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- #include "process_joystick.h"
- #include <quantum/joystick.h>
- #include <quantum/quantum_keycodes.h>
- #ifdef __AVR__
- # include <drivers/avr/analog.h>
- #endif
- #include <string.h>
- bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record);
- bool process_joystick(uint16_t keycode, keyrecord_t *record){
-
- if (process_joystick_buttons(keycode, record)
- && (joystick_status.status & JS_UPDATED)>0){
- send_joystick_packet(&joystick_status);
- joystick_status.status &= ~JS_UPDATED;
- }
-
- return true;
- }
- __attribute__ ((weak))
- void joystick_task(void){
- if (process_joystick_analogread() && (joystick_status.status & JS_UPDATED)){
- send_joystick_packet(&joystick_status);
- joystick_status.status &= ~JS_UPDATED;
- }
- }
- bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record){
-
- if (keycode < JS_BUTTON0 || keycode > JS_BUTTON_MAX){
- return true;
- } else {
- if (record->event.pressed){
- joystick_status.buttons[(keycode-JS_BUTTON0)/8] |= 1<<(keycode%8);
- } else {
- joystick_status.buttons[(keycode-JS_BUTTON0)/8] &= ~(1<<(keycode%8));
- }
-
- joystick_status.status |= JS_UPDATED;
- }
-
- return true;
- }
- uint8_t savePinState(uint8_t pin){
- #ifdef __AVR__
- uint8_t pinNumber = pin & 0xF;
- return ((PIN_ADDRESS(pin, 2) >> pinNumber) & 0x1) << 1
- | ((PIN_ADDRESS(pin, 1) >> pinNumber) & 0x1) ;
- #else
- return 0;
- #endif
- }
- void restorePinState(uint8_t pin, uint8_t restoreState){
- #ifdef __AVR__
- uint8_t pinNumber = pin & 0xF;
- PIN_ADDRESS(pin, 2) = (PIN_ADDRESS(pin, 2) & ~_BV(pinNumber)) | (((restoreState >> 1) & 0x1) << pinNumber);
- PIN_ADDRESS(pin, 1) = (PIN_ADDRESS(pin, 1) & ~_BV(pinNumber)) | ((restoreState & 0x1) << pinNumber);
- #else
- return;
- #endif
- }
- __attribute__ ((weak))
- bool process_joystick_analogread(){
- return process_joystick_analogread_quantum();
- }
- bool process_joystick_analogread_quantum(){
- #if JOYSTICK_AXES_COUNT > 0
- for (int axis_index=0 ; axis_index<JOYSTICK_AXES_COUNT ; ++axis_index){
- if (joystick_axes[axis_index].input_pin==JS_VIRTUAL_AXIS){
- continue;
- }
-
- //save previous input pin status as well
- uint8_t inputSavedState = savePinState(joystick_axes[axis_index].input_pin);
-
- //disable pull-up resistor
- writePinLow(joystick_axes[axis_index].input_pin);
-
- //if pin was a pull-up input, we need to uncharge it by turning it low
- // before making it a low input
- setPinOutput(joystick_axes[axis_index].input_pin);
-
- wait_us(10);
-
- //save and apply output pin status
- uint8_t outputSavedState = 0;
- if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
- //save previous output pin status
- outputSavedState = savePinState(joystick_axes[axis_index].output_pin);
-
- setPinOutput(joystick_axes[axis_index].output_pin);
- writePinHigh(joystick_axes[axis_index].output_pin);
- }
-
- uint8_t groundSavedState = 0;
- if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
- //save previous output pin status
- groundSavedState = savePinState(joystick_axes[axis_index].ground_pin);
-
- setPinOutput(joystick_axes[axis_index].ground_pin);
- writePinLow(joystick_axes[axis_index].ground_pin);
- }
-
- wait_us(10);
-
- setPinInput(joystick_axes[axis_index].input_pin);
-
- wait_us(10);
-
- #ifdef __AVR__
- int16_t axis_val = analogReadPin(joystick_axes[axis_index].input_pin);
- #else
- //default to resting position
- int16_t axis_val = joystick_axes[axis_index].mid_digit;
- #endif
-
- //test the converted value against the lower range
- uint16_t ref = joystick_axes[axis_index].mid_digit;
- uint16_t range = joystick_axes[axis_index].min_digit;
- int16_t ranged_val = -127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
- if (ranged_val > 0){
- //the value is in the higher range
- range = joystick_axes[axis_index].max_digit;
- ranged_val = 127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
- }
-
- if (ranged_val!=joystick_status.axes[axis_index]){
- joystick_status.axes[axis_index] = ranged_val;
- joystick_status.status |= JS_UPDATED;
- }
-
- //restore output, ground and input status
- if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
- restorePinState(joystick_axes[axis_index].output_pin, outputSavedState);
- }
- if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
- restorePinState(joystick_axes[axis_index].ground_pin, groundSavedState);
- }
-
- restorePinState(joystick_axes[axis_index].input_pin, inputSavedState);
-
- }
-
- #endif
- return true;
- }
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