pixel_rain_anim.h 1.1 KB

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  1. // Copyright 2022 @filterpaper
  2. // SPDX-License-Identifier: GPL-2.0+
  3. #ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
  4. RGB_MATRIX_EFFECT(PIXEL_RAIN)
  5. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  6. static bool PIXEL_RAIN(effect_params_t* params) {
  7. static uint32_t wait_timer = 0;
  8. inline uint32_t interval(void) {
  9. return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
  10. }
  11. inline void rain_pixel(uint8_t led_index) {
  12. if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) {
  13. return;
  14. }
  15. HSV hsv = (random8() & 2) ? (HSV){0, 0, 0} : (HSV){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v};
  16. RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
  17. rgb_matrix_set_color(led_index, rgb.r, rgb.g, rgb.b);
  18. wait_timer = g_rgb_timer + interval();
  19. }
  20. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  21. if (g_rgb_timer > wait_timer) {
  22. rain_pixel(random8_max(RGB_MATRIX_LED_COUNT));
  23. }
  24. return rgb_matrix_check_finished_leds(led_max);
  25. }
  26. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  27. #endif // ENABLE_RGB_MATRIX_PIXEL_RAIN