quantum.c 19 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #ifdef BACKLIGHT_ENABLE
  18. # include "process_backlight.h"
  19. #endif
  20. #ifdef BLUETOOTH_ENABLE
  21. # include "process_connection.h"
  22. #endif
  23. #ifdef GRAVE_ESC_ENABLE
  24. # include "process_grave_esc.h"
  25. #endif
  26. #ifdef HAPTIC_ENABLE
  27. # include "process_haptic.h"
  28. #endif
  29. #ifdef JOYSTICK_ENABLE
  30. # include "process_joystick.h"
  31. #endif
  32. #ifdef LEADER_ENABLE
  33. # include "process_leader.h"
  34. #endif
  35. #ifdef LED_MATRIX_ENABLE
  36. # include "process_led_matrix.h"
  37. #endif
  38. #ifdef MAGIC_ENABLE
  39. # include "process_magic.h"
  40. #endif
  41. #ifdef MIDI_ENABLE
  42. # include "process_midi.h"
  43. #endif
  44. #ifdef PROGRAMMABLE_BUTTON_ENABLE
  45. # include "process_programmable_button.h"
  46. #endif
  47. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  48. # include "process_rgb.h"
  49. #endif
  50. #ifdef SECURE_ENABLE
  51. # include "process_secure.h"
  52. #endif
  53. #ifdef TRI_LAYER_ENABLE
  54. # include "process_tri_layer.h"
  55. #endif
  56. #ifdef UNICODE_COMMON_ENABLE
  57. # include "process_unicode_common.h"
  58. #endif
  59. #ifdef AUDIO_ENABLE
  60. # ifndef GOODBYE_SONG
  61. # define GOODBYE_SONG SONG(GOODBYE_SOUND)
  62. # endif
  63. float goodbye_song[][2] = GOODBYE_SONG;
  64. # ifdef DEFAULT_LAYER_SONGS
  65. float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
  66. # endif
  67. #endif
  68. uint8_t extract_mod_bits(uint16_t code) {
  69. switch (code) {
  70. case QK_MODS ... QK_MODS_MAX:
  71. break;
  72. default:
  73. return 0;
  74. }
  75. uint8_t mods_to_send = 0;
  76. if (code & QK_RMODS_MIN) { // Right mod flag is set
  77. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL);
  78. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT);
  79. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT);
  80. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI);
  81. } else {
  82. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL);
  83. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT);
  84. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT);
  85. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI);
  86. }
  87. return mods_to_send;
  88. }
  89. void do_code16(uint16_t code, void (*f)(uint8_t)) {
  90. f(extract_mod_bits(code));
  91. }
  92. __attribute__((weak)) void register_code16(uint16_t code) {
  93. if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
  94. do_code16(code, register_mods);
  95. } else {
  96. do_code16(code, register_weak_mods);
  97. }
  98. register_code(code);
  99. }
  100. __attribute__((weak)) void unregister_code16(uint16_t code) {
  101. unregister_code(code);
  102. if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
  103. do_code16(code, unregister_mods);
  104. } else {
  105. do_code16(code, unregister_weak_mods);
  106. }
  107. }
  108. /** \brief Tap a keycode with a delay.
  109. *
  110. * \param code The modded keycode to tap.
  111. * \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
  112. */
  113. __attribute__((weak)) void tap_code16_delay(uint16_t code, uint16_t delay) {
  114. register_code16(code);
  115. for (uint16_t i = delay; i > 0; i--) {
  116. wait_ms(1);
  117. }
  118. unregister_code16(code);
  119. }
  120. /** \brief Tap a keycode with the default delay.
  121. *
  122. * \param code The modded keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
  123. */
  124. __attribute__((weak)) void tap_code16(uint16_t code) {
  125. tap_code16_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY);
  126. }
  127. __attribute__((weak)) bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record) {
  128. return pre_process_record_user(keycode, record);
  129. }
  130. __attribute__((weak)) bool pre_process_record_user(uint16_t keycode, keyrecord_t *record) {
  131. return true;
  132. }
  133. __attribute__((weak)) bool process_action_kb(keyrecord_t *record) {
  134. return true;
  135. }
  136. __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
  137. return process_record_user(keycode, record);
  138. }
  139. __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  140. return true;
  141. }
  142. __attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) {
  143. post_process_record_user(keycode, record);
  144. }
  145. __attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
  146. void shutdown_quantum(bool jump_to_bootloader) {
  147. clear_keyboard();
  148. #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  149. process_midi_all_notes_off();
  150. #endif
  151. #ifdef AUDIO_ENABLE
  152. # ifndef NO_MUSIC_MODE
  153. music_all_notes_off();
  154. # endif
  155. uint16_t timer_start = timer_read();
  156. PLAY_SONG(goodbye_song);
  157. shutdown_kb(jump_to_bootloader);
  158. while (timer_elapsed(timer_start) < 250)
  159. wait_ms(1);
  160. stop_all_notes();
  161. #else
  162. shutdown_kb(jump_to_bootloader);
  163. wait_ms(250);
  164. #endif
  165. #ifdef HAPTIC_ENABLE
  166. haptic_shutdown();
  167. #endif
  168. }
  169. void reset_keyboard(void) {
  170. shutdown_quantum(true);
  171. bootloader_jump();
  172. }
  173. void soft_reset_keyboard(void) {
  174. shutdown_quantum(false);
  175. mcu_reset();
  176. }
  177. /* Convert record into usable keycode via the contained event. */
  178. uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
  179. #if defined(COMBO_ENABLE) || defined(REPEAT_KEY_ENABLE)
  180. if (record->keycode) {
  181. return record->keycode;
  182. }
  183. #endif
  184. return get_event_keycode(record->event, update_layer_cache);
  185. }
  186. /* Convert event into usable keycode. Checks the layer cache to ensure that it
  187. * retains the correct keycode after a layer change, if the key is still pressed.
  188. * "update_layer_cache" is to ensure that it only updates the layer cache when
  189. * appropriate, otherwise, it will update it and cause layer tap (and other keys)
  190. * from triggering properly.
  191. */
  192. uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
  193. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  194. /* TODO: Use store_or_get_action() or a similar function. */
  195. if (!disable_action_cache) {
  196. uint8_t layer;
  197. if (event.pressed && update_layer_cache) {
  198. layer = layer_switch_get_layer(event.key);
  199. update_source_layers_cache(event.key, layer);
  200. } else {
  201. layer = read_source_layers_cache(event.key);
  202. }
  203. return keymap_key_to_keycode(layer, event.key);
  204. } else
  205. #endif
  206. return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
  207. }
  208. /* Get keycode, and then process pre tapping functionality */
  209. bool pre_process_record_quantum(keyrecord_t *record) {
  210. uint16_t keycode = get_record_keycode(record, true);
  211. return pre_process_record_kb(keycode, record) &&
  212. #ifdef COMBO_ENABLE
  213. process_combo(keycode, record) &&
  214. #endif
  215. true;
  216. }
  217. /* Get keycode, and then call keyboard function */
  218. void post_process_record_quantum(keyrecord_t *record) {
  219. uint16_t keycode = get_record_keycode(record, false);
  220. post_process_record_kb(keycode, record);
  221. }
  222. /* Core keycode function, hands off handling to other functions,
  223. then processes internal quantum keycodes, and then processes
  224. ACTIONs. */
  225. bool process_record_quantum(keyrecord_t *record) {
  226. uint16_t keycode = get_record_keycode(record, true);
  227. // This is how you use actions here
  228. // if (keycode == QK_LEADER) {
  229. // action_t action;
  230. // action.code = ACTION_DEFAULT_LAYER_SET(0);
  231. // process_action(record, action);
  232. // return false;
  233. // }
  234. #if defined(SECURE_ENABLE)
  235. if (!preprocess_secure(keycode, record)) {
  236. return false;
  237. }
  238. #endif
  239. #ifdef TAP_DANCE_ENABLE
  240. if (preprocess_tap_dance(keycode, record)) {
  241. // The tap dance might have updated the layer state, therefore the
  242. // result of the keycode lookup might change.
  243. keycode = get_record_keycode(record, true);
  244. }
  245. #endif
  246. #ifdef RGBLIGHT_ENABLE
  247. if (record->event.pressed) {
  248. preprocess_rgblight();
  249. }
  250. #endif
  251. #ifdef WPM_ENABLE
  252. if (record->event.pressed) {
  253. update_wpm(keycode);
  254. }
  255. #endif
  256. if (!(
  257. #if defined(KEY_LOCK_ENABLE)
  258. // Must run first to be able to mask key_up events.
  259. process_key_lock(&keycode, record) &&
  260. #endif
  261. #if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
  262. // Must run asap to ensure all keypresses are recorded.
  263. process_dynamic_macro(keycode, record) &&
  264. #endif
  265. #ifdef REPEAT_KEY_ENABLE
  266. process_last_key(keycode, record) && process_repeat_key(keycode, record) &&
  267. #endif
  268. #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
  269. process_clicky(keycode, record) &&
  270. #endif
  271. #ifdef HAPTIC_ENABLE
  272. process_haptic(keycode, record) &&
  273. #endif
  274. #if defined(VIA_ENABLE)
  275. process_record_via(keycode, record) &&
  276. #endif
  277. #if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
  278. process_auto_mouse(keycode, record) &&
  279. #endif
  280. process_record_kb(keycode, record) &&
  281. #if defined(SECURE_ENABLE)
  282. process_secure(keycode, record) &&
  283. #endif
  284. #if defined(SEQUENCER_ENABLE)
  285. process_sequencer(keycode, record) &&
  286. #endif
  287. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  288. process_midi(keycode, record) &&
  289. #endif
  290. #ifdef AUDIO_ENABLE
  291. process_audio(keycode, record) &&
  292. #endif
  293. #if defined(BACKLIGHT_ENABLE)
  294. process_backlight(keycode, record) &&
  295. #endif
  296. #if defined(LED_MATRIX_ENABLE)
  297. process_led_matrix(keycode, record) &&
  298. #endif
  299. #ifdef STENO_ENABLE
  300. process_steno(keycode, record) &&
  301. #endif
  302. #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
  303. process_music(keycode, record) &&
  304. #endif
  305. #ifdef CAPS_WORD_ENABLE
  306. process_caps_word(keycode, record) &&
  307. #endif
  308. #ifdef KEY_OVERRIDE_ENABLE
  309. process_key_override(keycode, record) &&
  310. #endif
  311. #ifdef TAP_DANCE_ENABLE
  312. process_tap_dance(keycode, record) &&
  313. #endif
  314. #if defined(UNICODE_COMMON_ENABLE)
  315. process_unicode_common(keycode, record) &&
  316. #endif
  317. #ifdef LEADER_ENABLE
  318. process_leader(keycode, record) &&
  319. #endif
  320. #ifdef AUTO_SHIFT_ENABLE
  321. process_auto_shift(keycode, record) &&
  322. #endif
  323. #ifdef DYNAMIC_TAPPING_TERM_ENABLE
  324. process_dynamic_tapping_term(keycode, record) &&
  325. #endif
  326. #ifdef SPACE_CADET_ENABLE
  327. process_space_cadet(keycode, record) &&
  328. #endif
  329. #ifdef MAGIC_ENABLE
  330. process_magic(keycode, record) &&
  331. #endif
  332. #ifdef GRAVE_ESC_ENABLE
  333. process_grave_esc(keycode, record) &&
  334. #endif
  335. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  336. process_rgb(keycode, record) &&
  337. #endif
  338. #ifdef JOYSTICK_ENABLE
  339. process_joystick(keycode, record) &&
  340. #endif
  341. #ifdef PROGRAMMABLE_BUTTON_ENABLE
  342. process_programmable_button(keycode, record) &&
  343. #endif
  344. #ifdef AUTOCORRECT_ENABLE
  345. process_autocorrect(keycode, record) &&
  346. #endif
  347. #ifdef TRI_LAYER_ENABLE
  348. process_tri_layer(keycode, record) &&
  349. #endif
  350. #ifdef BLUETOOTH_ENABLE
  351. process_connection(keycode, record) &&
  352. #endif
  353. true)) {
  354. return false;
  355. }
  356. if (record->event.pressed) {
  357. switch (keycode) {
  358. #ifndef NO_RESET
  359. case QK_BOOTLOADER:
  360. reset_keyboard();
  361. return false;
  362. case QK_REBOOT:
  363. soft_reset_keyboard();
  364. return false;
  365. #endif
  366. #ifndef NO_DEBUG
  367. case QK_DEBUG_TOGGLE:
  368. debug_enable ^= 1;
  369. if (debug_enable) {
  370. print("DEBUG: enabled.\n");
  371. } else {
  372. print("DEBUG: disabled.\n");
  373. }
  374. #endif
  375. return false;
  376. case QK_CLEAR_EEPROM:
  377. #ifdef NO_RESET
  378. eeconfig_init();
  379. #else
  380. eeconfig_disable();
  381. soft_reset_keyboard();
  382. #endif
  383. return false;
  384. #ifdef VELOCIKEY_ENABLE
  385. case QK_VELOCIKEY_TOGGLE:
  386. velocikey_toggle();
  387. return false;
  388. #endif
  389. #ifndef NO_ACTION_ONESHOT
  390. case QK_ONE_SHOT_TOGGLE:
  391. oneshot_toggle();
  392. break;
  393. case QK_ONE_SHOT_ON:
  394. oneshot_enable();
  395. break;
  396. case QK_ONE_SHOT_OFF:
  397. oneshot_disable();
  398. break;
  399. #endif
  400. #ifdef ENABLE_COMPILE_KEYCODE
  401. case QK_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
  402. {
  403. # ifdef NO_ACTION_ONESHOT
  404. const uint8_t temp_mod = mod_config(get_mods());
  405. # else
  406. const uint8_t temp_mod = mod_config(get_mods() | get_oneshot_mods());
  407. clear_oneshot_mods();
  408. # endif
  409. clear_mods();
  410. SEND_STRING_DELAY("qmk", TAP_CODE_DELAY);
  411. if (temp_mod & MOD_MASK_SHIFT) { // if shift is held, flash rather than compile
  412. SEND_STRING_DELAY(" flash ", TAP_CODE_DELAY);
  413. } else {
  414. SEND_STRING_DELAY(" compile ", TAP_CODE_DELAY);
  415. }
  416. # if defined(CONVERTER_ENABLED)
  417. SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP " -e CONVERT_TO=" CONVERTER_TARGET SS_TAP(X_ENTER), TAP_CODE_DELAY);
  418. # else
  419. SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP SS_TAP(X_ENTER), TAP_CODE_DELAY);
  420. # endif
  421. if (temp_mod & MOD_MASK_SHIFT && temp_mod & MOD_MASK_CTRL) {
  422. reset_keyboard();
  423. }
  424. }
  425. #endif
  426. }
  427. }
  428. return process_action_kb(record);
  429. }
  430. void set_single_persistent_default_layer(uint8_t default_layer) {
  431. #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
  432. PLAY_SONG(default_layer_songs[default_layer]);
  433. #endif
  434. eeconfig_update_default_layer((layer_state_t)1 << default_layer);
  435. default_layer_set((layer_state_t)1 << default_layer);
  436. }
  437. //------------------------------------------------------------------------------
  438. // Override these functions in your keymap file to play different tunes on
  439. // different events such as startup and bootloader jump
  440. __attribute__((weak)) bool shutdown_user(bool jump_to_bootloader) {
  441. return true;
  442. }
  443. __attribute__((weak)) bool shutdown_kb(bool jump_to_bootloader) {
  444. if (!shutdown_user(jump_to_bootloader)) {
  445. return false;
  446. }
  447. return true;
  448. }
  449. void suspend_power_down_quantum(void) {
  450. suspend_power_down_kb();
  451. #ifndef NO_SUSPEND_POWER_DOWN
  452. // Turn off backlight
  453. # ifdef BACKLIGHT_ENABLE
  454. backlight_level_noeeprom(0);
  455. # endif
  456. # ifdef LED_MATRIX_ENABLE
  457. led_matrix_task();
  458. # endif
  459. # ifdef RGB_MATRIX_ENABLE
  460. rgb_matrix_task();
  461. # endif
  462. // Turn off LED indicators
  463. led_suspend();
  464. // Turn off audio
  465. # ifdef AUDIO_ENABLE
  466. stop_all_notes();
  467. # endif
  468. // Turn off underglow
  469. # if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
  470. rgblight_suspend();
  471. # endif
  472. # if defined(LED_MATRIX_ENABLE)
  473. led_matrix_set_suspend_state(true);
  474. # endif
  475. # if defined(RGB_MATRIX_ENABLE)
  476. rgb_matrix_set_suspend_state(true);
  477. # endif
  478. # ifdef OLED_ENABLE
  479. oled_off();
  480. # endif
  481. # ifdef ST7565_ENABLE
  482. st7565_off();
  483. # endif
  484. # if defined(POINTING_DEVICE_ENABLE)
  485. // run to ensure scanning occurs while suspended
  486. pointing_device_task();
  487. # endif
  488. #endif
  489. }
  490. __attribute__((weak)) void suspend_wakeup_init_quantum(void) {
  491. // Turn on backlight
  492. #ifdef BACKLIGHT_ENABLE
  493. backlight_init();
  494. #endif
  495. // Restore LED indicators
  496. led_wakeup();
  497. // Wake up underglow
  498. #if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
  499. rgblight_wakeup();
  500. #endif
  501. #if defined(LED_MATRIX_ENABLE)
  502. led_matrix_set_suspend_state(false);
  503. #endif
  504. #if defined(RGB_MATRIX_ENABLE)
  505. rgb_matrix_set_suspend_state(false);
  506. #endif
  507. suspend_wakeup_init_kb();
  508. }
  509. /** \brief converts unsigned integers into char arrays
  510. *
  511. * Takes an unsigned integer and converts that value into an equivalent char array
  512. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  513. */
  514. const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad) {
  515. buf[buf_len - 1] = '\0';
  516. for (size_t i = 0; i < buf_len - 1; ++i) {
  517. char c = '0' + curr_num % 10;
  518. buf[buf_len - 2 - i] = (c == '0' && i == 0) ? '0' : (curr_num > 0 ? c : curr_pad);
  519. curr_num /= 10;
  520. }
  521. return buf;
  522. }
  523. /** \brief converts uint8_t into char array
  524. *
  525. * Takes an uint8_t, and uses an internal static buffer to render that value into a char array
  526. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  527. *
  528. * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
  529. * contents. Use the result immediately, instead of caching it.
  530. */
  531. const char *get_u8_str(uint8_t curr_num, char curr_pad) {
  532. static char buf[4] = {0};
  533. static uint8_t last_num = 0xFF;
  534. static char last_pad = '\0';
  535. if (last_num == curr_num && last_pad == curr_pad) {
  536. return buf;
  537. }
  538. last_num = curr_num;
  539. last_pad = curr_pad;
  540. return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
  541. }
  542. /** \brief converts uint16_t into char array
  543. *
  544. * Takes an uint16_t, and uses an internal static buffer to render that value into a char array
  545. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  546. *
  547. * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
  548. * contents. Use the result immediately, instead of caching it.
  549. */
  550. const char *get_u16_str(uint16_t curr_num, char curr_pad) {
  551. static char buf[6] = {0};
  552. static uint16_t last_num = 0xFF;
  553. static char last_pad = '\0';
  554. if (last_num == curr_num && last_pad == curr_pad) {
  555. return buf;
  556. }
  557. last_num = curr_num;
  558. last_pad = curr_pad;
  559. return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
  560. }
  561. #if defined(SECURE_ENABLE)
  562. void secure_hook_quantum(secure_status_t secure_status) {
  563. // If keys are being held when this is triggered, they may not be released properly
  564. // this can result in stuck keys, mods and layers. To prevent that, manually
  565. // clear these, when it is triggered.
  566. if (secure_status == SECURE_PENDING) {
  567. clear_keyboard();
  568. layer_clear();
  569. }
  570. }
  571. #endif