keymap_common.c 6.6 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include "action.h"
  19. #include "debug.h"
  20. #include "quantum.h"
  21. #ifdef BACKLIGHT_ENABLE
  22. # include "backlight.h"
  23. #endif
  24. #ifdef MIDI_ENABLE
  25. # include "process_midi.h"
  26. #endif
  27. extern keymap_config_t keymap_config;
  28. #include <inttypes.h>
  29. /* converts key to action */
  30. action_t action_for_key(uint8_t layer, keypos_t key) {
  31. // 16bit keycodes - important
  32. uint16_t keycode = keymap_key_to_keycode(layer, key);
  33. return action_for_keycode(keycode);
  34. };
  35. action_t action_for_keycode(uint16_t keycode) {
  36. // keycode remapping
  37. keycode = keycode_config(keycode);
  38. action_t action = {};
  39. uint8_t action_layer, mod;
  40. (void)action_layer;
  41. (void)mod;
  42. switch (keycode) {
  43. case KC_A ... KC_EXSEL:
  44. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  45. action.code = ACTION_KEY(keycode);
  46. break;
  47. #ifdef EXTRAKEY_ENABLE
  48. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  49. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  50. break;
  51. case KC_AUDIO_MUTE ... KC_ASSISTANT:
  52. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  53. break;
  54. #endif
  55. case KC_MS_UP ... KC_MS_ACCEL2:
  56. action.code = ACTION_MOUSEKEY(keycode);
  57. break;
  58. case KC_TRANSPARENT:
  59. action.code = ACTION_TRANSPARENT;
  60. break;
  61. case QK_MODS ... QK_MODS_MAX:;
  62. // Has a modifier
  63. // Split it up
  64. #ifdef LEGACY_MAGIC_HANDLING
  65. action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
  66. #else // LEGACY_MAGIC_HANDLING
  67. action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
  68. #endif // LEGACY_MAGIC_HANDLING
  69. break;
  70. #ifndef NO_ACTION_LAYER
  71. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  72. # ifdef LEGACY_MAGIC_HANDLING
  73. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
  74. # else // LEGACY_MAGIC_HANDLING
  75. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  76. # endif // LEGACY_MAGIC_HANDLING
  77. break;
  78. case QK_TO ... QK_TO_MAX:;
  79. // Layer set "GOTO"
  80. action_layer = QK_TO_GET_LAYER(keycode);
  81. action.code = ACTION_LAYER_GOTO(action_layer);
  82. break;
  83. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  84. // Momentary action_layer
  85. action_layer = QK_MOMENTARY_GET_LAYER(keycode);
  86. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  87. break;
  88. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  89. // Set default action_layer
  90. action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
  91. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  92. break;
  93. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  94. // Set toggle
  95. action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
  96. action.code = ACTION_LAYER_TOGGLE(action_layer);
  97. break;
  98. #endif
  99. #ifndef NO_ACTION_ONESHOT
  100. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  101. // OSL(action_layer) - One-shot action_layer
  102. action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
  103. action.code = ACTION_LAYER_ONESHOT(action_layer);
  104. break;
  105. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  106. // OSM(mod) - One-shot mod
  107. mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
  108. action.code = ACTION_MODS_ONESHOT(mod);
  109. break;
  110. #endif
  111. #ifndef NO_ACTION_LAYER
  112. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  113. action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  114. break;
  115. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  116. mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
  117. action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
  118. action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? mod << 4 : mod);
  119. break;
  120. #endif
  121. #ifndef NO_ACTION_TAPPING
  122. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  123. mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
  124. # ifdef LEGACY_MAGIC_HANDLING
  125. action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
  126. # else // LEGACY_MAGIC_HANDLING
  127. action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  128. # endif // LEGACY_MAGIC_HANDLING
  129. break;
  130. #endif
  131. #ifdef SWAP_HANDS_ENABLE
  132. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  133. # ifdef LEGACY_MAGIC_HANDLING
  134. action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
  135. # else // LEGACY_MAGIC_HANDLING
  136. action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
  137. # endif // LEGACY_MAGIC_HANDLING
  138. break;
  139. #endif
  140. default:
  141. action.code = ACTION_NO;
  142. break;
  143. }
  144. return action;
  145. }
  146. // translates key to keycode
  147. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  148. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  149. return keycode_at_keymap_location(layer, key.row, key.col);
  150. }
  151. #ifdef ENCODER_MAP_ENABLE
  152. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  153. return keycode_at_encodermap_location(layer, key.col, true);
  154. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  155. return keycode_at_encodermap_location(layer, key.col, false);
  156. }
  157. #endif // ENCODER_MAP_ENABLE
  158. return KC_NO;
  159. }