cu75.h 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. #pragma once
  2. #include "quantum.h"
  3. #include "matrix.h"
  4. #include <avr/sfr_defs.h>
  5. typedef struct RGB_Color {
  6. uint16_t red;
  7. uint16_t green;
  8. uint16_t blue;
  9. } RGB_Color;
  10. typedef struct Layer_Info {
  11. uint32_t layer;
  12. uint32_t mask;
  13. RGB_Color color;
  14. } Layer_Info;
  15. extern const uint32_t layer_count;
  16. extern const Layer_Info layer_info[];
  17. #define CLICK_HZ 500
  18. #define CLICK_MS 2
  19. #define CLICK_ENABLED 0
  20. void reset_keyboard_kb(void);
  21. void click(uint16_t freq, uint16_t duration);
  22. #define XXX KC_NO
  23. /* Vanilla Keymap */
  24. // This a shortcut to help you visually see your layout.
  25. /*
  26. * ,-------------------------------------------------------------------------------.
  27. * | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 0A | 0B | 0C | 0D | 0E | 0F |
  28. * |-------------------------------------------------------------------------------|
  29. * | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 1A | 1B | 1C | 1D | 1F |
  30. * |-------------------------------------------------------------------------------|
  31. * | 20 | 21 |22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 2A | 2B | 2C | 2D | 2E |
  32. * |-------------------------------------------------------------------------------|
  33. * | 30 | 31 |32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 3A | 3B | 3C | 3E |
  34. * |-------------------------------------------------------------------------------|
  35. * | 40 | 42 |43 | 44 | 45 | 46 | 47 | 48 | 49 | 4A | 4B | 4C | 4D | 4E |
  36. * |-------------------------------------------------------------------------------|
  37. * | 50 | 51 | 52 | 53 | 56 | 58 | 59 | 5A | 5B | 5C | 5D | 5E |
  38. * `-------------------------------------------------------------------------------'
  39. */
  40. // The first section contains all of the arguements
  41. // The second converts the arguments into a two-dimensional array
  42. #define LAYOUT( \
  43. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \
  44. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, \
  45. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
  46. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, \
  47. k40, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \
  48. k50, k51, k52, k53, k56, k58, k59, k5A, k5B, k5C, k5D, k5E \
  49. ) { \
  50. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
  51. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX, k1F }, \
  52. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, XXX }, \
  53. { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, XXX, k3E, XXX }, \
  54. { k40, XXX, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, XXX }, \
  55. { k50, k51, k52, k53, XXX, XXX, k56, XXX, k58, k59, k5A, k5B, k5C, k5D, k5E, XXX } \
  56. }
  57. #define LAYOUT_all( \
  58. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \
  59. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F, \
  60. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
  61. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \
  62. k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \
  63. k50, k51, k52, k53, k56, k58, k59, k5A, k5B, k5C, k5D, k5E \
  64. ) { \
  65. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
  66. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F }, \
  67. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, XXX }, \
  68. { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, XXX }, \
  69. { k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, XXX }, \
  70. { k50, k51, k52, k53, XXX, XXX, k56, XXX, k58, k59, k5A, k5B, k5C, k5D, k5E, XXX } \
  71. }
  72. #define LAYOUT_iso( \
  73. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \
  74. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, \
  75. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
  76. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, \
  77. k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \
  78. k50, k51, k52, k53, k56, k58, k59, k5A, k5B, k5C, k5D, k5E \
  79. ) { \
  80. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
  81. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX, k1F }, \
  82. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, XXX }, \
  83. { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, XXX, k3E, XXX }, \
  84. { k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, XXX }, \
  85. { k50, k51, k52, k53, XXX, XXX, k56, XXX, k58, k59, k5A, k5B, k5C, k5D, k5E, XXX } \
  86. }