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- /*
- Copyright 2019 @foostan
- Copyright 2020 Drashna Jaelre <@drashna>
- Copyright 2022 Ben Allen <@benrestech>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- #define KC_NP KC_NO // key is not present
- #define KC_NA KC_NO // present but not available for use
- #define KC_NU KC_NO // available but not used
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum crkbd_layers {
- BASE,
- MEDR,
- NAVR,
- MOUR,
- NSSL,
- NSL,
- FUNL,
- GAME
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [BASE] = LAYOUT_split_3x6_3(
- TO(NSSL), KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(MOUR),
- TO(NSL), LGUI_T(KC_A), LALT_T(KC_R), LCTL_T(KC_S), LSFT_T(KC_T), KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(NAVR),
- TO(FUNL), KC_Z, ALGR_T(KC_X), KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(MEDR),
- LT(MEDR, KC_ESC), LT(NAVR, KC_SPC), LT(MOUR, KC_TAB), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL)
- ),
- [NAVR] = LAYOUT_split_3x6_3(
- TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_AGIN, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, TO(MOUR),
- TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE),
- TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, TO(MEDR),
- KC_NA, KC_NA, KC_NA, KC_ENT, KC_BSPC, KC_DEL
- ),
- [MOUR] = LAYOUT_split_3x6_3(
- TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE),
- TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, TO(NAVR),
- TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, TO(MEDR),
- KC_NA, KC_NA, KC_NA, KC_BTN1, KC_BTN3, KC_BTN2
- ),
- [MEDR] = LAYOUT_split_3x6_3(
- TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, TO(MOUR),
- TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, TO(NAVR),
- TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE),
- KC_NA, KC_NA, KC_NA, KC_MSTP, KC_MPLY, KC_MUTE
- ),
- [FUNL] = LAYOUT_split_3x6_3(
- TO(NSSL), KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR),
- TO(NSL), KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR),
- TO(BASE), KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR),
- KC_APP, KC_SPC, KC_TAB, KC_NA, KC_NA, KC_NA
- ),
- [NSL] = LAYOUT_split_3x6_3(
- TO(NSSL), KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR),
- TO(BASE), KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR),
- TO(FUNL), KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR),
- KC_DOT, KC_0, KC_MINS, TO(GAME), KC_NA, KC_NA
- ),
- [NSSL] = LAYOUT_split_3x6_3(
- TO(BASE), KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR),
- TO(NSL), KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR),
- TO(FUNL), KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR),
- KC_GT, KC_RPRN, KC_UNDS, KC_NA, KC_NA, KC_NA
- ),
- [GAME] = LAYOUT_split_3x6_3(
- KC_NA, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(BASE),
- KC_NA, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(BASE),
- KC_NA, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(BASE),
- KC_ESC, KC_SPC, KC_TAB, LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL)
- )
- };
- // Default (BASE) lighting layer is HSV_GREEN.
- // MEDR lighting layer.
- const rgblight_segment_t PROGMEM medr_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 53, HSV_PINK} // Light all LEDs
- );
- // NAVR lighting layer.
- const rgblight_segment_t PROGMEM navr_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 53, HSV_CYAN} // Light all LEDs
- );
- // MOUR lighting layer.
- const rgblight_segment_t PROGMEM mour_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 53, HSV_YELLOW} // Light all LEDs
- );
- // NSSL lighting layer.
- const rgblight_segment_t PROGMEM nssl_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 53, HSV_SPRINGGREEN} // Light all LEDs
- );
- // NSL lighting layer.
- const rgblight_segment_t PROGMEM nsl_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 53, HSV_BLUE} // Light all LEDs
- );
- // FUNL lighting layer.
- const rgblight_segment_t PROGMEM funl_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 53, HSV_RED} // Light all LEDs
- );
- // GAME lighting layer.
- const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 53, HSV_PURPLE} // Light all LEDs
- );
- // Now define the array of layers. Later layers take precedence
- const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
- medr_layer,
- navr_layer,
- mour_layer,
- nssl_layer,
- nsl_layer,
- funl_layer,
- game_layer
- );
- void keyboard_post_init_user(void) {
- // Enable the LED layers
- rgblight_layers = my_rgb_layers;
- rgblight_sethsv(HSV_GREEN);
- }
- layer_state_t layer_state_set_user(layer_state_t state) {
- rgblight_set_layer_state(0, layer_state_cmp(state, MEDR));
- rgblight_set_layer_state(1, layer_state_cmp(state, NAVR));
- rgblight_set_layer_state(2, layer_state_cmp(state, MOUR));
- rgblight_set_layer_state(3, layer_state_cmp(state, NSSL));
- rgblight_set_layer_state(4, layer_state_cmp(state, NSL));
- rgblight_set_layer_state(5, layer_state_cmp(state, FUNL));
- rgblight_set_layer_state(6, layer_state_cmp(state, GAME));
- return state;
- }
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