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| keymaps | 5233a62b20 Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084) | пре 2 година |
| config.h | 089a819179 keyboard.json schema: set minimum value for `key_unit` (#23937) | пре 2 година |
| halconf.h | 39d0a14258 Add SNES Macropad keyboard (#22377) | пре 2 година |
| keyboard.json | 089a819179 keyboard.json schema: set minimum value for `key_unit` (#23937) | пре 2 година |
| matrix.c | d09a06a1b3 Update GPIO API usage in keyboard code (#23361) | пре 2 година |
| mcuconf.h | 39d0a14258 Add SNES Macropad keyboard (#22377) | пре 2 година |
| readme.md | 39d0a14258 Add SNES Macropad keyboard (#22377) | пре 2 година |
| rules.mk | 39d0a14258 Add SNES Macropad keyboard (#22377) | пре 2 година |
| snes_macropad.c | 583cde398a Un-`extern` RGBLight `led[]` array (#23322) | пре 2 година |
Completed Build, closer with RGB off
The SNES Macropad is, as it sounds, a macropad that features a SNES connector. In addition it has a qwiic connector and a 3.5mm jack for 3.3V I2C (not audio), allowing additional expansion.
This QMK implementation exposes the SNES controller as a part of the keyboard, meaning you can map the controller to do anything a qmk keyboard can. The layout is thus a 4x6 keyboard logically, split with the 3 first rows being on the macro pad and the 3 following being buttons on the snes controller.
Make example for this keyboard (after setting up your build environment):
make snes_macropad:default
Flashing example for this keyboard:
make snes_macropad:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
Enter the bootloader in 3 ways:
QK_BOOT if it is available
