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- // Copyright 2021 s8erdude (@jpuerto96)
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "quantum.h"
- /* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
- #define XXX KC_NO
- #define LAYOUT_split_3x6_3( \
- k00, k01, k02, k03, k04, k05, k011, k010, k09, k08, k07, k06,\
- k10, k11, k12, k13, k14, k15, k111, k110, k19, k18, k17, k16,\
- k20, k21, k22, k23, k24, k25, k211, k210, k29, k28, k27, k26,\
- k33, k34, k35, k311, k310, k39\
- ) { \
- { k00, k01, k02, k03, k04, k05 },\
- { k10, k11, k12, k13, k14, k15 },\
- { k20, k21, k22, k23, k24, k25 },\
- { XXX, XXX, XXX, k33, k34, k35 },\
- { k06, k07, k08, k09, k010, k011 },\
- { k16, k17, k18, k19, k110, k111 },\
- { k26, k27, k28, k29, k210, k211 },\
- { XXX, XXX, XXX, k39, k310, k311 }\
- }
- #define LAYOUT_split_3x5_3( \
- k01, k02, k03, k04, k05, k011, k010, k09, k08, k07,\
- k11, k12, k13, k14, k15, k111, k110, k19, k18, k17,\
- k21, k22, k23, k24, k25, k211, k210, k29, k28, k27,\
- k33, k34, k35, k311, k310, k39\
- ) { \
- { XXX, k01, k02, k03, k04, k05 },\
- { XXX, k11, k12, k13, k14, k15 },\
- { XXX, k21, k22, k23, k24, k25 },\
- { XXX, XXX, XXX, k33, k34, k35 },\
- { XXX, k07, k08, k09, k010, k011 },\
- { XXX, k17, k18, k19, k110, k111 },\
- { XXX, k27, k28, k29, k210, k211 },\
- { XXX, XXX, XXX, k39, k310, k311 }\
- }
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