE
  49. __attribute__((weak)) bool process_combo_key_release(uint16_t combo_index, combo_t *combo, uint8_t key_index, uint16_t keycode) {
  50. return false;
  51. }
  52. #endif
  53. #ifdef COMBO_SHOULD_TRIGGER
  54. __attribute__((weak)) bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record) {
  55. return true;
  56. }
  57. #endif
  58. #ifndef COMBO_NO_TIMER
  59. static uint16_t timer = 0;
  60. #endif
  61. static bool b_combo_enable = true; // defaults to enabled
  62. static uint16_t longest_term = 0;
  63. typedef struct {
  64. keyrecord_t record;
  65. uint16_t combo_index;
  66. uint16_t keycode;
  67. } queued_record_t;
  68. static uint8_t key_buffer_size = 0;
  69. static queued_record_t key_buffer[COMBO_KEY_BUFFER_LENGTH];
  70. typedef struct {
  71. uint16_t combo_index;
  72. } queued_combo_t;
  73. static uint8_t combo_buffer_write = 0;
  74. static uint8_t combo_buffer_read = 0;
  75. static queued_combo_t combo_buffer[COMBO_BUFFER_LENGTH];
  76. #define INCREMENT_MOD(i) i = (i + 1) % COMBO_BUFFER_LENGTH
  77. #define COMBO_KEY_POS ((keypos_t){.col = 254, .row = 254})
  78. #ifndef EXTRA_SHORT_COMBOS
  79. /* flags are their own elements in combo_t struct. */
  80. # define COMBO_ACTIVE(combo) (combo->active)
  81. # define COMBO_DISABLED(combo) (combo->disabled)
  82. # define COMBO_STATE(combo) (combo->state)
  83. # define ACTIVATE_COMBO(combo) \
  84. do { \
  85. combo->active = true; \
  86. } while (0)
  87. # define DEACTIVATE_COMBO(combo) \
  88. do { \
  89. combo->active = false; \
  90. } while (0)
  91. # define DISABLE_COMBO(combo) \
  92. do { \
  93. combo->disabled = true; \
  94. } while (0)
  95. # define RESET_COMBO_STATE(combo) \
  96. do { \
  97. combo->disabled = false; \
  98. combo->state = 0; \
  99. } while (0)
  100. #else
  101. /* flags are at the two high bits of state. */
  102. # define COMBO_ACTIVE(combo) (combo->state & 0x80)
  103. # define COMBO_DISABLED(combo) (combo->state & 0x40)
  104. # define COMBO_STATE(combo) (combo->state & 0x3F)
  105. # define ACTIVATE_COMBO(combo) \
  106. do { \
  107. combo->state |= 0x80; \
  108. } while (0)
  109. # define DEACTIVATE_COMBO(combo) \
  110. do { \
  111. combo->state &= ~0x80; \
  112. } while (0)
  113. # define DISABLE_COMBO(combo) \
  114. do { \
  115. combo->state |= 0x40; \
  116. } while (0)
  117. # define RESET_COMBO_STATE(combo) \
  118. do { \
  119. combo->state &= ~0x7F; \
  120. } while (0)
  121. #endif
  122. static inline void release_combo(uint16_t combo_index, combo_t *combo) {
  123. if (combo->keycode) {
  124. keyrecord_t record = {
  125. .event =
  126. {
  127. .key = COMBO_KEY_POS,
  128. .time = timer_read() | 1,
  129. .pressed = false,
  130. },
  131. .keycode = combo->keycode,
  132. };
  133. #ifndef NO_ACTION_TAPPING
  134. action_tapping_process(record);
  135. #else
  136. process_record(&record);
  137. #endif
  138. } else {
  139. process_combo_event(combo_index, false);
  140. }
  141. DEACTIVATE_COMBO(combo);
  142. }
  143. static inline bool _get_combo_must_hold(uint16_t combo_index, combo_t *combo) {
  144. #ifdef COMBO_NO_TIMER
  145. return false;
  146. #elif defined(COMBO_MUST_HOLD_PER_COMBO)
  147. return get_combo_must_hold(combo_index, combo);
  148. #elif defined(COMBO_MUST_HOLD_MODS)
  149. return (KEYCODE_IS_MOD(combo->keycode) || (combo->keycode >= QK_MOMENTARY && combo->keycode <= QK_MOMENTARY_MAX));
  150. #endif
  151. return false;
  152. }
  153. static inline uint16_t _get_wait_time(uint16_t combo_index, combo_t *combo) {
  154. if (_get_combo_must_hold(combo_index, combo)
  155. #ifdef COMBO_MUST_TAP_PER_COMBO
  156. || get_combo_must_tap(combo_index, combo)
  157. #endif
  158. ) {
  159. if (longest_term < COMBO_HOLD_TERM) {
  160. return COMBO_HOLD_TERM;
  161. }
  162. }
  163. return longest_term;
  164. }
  165. static inline uint16_t _get_combo_term(uint16_t combo_index, combo_t *combo) {
  166. #if defined(COMBO_TERM_PER_COMBO)
  167. return get_combo_term(combo_index, combo);
  168. #endif
  169. return COMBO_TERM;
  170. }
  171. void clear_combos(void) {
  172. uint16_t index = 0;
  173. longest_term = 0;
  174. for (index = 0; index < COMBO_LEN; ++index) {
  175. combo_t *combo = &key_combos[index];
  176. if (!COMBO_ACTIVE(combo)) {
  177. RESET_COMBO_STATE(combo);
  178. }
  179. }
  180. }
  181. static inline void dump_key_buffer(void) {
  182. /* First call start from 0 index; recursive calls need to start from i+1 index */
  183. static uint8_t key_buffer_next = 0;
  184. #if TAP_CODE_DELAY > 0
  185. bool delay_done = false;
  186. #endif
  187. if (key_buffer_size == 0) {
  188. return;
  189. }
  190. for (uint8_t key_buffer_i = key_buffer_next; key_buffer_i < key_buffer_size; key_buffer_i++) {
  191. key_buffer_next = key_buffer_i + 1;
  192. queued_record_t *qrecord = &key_buffer[key_buffer_i];
  193. keyrecord_t * record = &qrecord->record;
  194. if (IS_NOEVENT(record->event)) {
  195. continue;
  196. }
  197. if (!record->keycode && qrecord->combo_index != (uint16_t)-1) {
  198. process_combo_event(qrecord->combo_index, true);
  199. } else {
  200. #ifndef NO_ACTION_TAPPING
  201. action_tapping_process(*record);
  202. #else
  203. process_record(record);
  204. #endif
  205. }
  206. record->event.time = 0;
  207. clear_weak_mods();
  208. #if TAP_CODE_DELAY > 0
  209. // only delay once and for a non-tapping key
  210. if (!delay_done && !is_tap_record(record)) {
  211. delay_done = true;
  212. wait_ms(TAP_CODE_DELAY);
  213. }
  214. #endif
  215. }
  216. key_buffer_next = key_buffer_size = 0;
  217. }
  218. #define NO_COMBO_KEYS_ARE_DOWN (0 == COMBO_STATE(combo))
  219. #define ALL_COMBO_KEYS_ARE_DOWN(state, key_count) (((1 << key_count) - 1) == state)
  220. #define ONLY_ONE_KEY_IS_DOWN(state) !(state & (state - 1))
  221. #define KEY_NOT_YET_RELEASED(state, key_index) ((1 << key_index) & state)
  222. #define KEY_STATE_DOWN(state, key_index) \
  223. do { \
  224. state |= (1 << key_index); \
  225. } while (0)
  226. #define KEY_STATE_UP(state, key_index) \
  227. do { \
  228. state &= ~(1 << key_index); \
  229. } while (0)
  230. static inline void _find_key_index_and_count(const uint16_t *keys, uint16_t keycode, uint16_t *key_index, uint8_t *key_count) {
  231. while (true) {
  232. uint16_t key = pgm_read_word(&keys[*key_count]);
  233. if (keycode == key) *key_index = *key_count;
  234. if (COMBO_END == key) break;
  235. (*key_count)++;
  236. }
  237. }
  238. void drop_combo_from_buffer(uint16_t combo_index) {
  239. /* Mark a combo as processed from the buffer. If the buffer is in the
  240. * beginning of the buffer, drop it. */
  241. uint8_t i = combo_buffer_read;
  242. while (i != combo_buffer_write) {
  243. queued_combo_t *qcombo = &combo_buffer[i];
  244. if (qcombo->combo_index == combo_index) {
  245. combo_t *combo = &key_combos[combo_index];
  246. DISABLE_COMBO(combo);
  247. if (i == combo_buffer_read) {
  248. INCREMENT_MOD(combo_buffer_read);
  249. }
  250. break;
  251. }
  252. INCREMENT_MOD(i);
  253. }
  254. }
  255. void apply_combo(uint16_t combo_index, combo_t *combo) {
  256. /* Apply combo's result keycode to the last chord key of the combo and
  257. * disable the other keys. */
  258. if (COMBO_DISABLED(combo)) {
  259. return;
  260. }
  261. // state to check against so we find the last key of the combo from the buffer
  262. #if defined(EXTRA_EXTRA_LONG_COMBOS)
  263. uint32_t state = 0;
  264. #elif defined(EXTRA_LONG_COMBOS)
  265. uint16_t state = 0;
  266. #else
  267. uint8_t state = 0;
  268. #endif
  269. for (uint8_t key_buffer_i = 0; key_buffer_i < key_buffer_size; key_buffer_i++) {
  270. queued_record_t *qrecord = &key_buffer[key_buffer_i];
  271. keyrecord_t * record = &qrecord->record;
  272. uint16_t keycode = qrecord->keycode;
  273. uint8_t key_count = 0;
  274. uint16_t key_index = -1;
  275. _find_key_index_and_count(combo->keys, keycode, &key_index, &key_count);
  276. if (-1 == (int16_t)key_index) {
  277. // key not part of this combo
  278. continue;
  279. }
  280. KEY_STATE_DOWN(state, key_index);
  281. if (ALL_COMBO_KEYS_ARE_DOWN(state, key_count)) {
  282. // this in the end executes the combo when the key_buffer is dumped.
  283. record->keycode = combo->keycode;
  284. record->event.key = COMBO_KEY_POS;
  285. qrecord->combo_index = combo_index;
  286. ACTIVATE_COMBO(combo);
  287. break;
  288. } else {
  289. // key was part of the combo but not the last one, "disable" it
  290. // by making it a TICK event.
  291. record->event.time = 0;
  292. }
  293. }
  294. drop_combo_from_buffer(combo_index);
  295. }
  296. static inline void apply_combos(void) {
  297. // Apply all buffered normal combos.
  298. for (uint8_t i = combo_buffer_read; i != combo_buffer_write; INCREMENT_MOD(i)) {
  299. queued_combo_t *buffered_combo = &combo_buffer[i];
  300. combo_t * combo = &key_combos[buffered_combo->combo_index];
  301. #ifdef COMBO_MUST_TAP_PER_COMBO
  302. if (get_combo_must_tap(buffered_combo->combo_index, combo)) {
  303. // Tap-only combos are applied on key release only, so let's drop 'em here.
  304. drop_combo_from_buffer(buffered_combo->combo_index);
  305. continue;
  306. }
  307. #endif
  308. apply_combo(buffered_combo->combo_index, combo);
  309. }
  310. dump_key_buffer();
  311. clear_combos();
  312. }
  313. combo_t *overlaps(combo_t *combo1, combo_t *combo2) {
  314. /* Checks if the combos overlap and returns the combo that should be
  315. * dropped from the combo buffer.
  316. * The combo that has less keys will be dropped. If they have the same
  317. * amount of keys, drop combo1. */
  318. uint8_t idx1 = 0, idx2 = 0;
  319. uint16_t key1, key2;
  320. bool overlaps = false;
  321. while ((key1 = pgm_read_word(&combo1->keys[idx1])) != COMBO_END) {
  322. idx2 = 0;
  323. while ((key2 = pgm_read_word(&combo2->keys[idx2])) != COMBO_END) {
  324. if (key1 == key2) overlaps = true;
  325. idx2 += 1;
  326. }
  327. idx1 += 1;
  328. }
  329. if (!overlaps) return NULL;
  330. if (idx2 < idx1) return combo2;
  331. return combo1;
  332. }
  333. #if defined(COMBO_MUST_PRESS_IN_ORDER) || defined(COMBO_MUST_PRESS_IN_ORDER_PER_COMBO)
  334. static bool keys_pressed_in_order(uint16_t combo_index, combo_t *combo, uint16_t key_index, uint16_t keycode, keyrecord_t *record) {
  335. # ifdef COMBO_MUST_PRESS_IN_ORDER_PER_COMBO
  336. if (!get_combo_must_press_in_order(combo_index, combo)) {
  337. return true;
  338. }
  339. # endif
  340. if (
  341. // The `state` bit for the key being pressed.
  342. (1 << key_index) ==
  343. // The *next* combo key's bit.
  344. (COMBO_STATE(combo) + 1)
  345. // E.g. two keys already pressed: `state == 11`.
  346. // Next possible `state` is `111`.
  347. // So the needed bit is `100` which we get with `11 + 1`.
  348. ) {
  349. return true;
  350. }
  351. return false;
  352. }
  353. #endif
  354. static bool process_single_combo(combo_t *combo, uint16_t keycode, keyrecord_t *record, uint16_t combo_index) {
  355. uint8_t key_count = 0;
  356. uint16_t key_index = -1;
  357. _find_key_index_and_count(combo->keys, keycode, &key_index, &key_count);
  358. /* Continue processing if key isn't part of current combo. */
  359. if (-1 == (int16_t)key_index) {
  360. return false;
  361. }
  362. bool key_is_part_of_combo = (!COMBO_DISABLED(combo) && is_combo_enabled()
  363. #if defined(COMBO_MUST_PRESS_IN_ORDER) || defined(COMBO_MUST_PRESS_IN_ORDER_PER_COMBO)
  364. && keys_pressed_in_order(combo_index, combo, key_index, keycode, record)
  365. #endif
  366. #ifdef COMBO_SHOULD_TRIGGER
  367. && combo_should_trigger(combo_index, combo, keycode, record)
  368. #endif
  369. );
  370. if (record->event.pressed && key_is_part_of_combo) {
  371. uint16_t time = _get_combo_term(combo_index, combo);
  372. if (!COMBO_ACTIVE(combo)) {
  373. KEY_STATE_DOWN(combo->state, key_index);
  374. if (longest_term < time) {
  375. longest_term = time;
  376. }
  377. }
  378. if (ALL_COMBO_KEYS_ARE_DOWN(COMBO_STATE(combo), key_count)) {
  379. /* Combo was fully pressed */
  380. /* Buffer the combo so we can fire it after COMBO_TERM */
  381. #ifndef COMBO_NO_TIMER
  382. /* Don't buffer this combo if its combo term has passed. */
  383. if (timer && timer_elapsed(timer) > time) {
  384. DISABLE_COMBO(combo);
  385. return true;
  386. } else
  387. #endif
  388. {
  389. // disable readied combos that overlap with this combo
  390. combo_t *drop = NULL;
  391. for (uint8_t combo_buffer_i = combo_buffer_read; combo_buffer_i != combo_buffer_write; INCREMENT_MOD(combo_buffer_i)) {
  392. queued_combo_t *qcombo = &combo_buffer[combo_buffer_i];
  393. combo_t * buffered_combo = &key_combos[qcombo->combo_index];
  394. if ((drop = overlaps(buffered_combo, combo))) {
  395. DISABLE_COMBO(drop);
  396. if (drop == combo) {
  397. // stop checking for overlaps if dropped combo was current combo.
  398. break;
  399. } else if (combo_buffer_i == combo_buffer_read && drop == buffered_combo) {
  400. /* Drop the disabled buffered combo from the buffer if
  401. * it is in the beginning of the buffer. */
  402. INCREMENT_MOD(combo_buffer_read);
  403. }
  404. }
  405. }
  406. if (drop != combo) {
  407. // save this combo to buffer
  408. combo_buffer[combo_buffer_write] = (queued_combo_t){
  409. .combo_index = combo_index,
  410. };
  411. INCREMENT_MOD(combo_buffer_write);
  412. // get possible longer waiting time for tap-/hold-only combos.
  413. longest_term = _get_wait_time(combo_index, combo);
  414. }
  415. } // if timer elapsed end
  416. }
  417. } else {
  418. // chord releases
  419. if (!COMBO_ACTIVE(combo) && ALL_COMBO_KEYS_ARE_DOWN(COMBO_STATE(combo), key_count)) {
  420. /* First key quickly released */
  421. if (COMBO_DISABLED(combo) || _get_combo_must_hold(combo_index, combo)) {
  422. // combo wasn't tappable, disable it and drop it from buffer.
  423. drop_combo_from_buffer(combo_index);
  424. key_is_part_of_combo = false;
  425. }
  426. #ifdef COMBO_MUST_TAP_PER_COMBO
  427. else if (get_combo_must_tap(combo_index, combo)) {
  428. // immediately apply tap-only combo
  429. apply_combo(combo_index, combo);
  430. apply_combos(); // also apply other prepared combos and dump key buffer
  431. # ifdef COMBO_PROCESS_KEY_RELEASE
  432. if (process_combo_key_release(combo_index, combo, key_index, keycode)) {
  433. release_combo(combo_index, combo);
  434. }
  435. # endif
  436. }
  437. #endif
  438. } else if (COMBO_ACTIVE(combo) && ONLY_ONE_KEY_IS_DOWN(COMBO_STATE(combo)) && KEY_NOT_YET_RELEASED(COMBO_STATE(combo), key_index)) {
  439. /* last key released */
  440. release_combo(combo_index, combo);
  441. key_is_part_of_combo = true;
  442. #ifdef COMBO_PROCESS_KEY_RELEASE
  443. process_combo_key_release(combo_index, combo, key_index, keycode);
  444. #endif
  445. } else if (COMBO_ACTIVE(combo) && KEY_NOT_YET_RELEASED(COMBO_STATE(combo), key_index)) {
  446. /* first or middle key released */
  447. key_is_part_of_combo = true;
  448. #ifdef COMBO_PROCESS_KEY_RELEASE
  449. if (process_combo_key_release(combo_index, combo, key_index, keycode)) {
  450. release_combo(combo_index, combo);
  451. }
  452. #endif
  453. } else {
  454. /* The released key was part of an incomplete combo */
  455. key_is_part_of_combo = false;
  456. }
  457. KEY_STATE_UP(combo->state, key_index);
  458. }
  459. return key_is_part_of_combo;
  460. }
  461. bool process_combo(uint16_t keycode, keyrecord_t *record) {
  462. bool is_combo_key = false;
  463. bool no_combo_keys_pressed = true;
  464. if (keycode == CMB_ON && record->event.pressed) {
  465. combo_enable();
  466. return true;
  467. }
  468. if (keycode == CMB_OFF && record->event.pressed) {
  469. combo_disable();
  470. return true;
  471. }
  472. if (keycode == CMB_TOG && record->event.pressed) {
  473. combo_toggle();
  474. return true;
  475. }
  476. #ifdef COMBO_ONLY_FROM_LAYER
  477. /* Only check keycodes from one layer. */
  478. keycode = keymap_key_to_keycode(COMBO_ONLY_FROM_LAYER, record->event.key);
  479. #endif
  480. for (uint16_t idx = 0; idx < COMBO_LEN; ++idx) {
  481. combo_t *combo = &key_combos[idx];
  482. is_combo_key |= process_single_combo(combo, keycode, record, idx);
  483. no_combo_keys_pressed = no_combo_keys_pressed && (NO_COMBO_KEYS_ARE_DOWN || COMBO_ACTIVE(combo) || COMBO_DISABLED(combo));
  484. }
  485. if (record->event.pressed && is_combo_key) {
  486. #ifndef COMBO_NO_TIMER
  487. # ifdef COMBO_STRICT_TIMER
  488. if (!timer) {
  489. // timer is set only on the first key
  490. timer = timer_read();
  491. }
  492. # else
  493. timer = timer_read();
  494. # endif
  495. #endif
  496. if (key_buffer_size < COMBO_KEY_BUFFER_LENGTH) {
  497. key_buffer[key_buffer_size++] = (queued_record_t){
  498. .record = *record,
  499. .keycode = keycode,
  500. .combo_index = -1, // this will be set when applying combos
  501. };
  502. }
  503. } else {
  504. if (combo_buffer_read != combo_buffer_write) {
  505. // some combo is prepared
  506. apply_combos();
  507. } else {
  508. // reset state if there are no combo keys pressed at all
  509. dump_key_buffer();
  510. #ifndef COMBO_NO_TIMER
  511. timer = 0;
  512. #endif
  513. clear_combos();
  514. }
  515. }
  516. return !is_combo_key;
  517. }
  518. void combo_task(void) {
  519. if (!b_combo_enable) {
  520. return;
  521. }
  522. #ifndef COMBO_NO_TIMER
  523. if (timer && timer_elapsed(timer) > longest_term) {
  524. if (combo_buffer_read != combo_buffer_write) {
  525. apply_combos();
  526. longest_term = 0;
  527. timer = 0;
  528. } else {
  529. dump_key_buffer();
  530. timer = 0;
  531. clear_combos();
  532. }
  533. }
  534. #endif
  535. }
  536. void combo_enable(void) {
  537. b_combo_enable = true;
  538. }
  539. void combo_disable(void) {
  540. #ifndef COMBO_NO_TIMER
  541. timer = 0;
  542. #endif
  543. b_combo_enable = false;
  544. combo_buffer_read = combo_buffer_write;
  545. clear_combos();
  546. dump_key_buffer();
  547. }
  548. void combo_toggle(void) {
  549. if (b_combo_enable) {
  550. combo_disable();
  551. } else {
  552. combo_enable();
  553. }
  554. }
  555. bool is_combo_enabled(void) {
  556. return b_combo_enable;
  557. }