keymap.c 310 B

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  1. // Copyright 2021 Danny Nguyen (@nooges)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include QMK_KEYBOARD_H
  4. // Defines names for use in layer keycodes and the keymap
  5. enum layer_names {
  6. _MAIN
  7. };
  8. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  9. [_MAIN] = LAYOUT(
  10. KC_A
  11. )
  12. };