config.h 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. /* Copyright 2022 Velocifire
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /* key matrix pins */
  18. #define MATRIX_ROW_PINS { F4, F5, F6, F7, C7, F1 }
  19. #define MATRIX_COL_PINS { B0, B1, B2, B3, E6, F0, D0, D1, D4, D6, D7, B4, B5, B6, C6 }
  20. #define DIODE_DIRECTION COL2ROW
  21. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  22. #define LOCKING_SUPPORT_ENABLE
  23. /* Locking resynchronize hack */
  24. #define LOCKING_RESYNC_ENABLE
  25. #define FORCE_NKRO
  26. /* WS2812 RGB */
  27. #ifdef RGB_MATRIX_ENABLE
  28. #define RGB_DI_PIN B7
  29. #define RGBLED_NUM 81
  30. #define RGB_MATRIX_LED_COUNT 81
  31. #define RGBLIGHT_HUE_STEP 8
  32. #define RGBLIGHT_SAT_STEP 8
  33. #define RGBLIGHT_VAL_STEP 8
  34. #define RGBLIGHT_LAYERS
  35. //#define RGBLIGHT_LAYER_BLINK
  36. #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
  37. #define RGB_MATRIX_KEYPRESSES
  38. #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5
  39. #define RGB_MATRIX_LED_FLUSH_LIMIT 16
  40. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180
  41. //#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
  42. #define RGB_MATRIX_DEFAULT_HUE 0
  43. #define RGB_MATRIX_DEFAULT_SAT 255
  44. #define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
  45. #define RGB_MATRIX_DEFAULT_SPD 127
  46. // RGB Matrix Animation modes. Explicitly enabled
  47. // For full list of effects, see:
  48. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  49. // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  50. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  51. // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  52. #define ENABLE_RGB_MATRIX_BREATHING
  53. // #define ENABLE_RGB_MATRIX_BAND_SAT
  54. // #define ENABLE_RGB_MATRIX_BAND_VAL
  55. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  56. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  57. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  58. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  59. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  60. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  61. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  62. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  63. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  64. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  65. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  66. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  67. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  68. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  69. // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  70. #define ENABLE_RGB_MATRIX_RAINDROPS
  71. // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  72. // #define ENABLE_RGB_MATRIX_HUE_BREATHING
  73. // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  74. // #define ENABLE_RGB_MATRIX_HUE_WAVE
  75. // #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  76. // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  77. // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  78. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  79. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  80. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  81. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  82. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  83. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  84. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  85. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  86. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  87. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  88. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  89. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  90. #define ENABLE_RGB_MATRIX_SPLASH
  91. #define ENABLE_RGB_MATRIX_MULTISPLASH
  92. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  93. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  94. #define RGB_MATRIX_KEYPRESSES
  95. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  96. #endif