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- #include "joystick.h"
- #include "process_joystick.h"
- #ifdef __AVR__
- # include "analog.h"
- #endif
- #include <string.h>
- #include <math.h>
- bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record);
- bool process_joystick(uint16_t keycode, keyrecord_t *record) {
- if (process_joystick_buttons(keycode, record) && (joystick_status.status & JS_UPDATED) > 0) {
- send_joystick_packet(&joystick_status);
- joystick_status.status &= ~JS_UPDATED;
- }
- return true;
- }
- void joystick_task(void) {
- if (process_joystick_analogread() && (joystick_status.status & JS_UPDATED)) {
- send_joystick_packet(&joystick_status);
- joystick_status.status &= ~JS_UPDATED;
- }
- }
- bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record) {
- if (keycode < JS_BUTTON0 || keycode > JS_BUTTON_MAX) {
- return true;
- } else {
- if (record->event.pressed) {
- joystick_status.buttons[(keycode - JS_BUTTON0) / 8] |= 1 << (keycode % 8);
- } else {
- joystick_status.buttons[(keycode - JS_BUTTON0) / 8] &= ~(1 << (keycode % 8));
- }
- joystick_status.status |= JS_UPDATED;
- }
- return true;
- }
- uint8_t savePinState(uint8_t pin) {
- #ifdef __AVR__
- uint8_t pinNumber = pin & 0xF;
- return ((PORTx_ADDRESS(pin) >> pinNumber) & 0x1) << 1 | ((DDRx_ADDRESS(pin) >> pinNumber) & 0x1);
- #else
- return 0;
- #endif
- }
- void restorePinState(uint8_t pin, uint8_t restoreState) {
- #ifdef __AVR__
- uint8_t pinNumber = pin & 0xF;
- PORTx_ADDRESS(pin) = (PORTx_ADDRESS(pin) & ~_BV(pinNumber)) | (((restoreState >> 1) & 0x1) << pinNumber);
- DDRx_ADDRESS(pin) = (DDRx_ADDRESS(pin) & ~_BV(pinNumber)) | ((restoreState & 0x1) << pinNumber);
- #else
- return;
- #endif
- }
- __attribute__((weak)) bool process_joystick_analogread() { return process_joystick_analogread_quantum(); }
- bool process_joystick_analogread_quantum() {
- #if JOYSTICK_AXES_COUNT > 0
- for (int axis_index = 0; axis_index < JOYSTICK_AXES_COUNT; ++axis_index) {
- if (joystick_axes[axis_index].input_pin == JS_VIRTUAL_AXIS) {
- continue;
- }
- // save previous input pin status as well
- uint8_t inputSavedState = savePinState(joystick_axes[axis_index].input_pin);
- // disable pull-up resistor
- writePinLow(joystick_axes[axis_index].input_pin);
- // if pin was a pull-up input, we need to uncharge it by turning it low
- // before making it a low input
- setPinOutput(joystick_axes[axis_index].input_pin);
- wait_us(10);
- // save and apply output pin status
- uint8_t outputSavedState = 0;
- if (joystick_axes[axis_index].output_pin != JS_VIRTUAL_AXIS) {
- // save previous output pin status
- outputSavedState = savePinState(joystick_axes[axis_index].output_pin);
- setPinOutput(joystick_axes[axis_index].output_pin);
- writePinHigh(joystick_axes[axis_index].output_pin);
- }
- uint8_t groundSavedState = 0;
- if (joystick_axes[axis_index].ground_pin != JS_VIRTUAL_AXIS) {
- // save previous output pin status
- groundSavedState = savePinState(joystick_axes[axis_index].ground_pin);
- setPinOutput(joystick_axes[axis_index].ground_pin);
- writePinLow(joystick_axes[axis_index].ground_pin);
- }
- wait_us(10);
- setPinInput(joystick_axes[axis_index].input_pin);
- wait_us(10);
- # ifdef __AVR__
- int16_t axis_val = analogReadPin(joystick_axes[axis_index].input_pin);
- # else
- // default to resting position
- int16_t axis_val = joystick_axes[axis_index].mid_digit;
- # endif
- // test the converted value against the lower range
- uint16_t ref = joystick_axes[axis_index].mid_digit;
- uint16_t range = joystick_axes[axis_index].min_digit;
- int16_t ranged_val = -127 * fminf(1.f, (axis_val - (float)(ref)) / (range - (float)ref));
- if (ranged_val > 0) {
- // the value is in the higher range
- range = joystick_axes[axis_index].max_digit;
- ranged_val = 127 * fminf(1.f, (axis_val - (float)(ref)) / (range - (float)ref));
- }
- if (ranged_val != joystick_status.axes[axis_index]) {
- joystick_status.axes[axis_index] = ranged_val;
- joystick_status.status |= JS_UPDATED;
- }
- // restore output, ground and input status
- if (joystick_axes[axis_index].output_pin != JS_VIRTUAL_AXIS) {
- restorePinState(joystick_axes[axis_index].output_pin, outputSavedState);
- }
- if (joystick_axes[axis_index].ground_pin != JS_VIRTUAL_AXIS) {
- restorePinState(joystick_axes[axis_index].ground_pin, groundSavedState);
- }
- restorePinState(joystick_axes[axis_index].input_pin, inputSavedState);
- }
- #endif
- return true;
- }
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