config.h 1.8 KB

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  1. /*
  2. Copyright 2020 bt66tech
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #define MATRIX_COL_PINS { B9, B8, B7, B6, B5, B4, B3, B11, A15, A10, A9, B14, B13, B12 }
  16. #define MATRIX_ROW_PINS { B10, B1, B0, A7, A6 }
  17. #define DIODE_DIRECTION COL2ROW
  18. #define BACKLIGHT_PWM_DRIVER PWMD1
  19. #define BACKLIGHT_PWM_CHANNEL 1
  20. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  21. #define LOCKING_SUPPORT_ENABLE
  22. /* Locking resynchronize hack */
  23. #define LOCKING_RESYNC_ENABLE
  24. #define RGBLIGHT_EFFECT_BREATHING
  25. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  26. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  27. #define RGBLIGHT_EFFECT_SNAKE
  28. #define RGBLIGHT_EFFECT_KNIGHT
  29. #define RGBLIGHT_EFFECT_CHRISTMAS
  30. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  31. #define RGBLIGHT_EFFECT_RGB_TEST
  32. #define RGBLIGHT_EFFECT_ALTERNATING
  33. #define RGBLIGHT_EFFECT_TWINKLE
  34. #define RGB_DI_PIN B15
  35. #define RGBLED_NUM 9
  36. #define WS2812_SPI SPID2
  37. #define WS2812_SPI_MOSI_PAL_MODE 5
  38. /*
  39. * Feature disable options
  40. * These options are also useful to firmware size reduction.
  41. */
  42. #define FORCE_NKRO
  43. /* disable debug print */
  44. //#define NO_DEBUG
  45. /* disable print */
  46. //#define NO_PRINT
  47. /* disable action features */
  48. //#define NO_ACTION_LAYER
  49. //#define NO_ACTION_TAPPING
  50. //#define NO_ACTION_ONESHOT