config.h 5.0 KB

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  1. /*
  2. This is the c configuration file for the keymap
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2021 Dane Evans
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. //#define USE_MATRIX_I2C
  19. /* Select hand configuration */
  20. #define MASTER_LEFT
  21. // #define MASTER_RIGHT
  22. // #define EE_HANDS
  23. #define CUSTOM_FONT
  24. #define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
  25. #define QUICK_TAP_TERM 0
  26. #define TAPPING_TERM 200
  27. #define RGBLIGHT_SLEEP
  28. //
  29. #define RGBLIGHT_LAYERS
  30. #ifdef RGBLIGHT_ENABLE
  31. #undef RGBLED_NUM
  32. #define RGBLIGHT_EFFECT_BREATHING
  33. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  34. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  35. #define RGBLIGHT_EFFECT_SNAKE
  36. #define RGBLIGHT_EFFECT_KNIGHT
  37. //#define RGBLIGHT_EFFECT_CHRISTMAS
  38. //#define RGBLIGHT_EFFECT_STATIC_GRADIENT
  39. //#define RGBLIGHT_EFFECT_RGB_TEST
  40. //#define RGBLIGHT_EFFECT_ALTERNATING
  41. //#define RGBLIGHT_EFFECT_TWINKLE
  42. //#define RGBLED_NUM 54
  43. //#define RGBLED_SPLIT 27
  44. //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet
  45. #define RGBLED_NUM 27
  46. #define RGBLIGHT_LIMIT_VAL 120
  47. #define RGBLIGHT_HUE_STEP 10
  48. #define RGBLIGHT_SAT_STEP 17
  49. #define RGBLIGHT_VAL_STEP 17
  50. #endif
  51. #ifdef RGB_MATRIX_ENABLE
  52. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  53. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  54. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  55. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  56. // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  57. // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  58. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  59. #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
  60. # define RGB_MATRIX_HUE_STEP 8
  61. # define RGB_MATRIX_SAT_STEP 8
  62. # define RGB_MATRIX_VAL_STEP 8
  63. # define RGB_MATRIX_SPD_STEP 10
  64. // RGB Matrix Animation modes. Explicitly enabled
  65. // For full list of effects, see:
  66. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  67. // # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  68. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  69. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  70. # define ENABLE_RGB_MATRIX_BREATHING
  71. # define ENABLE_RGB_MATRIX_BAND_SAT
  72. # define ENABLE_RGB_MATRIX_BAND_VAL
  73. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  74. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  75. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  76. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  77. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  78. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  79. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  80. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  81. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  82. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  83. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  84. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  85. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  86. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  87. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  88. # define ENABLE_RGB_MATRIX_RAINDROPS
  89. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  90. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  91. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  92. # define ENABLE_RGB_MATRIX_HUE_WAVE
  93. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  94. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  95. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  96. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  97. // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  98. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  99. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  100. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  101. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  102. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  103. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  104. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  105. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  106. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  107. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  108. # define ENABLE_RGB_MATRIX_SPLASH
  109. # define ENABLE_RGB_MATRIX_MULTISPLASH
  110. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  111. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  112. #endif