config.h 1.6 KB

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  1. // Copyright 2022 Yizhen Liu (@edwardslau)
  2. // SPDX-License-Identifier: GPL-2.0
  3. #pragma once
  4. /*
  5. * Keyboard Matrix Assignments
  6. *
  7. * Change this to how you wired your keyboard
  8. * COLS: AVR pins used for columns, left to right
  9. * ROWS: AVR pins used for rows, top to bottom
  10. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  11. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  12. *
  13. */
  14. #define MATRIX_ROW_PINS { A7, A6, B12, A2, A1, A0 }
  15. #define MATRIX_COL_PINS { A3, A5, A4, B9, B8, B7, B6, B5, B4, B3, A15, B1, A8, B15, B14, B13 }
  16. /* COL2ROW, ROW2COL*/
  17. #define DIODE_DIRECTION COL2ROW
  18. #define RGB_DI_PIN B10
  19. #define RGBLIGHT_LAYERS
  20. #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
  21. #ifdef RGB_DI_PIN
  22. #define RGBLED_NUM 1
  23. #define RGBLIGHT_HUE_STEP 8
  24. #define RGBLIGHT_SAT_STEP 8
  25. #define RGBLIGHT_VAL_STEP 8
  26. #define RGBLIGHT_LIMIT_VAL 200 /* The maximum brightness level */
  27. #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  28. // /*== all animations enable ==*/
  29. #define RGBLIGHT_EFFECT_BREATHING
  30. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  31. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  32. #define RGBLIGHT_EFFECT_SNAKE
  33. #define RGBLIGHT_EFFECT_KNIGHT
  34. #define RGBLIGHT_EFFECT_CHRISTMAS
  35. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  36. #define RGBLIGHT_EFFECT_RGB_TEST
  37. #define RGBLIGHT_EFFECT_ALTERNATING
  38. #define RGBLIGHT_EFFECT_TWINKLE
  39. #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD
  40. #endif
  41. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  42. #define LOCKING_SUPPORT_ENABLE
  43. /* Locking resynchronize hack */
  44. #define LOCKING_RESYNC_ENABLE