pixel_fractal_anim.h 2.2 KB

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  1. // Copyright (C) 2022 @filterpaper
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. // Inspired by 4x12 fractal from @GEIGEIGEIST
  4. #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  5. RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
  6. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  7. static bool PIXEL_FRACTAL(effect_params_t* params) {
  8. # if MATRIX_COLS < 2
  9. # define MID_COL 1
  10. # else
  11. # define MID_COL (MATRIX_COLS / 2)
  12. # endif
  13. static bool led[MATRIX_ROWS][MID_COL];
  14. static uint32_t wait_timer = 0;
  15. if (params->init) {
  16. rgb_matrix_set_color_all(0, 0, 0);
  17. memset(led, 0, sizeof(led));
  18. }
  19. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  20. if (g_rgb_timer > wait_timer) {
  21. rgb_t rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
  22. for (uint8_t row = 0; row < MATRIX_ROWS; ++row) {
  23. // Light columns outward from center, mirroring each side
  24. for (uint8_t col = 0; col < MID_COL; ++col) {
  25. rgb_t index_rgb = led[row][col] ? rgb : (rgb_t){0, 0, 0};
  26. uint8_t l_idx = g_led_config.matrix_co[row][col];
  27. uint8_t r_idx = g_led_config.matrix_co[row][MATRIX_COLS - 1 - col];
  28. if (l_idx >= led_min && l_idx < led_max && HAS_ANY_FLAGS(g_led_config.flags[l_idx], params->flags)) {
  29. rgb_matrix_set_color(l_idx, index_rgb.r, index_rgb.g, index_rgb.b);
  30. }
  31. if (r_idx >= led_min && r_idx < led_max && HAS_ANY_FLAGS(g_led_config.flags[r_idx], params->flags)) {
  32. rgb_matrix_set_color(r_idx, index_rgb.r, index_rgb.g, index_rgb.b);
  33. }
  34. }
  35. }
  36. // Advance state and reset timer only on the final LED range iteration
  37. if (!rgb_matrix_check_finished_leds(led_max)) {
  38. for (uint8_t row = 0; row < MATRIX_ROWS; ++row) {
  39. memmove(led[row], led[row] + 1, (MID_COL - 1) * sizeof(bool));
  40. led[row][MID_COL - 1] = !(random8() & 3);
  41. }
  42. wait_timer = g_rgb_timer + 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
  43. }
  44. }
  45. return rgb_matrix_check_finished_leds(led_max);
  46. }
  47. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  48. #endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL