keymap.c 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353
  1. /* Copyright 2020 Takeshi Nishio
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_japanese.h"
  18. // Defines names for use in layer keycodes and the keymap
  19. enum layer_number {
  20. _MAC = 0,
  21. _WIN,
  22. _NUM,
  23. _LOWER,
  24. _RAISE,
  25. _NUM_RAISE,
  26. _ADJUST
  27. };
  28. // Tap Dance
  29. enum tap_dances{
  30. TD_LSFT_CAPS = 0,
  31. TD_ESC_NUM,
  32. };
  33. // Tap Dance state
  34. enum {
  35. SINGLE_TAP = 1,
  36. DOUBLE_TAP,
  37. TRIPLE_TAP,
  38. TAP_HOLD,
  39. };
  40. // Declare the functions to be used with your tap dance key(s)
  41. // Function associated with all tap dances
  42. uint8_t cur_dance(tap_dance_state_t *state);
  43. // Functions associated with individual tap dances
  44. void ql_finished(tap_dance_state_t *state, void *user_data);
  45. void ql_reset(tap_dance_state_t *state, void *user_data);
  46. // Tap Dance definitions
  47. tap_dance_action_t tap_dance_actions[] = {
  48. [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  49. [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
  50. };
  51. uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
  52. switch (keycode) {
  53. case TD(TD_ESC_NUM):
  54. return 275;
  55. default:
  56. return TAPPING_TERM;
  57. }
  58. }
  59. // Defines the keycodes used by our macros in process_record_user
  60. enum custom_keycodes {
  61. MAC = SAFE_RANGE,
  62. WIN,
  63. };
  64. // Key Macro
  65. #define ESC_NUM TD(TD_ESC_NUM)
  66. #define S_CAP TD(TD_LSFT_CAPS)
  67. #define SP_RAI LT(_RAISE, KC_SPC)
  68. #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
  69. #define SP_SFT MT(MOD_LSFT, KC_SPC)
  70. #define S_BSLS RSFT_T(JP_BSLS)
  71. #define C_SLSH RCTL_T(JP_SLSH)
  72. #define CT_E LCTL(KC_E)
  73. #define CT_A LCTL(KC_A)
  74. #define ALT_GRV LALT(KC_GRV)
  75. #define LOWER MO(_LOWER)
  76. #define NUM TG(_NUM)
  77. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  78. [_MAC] = LAYOUT_jp(
  79. ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  80. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  81. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  82. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
  83. KC_MUTE,KC_LALT,KC_LGUI,KC_LNG2, SP_SFT, SP_RAI, KC_LNG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
  84. ),
  85. [_WIN] = LAYOUT_jp(
  86. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  87. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  88. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  89. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  90. _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
  91. ),
  92. [_NUM] = LAYOUT_jp(
  93. _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
  94. _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
  95. _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
  96. _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
  97. _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
  98. ),
  99. [_LOWER] = LAYOUT_jp(
  100. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  101. KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
  102. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
  103. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
  104. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  105. ),
  106. [_RAISE] = LAYOUT_jp(
  107. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  108. KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
  109. _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
  110. _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
  111. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  112. ),
  113. [_NUM_RAISE] = LAYOUT_jp(
  114. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  115. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  116. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  117. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
  118. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  119. ),
  120. [_ADJUST] = LAYOUT_jp(
  121. _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  122. _______, _______,WIN, _______,QK_BOOT,_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
  123. _______, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
  124. _______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
  125. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  126. )
  127. };
  128. #if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
  129. const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
  130. 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
  131. 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
  132. 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
  133. 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
  134. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
  135. );
  136. #endif
  137. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  138. switch (keycode) {
  139. case MAC: // Change default ayer --> Write to EEPROM
  140. if (record->event.pressed) {
  141. set_single_persistent_default_layer(_MAC);
  142. }
  143. return false;
  144. break;
  145. case WIN: // Change default ayer --> Write to EEPROM
  146. if (record->event.pressed) {
  147. set_single_persistent_default_layer(_WIN);
  148. }
  149. return false;
  150. break;
  151. default:
  152. break;
  153. }
  154. return true;
  155. }
  156. //------------------------------------------------------------------------------
  157. // RGB Light settings
  158. #ifdef RGBLIGHT_LAYERS
  159. // for Default layer (= Base layer)
  160. const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  161. {0, 1, HSV_WHITE}
  162. );
  163. const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  164. {0, 1, HSV_BLUE}
  165. );
  166. const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  167. {0, 1, HSV_YELLOW}
  168. );
  169. // for temporal layer
  170. const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  171. {1, 1, HSV_MAGENTA}
  172. );
  173. const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  174. {1, 1, HSV_GREEN}
  175. );
  176. const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  177. {1, 1, HSV_CYAN}
  178. );
  179. const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  180. {1, 1, HSV_GOLD}
  181. );
  182. const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  183. {1, 1, HSV_RED}
  184. );
  185. // Define the array of layers. Later layers take precedence
  186. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  187. my_mac_layer,
  188. my_win_layer,
  189. my_num_layer,
  190. my_caps_layer,
  191. my_lower_layer,
  192. my_raise_layer,
  193. my_num_raise_layer,
  194. my_adjust_layer
  195. );
  196. void keyboard_post_init_user(void) {
  197. // Enable the LED layers
  198. rgblight_layers = my_rgb_layers;
  199. }
  200. // Enabling and disabling lighting layers
  201. layer_state_t layer_state_set_user(layer_state_t state) {
  202. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  203. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  204. rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
  205. rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
  206. rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
  207. rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
  208. return state;
  209. }
  210. // Enabling and disabling lighting layers for default layer
  211. layer_state_t default_layer_state_set_user(layer_state_t state) {
  212. rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
  213. rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
  214. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  215. return state;
  216. }
  217. bool led_update_user(led_t led_state) {
  218. rgblight_set_layer_state(3, led_state.caps_lock);
  219. return true;
  220. }
  221. #endif
  222. //------------------------------------------------------------------------------
  223. // Rotary Encoder
  224. bool encoder_update_user(uint8_t index, bool clockwise) {
  225. if (index == 0) { /* First encoder, Right side */
  226. if (clockwise) {
  227. tap_code(KC_VOLD);
  228. } else {
  229. tap_code(KC_VOLU);
  230. }
  231. }
  232. if (index == 1) { /* Second encoder, Left side */
  233. if (clockwise) {
  234. tap_code(KC_VOLD);
  235. } else {
  236. tap_code(KC_VOLU);
  237. }
  238. }
  239. return true;
  240. }
  241. //------------------------------------------------------------------------------
  242. // Tap Dance function
  243. typedef struct {
  244. bool is_press_action;
  245. uint8_t state;
  246. } tap;
  247. // Determine the current tap dance state
  248. uint8_t cur_dance(tap_dance_state_t *state) {
  249. if (state->count == 1) {
  250. if (!state->pressed) {
  251. return SINGLE_TAP;
  252. } else {
  253. return TAP_HOLD;
  254. }
  255. } else if (state->count == 2) {
  256. if (!state->pressed) {
  257. return DOUBLE_TAP;
  258. } else {
  259. return TAP_HOLD;
  260. }
  261. } else if (state->count == 3) {
  262. if (!state->pressed) {
  263. return TRIPLE_TAP;
  264. } else {
  265. return TAP_HOLD;
  266. }
  267. } else {
  268. return 8; // Magic number. At some point this method will expand to work for more presses
  269. }
  270. }
  271. // Initialize tap structure associated with example tap dance key
  272. static tap ql_tap_state = {
  273. .is_press_action = true,
  274. .state = 0
  275. };
  276. // Functions that control what our tap dance key does
  277. void ql_finished(tap_dance_state_t *state, void *user_data) {
  278. ql_tap_state.state = cur_dance(state);
  279. switch(TAP_DANCE_KEYCODE(state)) {
  280. case TD(TD_ESC_NUM): // ESC key action
  281. switch (ql_tap_state.state) {
  282. case SINGLE_TAP:
  283. case DOUBLE_TAP:
  284. // ESC
  285. tap_code(KC_ESC);
  286. break;
  287. case TAP_HOLD:
  288. // temporal layer change
  289. layer_on(_NUM);
  290. break;
  291. case TRIPLE_TAP:
  292. // toggle layer
  293. // Check to see if the layer is already set
  294. if (layer_state_is(_NUM)) {
  295. // If already set, then switch it off
  296. layer_off(_NUM);
  297. } else {
  298. // If not already set, then switch the layer on
  299. layer_on(_NUM);
  300. }
  301. break;
  302. }
  303. break;
  304. }
  305. }
  306. void ql_reset(tap_dance_state_t *state, void *user_data) {
  307. switch(TAP_DANCE_KEYCODE(state)) {
  308. case TD(TD_ESC_NUM):
  309. // If the key was held down and now is released then switch off the layer
  310. if (ql_tap_state.state == TAP_HOLD) {
  311. layer_off(_NUM);
  312. }
  313. ql_tap_state.state = 0;
  314. break;
  315. }
  316. }