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- /* Copyright 2016 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "process_tap_dance.h"
- #include "quantum.h"
- #include "action_layer.h"
- #include "action_tapping.h"
- #include "action_util.h"
- #include "timer.h"
- #include "wait.h"
- #include "keymap_introspection.h"
- static uint16_t active_td;
- #ifndef TAP_DANCE_MAX_SIMULTANEOUS
- # define TAP_DANCE_MAX_SIMULTANEOUS 3
- #endif
- static tap_dance_state_t tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS];
- static uint16_t last_tap_time;
- static tap_dance_state_t *tap_dance_get_or_allocate_state(uint8_t tap_dance_idx, bool allocate) {
- uint8_t i;
- if (tap_dance_idx >= tap_dance_count()) {
- return NULL;
- }
- // Search for a state already used for this keycode
- for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
- if (tap_dance_states[i].in_use && tap_dance_states[i].index == tap_dance_idx) {
- return &tap_dance_states[i];
- }
- }
- // No existing state found; bail out if new state allocation is not allowed
- if (!allocate) {
- return NULL;
- }
- // Search for the first available state
- for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
- if (!tap_dance_states[i].in_use) {
- tap_dance_states[i].index = tap_dance_idx;
- tap_dance_states[i].in_use = true;
- return &tap_dance_states[i];
- }
- }
- // No states are available, tap dance won't happen
- return NULL;
- }
- tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx) {
- return tap_dance_get_or_allocate_state(tap_dance_idx, false);
- }
- void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
- tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
- if (state->count == 2) {
- register_code16(pair->kc2);
- state->finished = true;
- }
- }
- void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data) {
- tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
- register_code16(pair->kc1);
- }
- void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data) {
- tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
- if (state->count == 1) {
- wait_ms(TAP_CODE_DELAY);
- unregister_code16(pair->kc1);
- } else if (state->count == 2) {
- unregister_code16(pair->kc2);
- }
- }
- void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data) {
- tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
- if (state->count == 2) {
- layer_move(pair->layer);
- state->finished = true;
- }
- }
- void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data) {
- tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
- if (state->count == 1) {
- register_code16(pair->kc);
- } else if (state->count == 2) {
- pair->layer_function(pair->layer);
- }
- }
- void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data) {
- tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
- if (state->count == 1) {
- wait_ms(TAP_CODE_DELAY);
- unregister_code16(pair->kc);
- }
- }
- static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *user_data, tap_dance_user_fn_t fn) {
- if (fn) {
- fn(state, user_data);
- }
- }
- static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action, tap_dance_state_t *state) {
- state->count++;
- state->weak_mods = get_mods();
- state->weak_mods |= get_weak_mods();
- #ifndef NO_ACTION_ONESHOT
- state->oneshot_mods = get_oneshot_mods();
- #endif
- _process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_tap);
- }
- static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action, tap_dance_state_t *state) {
- _process_tap_dance_action_fn(state, action->user_data, action->fn.on_each_release);
- }
- static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action, tap_dance_state_t *state) {
- _process_tap_dance_action_fn(state, action->user_data, action->fn.on_reset);
- del_weak_mods(state->weak_mods);
- #ifndef NO_ACTION_ONESHOT
- del_mods(state->oneshot_mods);
- #endif
- send_keyboard_report();
- // Clear the tap dance state and mark it as unused
- memset(state, 0, sizeof(tap_dance_state_t));
- }
- static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action, tap_dance_state_t *state) {
- if (!state->finished) {
- state->finished = true;
- add_weak_mods(state->weak_mods);
- #ifndef NO_ACTION_ONESHOT
- add_mods(state->oneshot_mods);
- #endif
- send_keyboard_report();
- _process_tap_dance_action_fn(state, action->user_data, action->fn.on_dance_finished);
- }
- active_td = 0;
- if (!state->pressed) {
- // There will not be a key release event, so reset now.
- process_tap_dance_action_on_reset(action, state);
- }
- }
- bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
- tap_dance_action_t *action;
- tap_dance_state_t *state;
- if (!record->event.pressed) return false;
- if (!active_td || keycode == active_td) return false;
- action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
- state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
- if (state == NULL) {
- return false;
- }
- state->interrupted = true;
- state->interrupting_keycode = keycode;
- process_tap_dance_action_on_dance_finished(action, state);
- // Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
- // modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
- clear_weak_mods();
- // Signal that a tap dance has been finished due to being interrupted,
- // therefore the keymap lookup for the currently processed event needs to
- // be repeated with the current layer state that might have been updated by
- // the finished tap dance.
- return true;
- }
- bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
- uint8_t td_index;
- tap_dance_action_t *action;
- tap_dance_state_t *state;
- switch (keycode) {
- case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
- td_index = QK_TAP_DANCE_GET_INDEX(keycode);
- if (td_index >= tap_dance_count()) {
- return false;
- }
- action = tap_dance_get(td_index);
- state = tap_dance_get_or_allocate_state(td_index, record->event.pressed);
- if (state == NULL) {
- return false;
- }
- state->pressed = record->event.pressed;
- if (record->event.pressed) {
- last_tap_time = timer_read();
- process_tap_dance_action_on_each_tap(action, state);
- active_td = state->finished ? 0 : keycode;
- } else {
- process_tap_dance_action_on_each_release(action, state);
- if (state->finished) {
- process_tap_dance_action_on_reset(action, state);
- if (active_td == keycode) {
- active_td = 0;
- }
- }
- }
- break;
- }
- return true;
- }
- void tap_dance_task(void) {
- tap_dance_action_t *action;
- tap_dance_state_t *state;
- if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
- action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
- state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(active_td));
- if (state != NULL && !state->interrupted) {
- process_tap_dance_action_on_dance_finished(action, state);
- }
- }
- void reset_tap_dance(tap_dance_state_t *state) {
- active_td = 0;
- process_tap_dance_action_on_reset(tap_dance_get(state->index), state);
- }
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