keymap.c 7.3 KB

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  1. /* Copyright 2021 3araht
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "version.h"
  18. // Defines names for use in layer keycodes and the keymap
  19. enum layer_names {
  20. #ifndef PEDAL_NORMALLY_CLOSED
  21. _OPEN,
  22. #endif
  23. _CLOSE,
  24. #ifdef PEDAL_NORMALLY_CLOSED
  25. _OPEN,
  26. #endif
  27. _MISC,
  28. _FN
  29. };
  30. enum custom_keycodes {
  31. VERSION = QK_KB_0
  32. };
  33. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  34. [_OPEN] = LAYOUT(
  35. MI_Gs1, MI_As1, MI_Cs2, MI_F2, MI_Gs3,
  36. MI_E1, MI_A1, MI_G2, MI_Ds2, MI_F3, MI_As2, MI_F1,
  37. MI_D2, MI_A2, MI_C3, MI_E3, MI_C2, MI_G1, TG_SWAP,
  38. MI_E2, MI_Gs2, MI_B2, MI_D3, MI_Fs3, MI_Cs3, MI_Fs1,
  39. MI_D1, MI_B1, MI_G3, MI_A3, MI_Ds3, MI_Fs2, MI_Ds1, MI_C1,
  40. MO_SWAP, MI_B5, MI_Gs5, MI_G5, MI_F5, FN_MUTE,
  41. MI_Cs3, MI_A5, MI_Fs5, MI_E5, MI_Ds5,
  42. MI_C3, MI_D3, MI_G3, MI_As4, MI_C5, MI_D5,
  43. TG_SWAP, MI_B2, MI_E3, MI_Cs4, MI_Fs3, MI_A3, MI_C4, MI_E4,
  44. MI_A2, MI_F3, MI_As3, MI_Gs3, MI_B3, MI_D4, MI_Gs4, MI_B4,
  45. MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_Ds4, MI_Fs4, MI_A4, MI_Cs5, MI_G4
  46. ),
  47. [_CLOSE] = LAYOUT(
  48. MI_Gs1, MI_As1, MI_Ds2, MI_Ds3, MI_G3,
  49. MI_D1, MI_D2, MI_As2, MI_C3, MI_Cs2, MI_C2, MI_Fs1,
  50. MI_G1, MI_G2, MI_B2, MI_D3, MI_F3, MI_Fs2, TG_SWAP,
  51. MI_A1, MI_E2, MI_A2, MI_Cs3, MI_E3, MI_Gs2, MI_B1,
  52. MI_E1, MI_E2, MI_Fs3, MI_Gs3, MI_B3, MI_F2, MI_Cs1, MI_F1,
  53. MO_SWAP, MI_A5, MI_Gs5, MI_Fs5, MI_F5, FN_MUTE,
  54. MI_C3, MI_G5, MI_As4, MI_C5, MI_Ds5,
  55. MI_D3, MI_Cs3, MI_Gs3, MI_As3, MI_C4, MI_D5,
  56. TG_SWAP, MI_B2, MI_Fs3, MI_Fs4, MI_G3, MI_B3, MI_D4, MI_G4,
  57. MI_A2, MI_F3, MI_E3, MI_A3, MI_Cs4, MI_E4, MI_A4, MI_Cs5,
  58. MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_E4, MI_Gs4, MI_B4, MI_E5, MI_Ds4
  59. ),
  60. [_MISC] = LAYOUT(
  61. _______, _______, _______, _______, _______,
  62. _______, _______, _______, _______, _______, _______, _______,
  63. _______, _______, _______, _______, _______, _______, _______,
  64. _______, _______, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______,
  66. _______, _______, _______, _______, _______, _______,
  67. _______, _______, _______, _______, _______,
  68. _______, _______, _______, _______, _______, _______,
  69. _______, _______, _______, _______, _______, _______, _______, _______,
  70. _______, _______, _______, _______, _______, _______, _______, _______,
  71. _______, _______, _______, _______, _______, _______, _______, _______, _______
  72. ),
  73. [_FN] = LAYOUT(
  74. DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  75. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  76. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
  77. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  78. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  79. _______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
  80. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  81. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, VERSION,
  82. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  83. RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
  84. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EE_CLR, RGB_TOG
  85. )
  86. };
  87. #if defined(ENCODER_MAP_ENABLE)
  88. const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
  89. [_OPEN] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
  90. [_CLOSE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
  91. [_MISC] = { ENCODER_CCW_CW(_______, _______) },
  92. [_FN] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD) },
  93. };
  94. #endif
  95. void my_init(void){
  96. // Set octave to 0
  97. midi_config.octave = QK_MIDI_OCTAVE_0 - MIDI_OCTAVE_MIN;
  98. // avoid using 127 since it is used as a special number in some sound sources.
  99. midi_config.velocity = MIDI_INITIAL_VELOCITY;
  100. }
  101. void eeconfig_init_user(void) { // EEPROM is getting reset!
  102. midi_init();
  103. my_init();
  104. #ifdef RGB_MATRIX_ENABLE
  105. rgb_matrix_enable();
  106. rgb_matrix_set_speed(RGB_MATRIX_DEFAULT_SPD);
  107. rgb_matrix_sethsv(HSV_BLUE);
  108. rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
  109. // rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
  110. #endif
  111. }
  112. void keyboard_post_init_user(void) {
  113. my_init();
  114. };
  115. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  116. switch (keycode) {
  117. case VERSION: // Output firmware info.
  118. if (record->event.pressed) {
  119. SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " @ " QMK_VERSION " | " QMK_BUILDDATE);
  120. }
  121. break;
  122. }
  123. return true;
  124. }
  125. #ifdef RGB_MATRIX_ENABLE
  126. bool rgb_matrix_indicators_user(void) {
  127. if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
  128. uint8_t layer = get_highest_layer(layer_state);
  129. switch (layer) {
  130. case _CLOSE:
  131. // rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
  132. // Close state indicator
  133. rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
  134. break;
  135. case _FN:
  136. // rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
  137. rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
  138. rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
  139. rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
  140. rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
  141. rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
  142. rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
  143. rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
  144. rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
  145. rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
  146. rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
  147. rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
  148. rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
  149. rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
  150. rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
  151. rgb_matrix_set_color(38, RGB_DARKPINK); // EE_CLR
  152. rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
  153. rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
  154. break;
  155. }
  156. }
  157. return false;
  158. }
  159. #endif