ingrained.h 1.6 KB

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  1. // Copyright 2021 s8erdude (@jpuerto96)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include "quantum.h"
  5. /* This is a shortcut to help you visually see your layout.
  6. *
  7. * The first section contains all of the arguments representing the physical
  8. * layout of the board and position of the keys.
  9. *
  10. * The second converts the arguments into a two-dimensional array which
  11. * represents the switch matrix.
  12. */
  13. #define XXX KC_NO
  14. #define LAYOUT_split_3x6_3( \
  15. k00, k01, k02, k03, k04, k05, k011, k010, k09, k08, k07, k06,\
  16. k10, k11, k12, k13, k14, k15, k111, k110, k19, k18, k17, k16,\
  17. k20, k21, k22, k23, k24, k25, k211, k210, k29, k28, k27, k26,\
  18. k33, k34, k35, k311, k310, k39\
  19. ) { \
  20. { k00, k01, k02, k03, k04, k05 },\
  21. { k10, k11, k12, k13, k14, k15 },\
  22. { k20, k21, k22, k23, k24, k25 },\
  23. { XXX, XXX, XXX, k33, k34, k35 },\
  24. { k06, k07, k08, k09, k010, k011 },\
  25. { k16, k17, k18, k19, k110, k111 },\
  26. { k26, k27, k28, k29, k210, k211 },\
  27. { XXX, XXX, XXX, k39, k310, k311 }\
  28. }
  29. #define LAYOUT_split_3x5_3( \
  30. k01, k02, k03, k04, k05, k011, k010, k09, k08, k07,\
  31. k11, k12, k13, k14, k15, k111, k110, k19, k18, k17,\
  32. k21, k22, k23, k24, k25, k211, k210, k29, k28, k27,\
  33. k33, k34, k35, k311, k310, k39\
  34. ) { \
  35. { XXX, k01, k02, k03, k04, k05 },\
  36. { XXX, k11, k12, k13, k14, k15 },\
  37. { XXX, k21, k22, k23, k24, k25 },\
  38. { XXX, XXX, XXX, k33, k34, k35 },\
  39. { XXX, k07, k08, k09, k010, k011 },\
  40. { XXX, k17, k18, k19, k110, k111 },\
  41. { XXX, k27, k28, k29, k210, k211 },\
  42. { XXX, XXX, XXX, k39, k310, k311 }\
  43. }