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- /* Copyright 2020 Pylon
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #define MATRIX_COL_PINS \
- { B10, B11, B12, B13, B14, B15, A8, A9, A10, A15, B3, B4, B7, B8, B9, C14, C15, F0, A3 }
- #define MATRIX_ROW_PINS \
- { B5, B6, A7, B0, B1, B2, A4 }
- #define DIODE_DIRECTION COL2ROW
- #define BACKLIGHT_PWM_DRIVER PWMD3
- #define BACKLIGHT_PWM_CHANNEL 1
- #define BACKLIGHT_PAL_MODE 1
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
- /* Define RGBLED */
- #define RGB_DI_PIN A5
- #define RGBLED_NUM 1
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- #define RGBLIGHT_EFFECT_RGB_TEST
- #define RGBLIGHT_EFFECT_ALTERNATING
- #define RGBLIGHT_EFFECT_TWINKLE
- #define RGBLIGHT_LAYERS
- //The 3D-printed version of Boston uses APA106 LEDs, which are reversed
- #define WS2812_BYTE_ORDER WS2812_BYTE_ORDER_RGB
- #define TAP_CODE_DELAY 15
- /*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
- /* disable debug print */
- //#define NO_DEBUG
- /* disable print */
- //#define NO_PRINT
- /* disable action features */
- //#define NO_ACTION_LAYER
- //#define NO_ACTION_TAPPING
- //#define NO_ACTION_ONESHOT
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