keymap.c 11 KB

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  1. /*
  2. * ----------------------------------------------------------------------------
  3. * "THE BEER-WARE LICENSE" (Revision 42):
  4. * <https://github.com/Legonut> wrote this file. As long as you retain this
  5. * notice you can do whatever you want with this stuff. If we meet some day, and
  6. * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
  7. * ----------------------------------------------------------------------------
  8. */
  9. #include QMK_KEYBOARD_H
  10. /* Qwerty
  11. * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
  12. * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
  13. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  14. * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
  15. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  16. * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
  17. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  18. * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
  19. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  20. * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
  21. * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
  22. * │ │ DEL │ │ Enter│ │
  23. * └──────┴──────┘ └──────┴──────┘
  24. * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
  25. * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
  26. * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
  27. */
  28. enum sol_layers {
  29. _QWERTY,
  30. _COLEMAK,
  31. _GAME,
  32. _FN,
  33. _ADJUST
  34. };
  35. enum sol_keycodes {
  36. // Disables touch processing
  37. TCH_TOG = SAFE_RANGE,
  38. MENU_BTN,
  39. MENU_UP,
  40. MENU_DN,
  41. RGB_RST
  42. };
  43. #define FN MO(_FN)
  44. #define ADJUST MO(_ADJUST)
  45. #define COLEMAK DF(_COLEMAK)
  46. #define GAME DF(_GAME)
  47. #define QWERTY DF(_QWERTY)
  48. #define FN_CAPS LT(_FN, KC_CAPS)
  49. //#define RGB_ADJ LT(_ADJUST, RGB_TOG)
  50. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  51. [_QWERTY] = LAYOUT(
  52. QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  53. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
  54. FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  55. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
  56. KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
  57. KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
  58. ),
  59. [_COLEMAK] = LAYOUT(
  60. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  61. _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
  62. _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
  63. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  66. ),
  67. [_GAME] = LAYOUT(
  68. _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
  69. _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
  70. _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
  71. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
  72. _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  73. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  74. ),
  75. [_FN] = LAYOUT(
  76. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  77. _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
  78. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
  79. _______, AU_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  80. _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
  81. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  82. ),
  83. [_ADJUST] = LAYOUT(
  84. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  85. _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
  86. _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
  87. _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
  88. _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
  89. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  90. ),
  91. };
  92. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  93. switch (keycode)
  94. {
  95. case MENU_BTN:
  96. if (record->event.pressed) {
  97. rgb_menu_selection();
  98. }
  99. return false;
  100. case MENU_UP:
  101. if (record->event.pressed) {
  102. rgb_menu_action(true);
  103. }
  104. return false;
  105. case MENU_DN:
  106. if (record->event.pressed) {
  107. rgb_menu_action(false);
  108. }
  109. return false;
  110. case RGB_RST:
  111. if (record->event.pressed) {
  112. eeconfig_update_rgb_matrix_default();
  113. }
  114. return false;
  115. case TCH_TOG:
  116. if (record->event.pressed) {
  117. touch_encoder_toggle();
  118. }
  119. return false; // Skip all further processing of this key
  120. default:
  121. return true;
  122. }
  123. }
  124. void render_layer_status(void) {
  125. // Host Keyboard Layer Status
  126. oled_write_P(PSTR("Layer"), false);
  127. switch (get_highest_layer(layer_state)) {
  128. case _QWERTY:
  129. oled_write_ln_P(PSTR("QWRTY"), false);
  130. break;
  131. case _COLEMAK:
  132. oled_write_ln_P(PSTR("Colemk"), false);
  133. break;
  134. case _GAME:
  135. oled_write_ln_P(PSTR("Game "), false);
  136. break;
  137. case _FN:
  138. oled_write_ln_P(PSTR("FN "), false);
  139. break;
  140. case _ADJUST:
  141. oled_write_ln_P(PSTR("Adjst"), false);
  142. break;
  143. default:
  144. oled_write_ln_P(PSTR("Undef"), false);
  145. }
  146. }
  147. #ifdef ENCODER_MAP_ENABLE
  148. const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
  149. [0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU),
  150. ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
  151. [1 ... 4] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______),
  152. ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
  153. };
  154. #endif