James Young d1547320a0 Migrate `LOCKING_*_ENABLE` to Data-Driven: H, Part 2 (#23762) 2 years ago
..
keymaps 6bbe8b6edd Normalise Joystick and Programmable Button keycodes (#18832) 3 years ago
battleship_gamepad.c d09a06a1b3 Update GPIO API usage in keyboard code (#23361) 2 years ago
config.h d1547320a0 Migrate `LOCKING_*_ENABLE` to Data-Driven: H, Part 2 (#23762) 2 years ago
keyboard.json d1547320a0 Migrate `LOCKING_*_ENABLE` to Data-Driven: H, Part 2 (#23762) 2 years ago
readme.md d2accb48e7 RESET -> QK_BOOT keyboard readme (#18110) 4 years ago
rules.mk 3c9dd36809 Data-Driven Keyboard Conversions: H, Part 2 (#23525) 2 years ago

readme.md

Battleship Gamepad

Battleship Gamepad

A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys.

Build instructions and 3d printer files can be found in the project github repo

  • Keyboard Maintainer: arbraini
  • Hardware Supported: Arduino Pro Micro
  • Features: 40 keys in an ortho layout and an analog thumbstick.

Make example for this keyboard (after setting up your build environment):

make handwired/battleship_gamepad:default

Flashing example for this keyboard:

make handwired/battleship_gamepad:flash

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard.
  • Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead.
  • Keycode in layout: Press the key mapped to QK_BOOT. In the default layout this is the key at (0,0) on layer 1.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.