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- /* Copyright 2020 Demo Studio <https://www.instagram.com/demostudio01>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- /*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
- #define MATRIX_ROW_PINS { D1, D0, B3, B0, B2, B1 }
- #define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7, C6, B6, B5, B4, D7, D4, D6, D2, D3, D5 }
- #define DIODE_DIRECTION COL2ROW
- #define RGB_DI_PIN E2
- #ifdef RGB_DI_PIN
- #define RGBLED_NUM 22
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
- #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD
- /*== or choose animations ==*/
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- #define RGBLIGHT_EFFECT_RGB_TEST
- #define RGBLIGHT_EFFECT_ALTERNATING
- #define RGBLIGHT_EFFECT_TWINKLE
- #endif
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