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- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _DEFAULT 0
- #define _FN_1 1
- #define _FN_2 2
- // Defines for task manager and such
- #define CALTDEL LCTL(LALT(KC_DEL))
- #define TSKMGR LCTL(LSFT(KC_ESC))
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Default Layer
- * ,-----------------------------------------------.
- * | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
- * `-----------------------------------------------'
- */
- [_DEFAULT] = LAYOUT(
- MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
- ),
- /* FN 1 Layer
- * ,-----------------------------------------------.
- * |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
- * `-----------------------------------------------'
- */
- [_FN_1] = LAYOUT(
- RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
- ),
- /* FN 2 Layer
- * ,-----------------------------------------------.
- * | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | QK_BOOT |
- * `-----------------------------------------------'
- */
- [_FN_2] = LAYOUT(
- _______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, QK_BOOT
- )
- };
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