config.h 3.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. /*
  2. * Copyright 2022 Kevin Gee <info@controller.works>
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. #ifdef RGB_MATRIX_ENABLE
  19. # define RGB_MATRIX_SPLIT \
  20. { 27, 27 }
  21. //# define SPLIT_TRANSPORT_MIRROR
  22. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  23. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  24. // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  25. # define RGB_MATRIX_SLEEP // turn off effects when suspended
  26. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  27. // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  28. // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  29. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  30. # define RGB_MATRIX_HUE_STEP 8
  31. # define RGB_MATRIX_SAT_STEP 8
  32. # define RGB_MATRIX_VAL_STEP 8
  33. # define RGB_MATRIX_SPD_STEP 10
  34. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  35. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  36. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  37. # define ENABLE_RGB_MATRIX_BREATHING
  38. # define ENABLE_RGB_MATRIX_BAND_SAT
  39. # define ENABLE_RGB_MATRIX_BAND_VAL
  40. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  41. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  42. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  43. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  44. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  45. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  46. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  47. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  48. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  49. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  50. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  51. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  52. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  53. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  54. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  55. # define ENABLE_RGB_MATRIX_RAINDROPS
  56. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  57. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  58. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  59. # define ENABLE_RGB_MATRIX_HUE_WAVE
  60. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  61. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  62. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  63. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  64. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  65. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  66. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  67. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  68. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  69. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  70. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  71. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  72. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  73. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  74. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  75. # define ENABLE_RGB_MATRIX_SPLASH
  76. # define ENABLE_RGB_MATRIX_MULTISPLASH
  77. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  78. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  79. #endif