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- // Copyright 2017 Alex Ong<the.onga@gmail.com>
- // Copyright 2021 Simon Arlott
- // SPDX-License-Identifier: GPL-2.0-or-later
- //
- // Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
- // When no state changes have occured for DEBOUNCE milliseconds, we push the state.
- #include "debounce.h"
- #include "timer.h"
- #include <string.h>
- #ifndef DEBOUNCE
- # define DEBOUNCE 5
- #endif
- // Maximum debounce: 255ms
- #if DEBOUNCE > UINT8_MAX
- # undef DEBOUNCE
- # define DEBOUNCE UINT8_MAX
- #endif
- #if DEBOUNCE > 0
- void debounce_init(void) {}
- bool debounce(matrix_row_t raw[], matrix_row_t cooked[], bool changed) {
- static fast_timer_t debouncing_time;
- static bool debouncing = false;
- bool cooked_changed = false;
- if (changed) {
- debouncing = true;
- debouncing_time = timer_read_fast();
- } else if (debouncing && timer_elapsed_fast(debouncing_time) >= DEBOUNCE) {
- size_t matrix_size = MATRIX_ROWS_PER_HAND * sizeof(matrix_row_t);
- if (memcmp(cooked, raw, matrix_size) != 0) {
- memcpy(cooked, raw, matrix_size);
- cooked_changed = true;
- }
- debouncing = false;
- }
- return cooked_changed;
- }
- #else // no debouncing.
- # include "none.c"
- #endif
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