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2 years ago | |
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| .. | ||
| keymaps | 6bbe8b6edd Normalise Joystick and Programmable Button keycodes (#18832) | 3 years ago |
| battleship_gamepad.c | d09a06a1b3 Update GPIO API usage in keyboard code (#23361) | 2 years ago |
| config.h | d1547320a0 Migrate `LOCKING_*_ENABLE` to Data-Driven: H, Part 2 (#23762) | 2 years ago |
| keyboard.json | d1547320a0 Migrate `LOCKING_*_ENABLE` to Data-Driven: H, Part 2 (#23762) | 2 years ago |
| readme.md | d2accb48e7 RESET -> QK_BOOT keyboard readme (#18110) | 4 years ago |
| rules.mk | 3c9dd36809 Data-Driven Keyboard Conversions: H, Part 2 (#23525) | 2 years ago |
A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys.
Build instructions and 3d printer files can be found in the project github repo
Make example for this keyboard (after setting up your build environment):
make handwired/battleship_gamepad:default
Flashing example for this keyboard:
make handwired/battleship_gamepad:flash
Enter the bootloader in 3 ways:
QK_BOOT. In the default layout this is the key at (0,0) on layer 1.See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
