config.h 3.0 KB

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  1. #pragma once
  2. /*
  3. * Keyboard Matrix Assignments
  4. *
  5. * Change this to how you wired your keyboard
  6. * COLS: AVR pins used for columns, left to right
  7. * ROWS: AVR pins used for rows, top to bottom
  8. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  9. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  10. *
  11. */
  12. #define MATRIX_ROW_PINS { B7, E6, F5, F4 }
  13. #define MATRIX_COL_PINS { B3, B2, B1, B0, F1, F0, C6, B6, B5, B4, D7, D6, D4 }
  14. /* COL2ROW, ROW2COL */
  15. #define DIODE_DIRECTION COL2ROW
  16. #ifdef RGB_MATRIX_ENABLE
  17. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  18. #define RGB_MATRIX_KEYPRESSES
  19. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  20. // RGB Matrix Animation modes. Explicitly enabled
  21. // For full list of effects, see:
  22. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  23. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  24. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  25. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  26. # define ENABLE_RGB_MATRIX_BREATHING
  27. // #define ENABLE_RGB_MATRIX_BAND_SAT
  28. # define ENABLE_RGB_MATRIX_BAND_VAL
  29. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  30. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  31. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  32. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  33. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  34. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  35. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  36. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  37. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  38. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  39. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  40. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  41. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  42. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  43. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  44. # define ENABLE_RGB_MATRIX_RAINDROPS
  45. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  46. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  47. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  48. # define ENABLE_RGB_MATRIX_HUE_WAVE
  49. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  50. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  51. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  52. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  53. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  54. // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  55. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  56. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  57. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  58. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  59. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  60. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  61. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  62. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  63. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  64. // #define ENABLE_RGB_MATRIX_SPLASH
  65. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  66. // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  67. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  68. #define DRIVER_ADDR_1 0b1010000
  69. #define DRIVER_COUNT 1
  70. #define RGB_MATRIX_LED_COUNT 52
  71. #endif