starlight_anim.h 1012 B

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  1. #ifdef ENABLE_RGB_MATRIX_STARLIGHT
  2. RGB_MATRIX_EFFECT(STARLIGHT)
  3. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. void set_starlight_color(int i, effect_params_t* params) {
  5. uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
  6. HSV hsv = rgb_matrix_config.hsv;
  7. hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
  8. RGB rgb = hsv_to_rgb(hsv);
  9. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  10. }
  11. bool STARLIGHT(effect_params_t* params) {
  12. if (!params->init) {
  13. if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
  14. int rand_led = rand() % RGB_MATRIX_LED_COUNT;
  15. set_starlight_color(rand_led, params);
  16. }
  17. return false;
  18. }
  19. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  20. for (int i = led_min; i < led_max; i++) {
  21. set_starlight_color(i, params);
  22. }
  23. return rgb_matrix_check_finished_leds(led_max);
  24. }
  25. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  26. #endif // ENABLE_RGB_MATRIX_STARLIGHT